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March 1991 

U.SA. $3.95 
Canada $4.95 
UK £2.50 
An IDG 
Comtn u nicotians 
Publication 



R L D 



Depth-Defying Graphics! 




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Reviews & Games 






Just The Facts: 



What Makes Digi-Paint 3 
the Ultimate Paint Program? 



"Why is Digi-Paint 3 better 
than DeluxePaint III™?" 

Digi-Paint 3 works in the Amiga's 
powerful Hold And Modify (HAM) 
mode, which allows you to paint 
using all 4096 colors simulta- 
neously. By comparison, Deluxe 
Paint III (by Electronic Arts) oper- 
ates in less sophisticated modes, 
restricting you to a maximum of 
only 64 colors. Advanced features 
available in Digi-Paint 3 -including 
Colorizing, Variable Transparency, Shad- 
ing, Lighten, Darken and Range Painting - 
are simply not possible in Deluxe Paint III due to 
its 64 color limitation, AMIGAWORLD warns, "Competitors may 
want to head back to the drawing board, because Digi-Paint 3 is 
hard to beat!" 

"What makes Digi-Paint 3 better than 
other HAM paint programs?" 

Digi-Paint 3 is the only Amiga paint program written in 100% 
assembly language. Although challenging to program (taking up to 
10 times longer than other computer languages), it's the only way 
to achieve the incredible speed found in Digi-Paint 3- AMIGAWORLD 
calls it "the fastest HAM paint program yet" and AMIGA SENTRY 
estimates it's, "6-10 times faster" than the nearest contender. 

Other advanced features found only in Digi-Paint 3 include: anti- 
aliased texture mapping, anti-aliased fonts, ARexx support, 1024 x 
1024 super bitmaps with auto -scrolling and dithering to 30 bits per 
pixel (over a billion colors internally, giving you tens of thousands of 
apparent colors). COMPUTER SHOPPER magazine reports "Digi-Paint 
3 is without a doubt the most advanced HAM paint program to date!" 






"But is Digi-Paint 3 easy to use?" 

I've learned that no matter how powerful a program is, if it's 
not friendly it's not worth my time. We designed Digi-Paint 3 with all 
users in mind- from the beginner just starting out with computers, 
to the "power user" who demands the most advanced features 
possible. The spiral-bound manual contains a step-by-step Guided 
Tour, 1 1 hands-on tutorials, a color coded reference card, and 
almost one hundred example photos. 

Digi-Paint 3's intuitive user interface was created by Digi-View 
designer (and NewTek Founder) Tim Jenison and renowned Amiga 
artist Jim Sachs. It features innovative "Dashboard" controls which 
AMIGAWORLD regards as "a joy to use" and "very easy to learn and 
understand". INFO MAGAZINE says the new interface "looks great 
and works logically". 

"What is the Transfer 24 program 
included with Digi-Paint 3?" 

Transfer 24 is a separate program 
disk included in the Digi-Paint 3 package, 
allowing you to alter any picture's bright- 
ness, color saturation, contrast, hue and 
sharpness, almost as easily as adjusting 
the controls on your television set. Transfer 
24 also lets you modify the size, palette, 
and resolution of any picture. These 
powerful features, known as "Image Pro- 
cessing", give you incredible control over 
your final artwork. You can also save your 
image in any of the Amiga's 24 resolution 
modes (up to 768x480) making it com- 
patible with all Amiga graphics software. 
AX MAGAZINE notes that "Transfer 24 
gives you even more options as to the final 
appearance of your work". AMIGAWORLD 
declares, "Transfer 24 is great for making 
overall changes." 

"What technical support does NewTek offer?" 

Digi-Paint 3 has one other thing you won't find in any ordinary paint program: 
a toll-free help line. If you should have any questions while using Digi-Paint 3, 
you're not on your own. Call NewTek's technical support team at 1-800-736-7617 
Monday through Friday, 8 am -7 pm Central Time. 




Digi-Painl 3, Digi-View. and Transfer 24 are trademarks of NewTek Inc. 

DeluxePaint III is a trademark of Electronic Arts. 

All brand and product names are trademarks of their respective holders. 



Digi-Paint 3 is available now at your 
local Amiga dealer or call 
1-800-843-8934 or 1-913-354-1146. 



NewTek 

INCORPORATED 



Crete 102 on Reader Service card 



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I h:ivc astounded friends with the output quality I get 
ising Professional Page's Compugraphic fonts and my 
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Professional Page 2.0 provides me with the tools to be 
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It handles color professionally, unlike an\ other 
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Wi :h it's slick new interface and PANT< )NH support, 
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My background of 20 plus years as an art director for 
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knowledge of the pre-press process, and Professional 
3 ag: 2.0 gives me the ability to correctly handle 
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Constant refinements keep Professional Page on 
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Quick text design and even faster changes arc 
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ROTATE TEXT AND GRAPHICS- 

360 degree rotation of text, bitmaps and structured 

graphics, numerically or with the mouse. 

ARTICLE EDITOR AND SPELL CHECKER- _ 

Writing, editing, and spell cheeking your text is fast 
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MULTIPLE PAGES ON SCREEN- 

Cheek your layout easily with facing pages or see up 
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AUTOMATIC PAGE NUMBERING- 

No matter how you rearrange your pages you'll 
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16.7 MILLION COLORS 

Import, print, and color separate 24 bit color files 
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["his document produced entirely with Professional Page 2.0. 
Votessional Page 2.0 is AmigaDOS 2 compatible. 
Professional Page is a registered trademark of Gold Disk Inc. 
'Pantone, Inc's check-standard trademark for color. 



GOLD DISK 



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, 1 



A NEW WIZARDRY 

Ten years ago, Wizardry set the standards in 
FRP. Now, after two million copies have been sold 
and 25 international awards have been won. 
Bane of the Cosmic Forge raises and redefines 
those standards. This new Wizardry, the truest 
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• Multiple Armor Classes 

Artificial Intelligence! 

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VOLUME 7, NUMBER 3 



MARCH 1991 



CONTENTS 



FEATURES 

The AW User's Guide to Amiga 
3-D Software 22 

Seven leading Amiga artists and graphics 
experts serve up a hands-on survey of 3- 
D software— from totally new packages to 
trusty old standbys— with tips and tech- 
niques on using the strengths of each to 
your best advantage. 

ARTICLES 

The "Ami 500"— Part 2: Putting 
It in Hard Drive By John wolf skill 

and Tim Walsh 40 

On lap 2 of this A500 upgrade series, 
our top mechanics put four leading hard 
drives through a grueling battery of tests 
to compare performance, features, and 
value. 

Custom Starts 

By David T. McCIellan 51 

Stop right here before you ever flip your 
Amiga's power switch again! You can 
save lots of time, avoid boring keyboard 
entry, and instantly initiate your most 
useful routines by customizing your start- 
up flies. 

COLUMNS 

Chief Concerns By Doug Barney 6 

If it's a fact, by golly, the editor is going 
to soap, scrub, and polish it, stand it at 
attention, and make sure it makes a per- 
fectly correct appearance if it's called to 
duty in Amiga World. 

Accent on Graphics 

By Joel Hagen 62 

There's a lot of art — and some serious 
fun — in creating a comic-book-style page 
of images. 

POINTERS By David T. McCIellan 66 

You can save time and avoid hassles by 
working a little "icon magic" into pro- 
grams that run from the CLI. 

Mastering Multimedia 

By Michael Hanish 72 

Sound and music must complement the vis- 
ual elements to make your entire multime- 
dia presentation effective. Listen to some 
'sound' advice on good sound design. 




There's a lot happening in the world of Amiga 3-D 
software lately, with neu< programs like Imagine, 
the Video 'Toaster's IJghlWave 3D, Animation: 
journeyman, and uthers just hilling the market. 
Some offer modeling, rendering, and animation 
possibilities never dreamed of before. So, as Ike 
monitor screen on our cover (inset above) suggests, 
grab hold of some of these tools, lei you r hair down, 
and gel creative! 



DEPARTMENTS 

Repartee 8 

Support your local postmaster. , .write 
today! 

Headliners 10 

News from far and wide around the 
Amiga community, 

What's New? 104 

New hardware, software, gameware, and 
otherware. 

The PD Prospector 107 

Tim's drilled into a Mother Lode of mu- 
sic and SOUnd-effectS PD programs and 
shareware this month. 

Help Key 108 

Like Magic and the Birdman, Lou tops the 
league in assists when it comes to finding so- 
lutions to your technical problems. 

Last Licks 112 

"Long live Amiga gaming!" says this 
month's Soap-Boxer. Plus rumor, hear- 
say, and other juicy zingers. 



REVIEWS 

Elan Performer 2.0 (Elan Design) . 12 

Significant additions to the highly popu- 
lar graphics presentation program, 

AUDIOMASTER III (Oxxi) 13 

Increased range and performance for a 
top sound-sampling and editing package. 

A-MAX II (ReadySoft) 14 

Hard-disk support heads the list of im- 
provements to this Macintosh emulator. 

FRACTALPRO (MegageM) and 
MATHVISION (Seven Seas) 18 

Animated fractal imagery and a worthy 
successor to "Doug's Math Aquarium." 

MCGEE and KATIE'S FARM 

(Lawrence Productions) 94 

Two gems for pint-sized computerists. 

ILLUMILINK (Geodesic Publications) ... 95 
Turn your Amiga into a programmable 
infrared controller. 

AmigaDOS Hyper-Help 

(Graphic Expressions) 98 

An on-line hypertext CLl/Shell reference. 

BackTalk 100 

AW reviews make some people hot under 
the collar. 

GAMES 

CRIB NOTES By Peter Olafson 82 

Bedeviled by Dungeon Master? Stymied 
by Shadow of the Beast II? Unnerved by 
Uninvited? Don't despair; Supergamer to 
the rescue! 

Elvira, Mistress of the Night 

(Accolade) 82 

Hole-playing adventure. . .and, yes, it is 
creepy! 

POWER MONGER (Electronic Arts) 84 

ITiis follow-up to Populous puts you in 
charge of an army on the road to conquest. 

Awesome (Psygnosis) 86 

As far as graphics and music go, this ac- 
tion/strategy game lives up to its title. 

A- 10 Tank Killer (Dynamix) 88 

Action-packed fighter-plane simulation. 

BLACK GOLD (Electronic Zoo) 91 

Will you strike gold or just strike out? 



COVER PHOTOGRAPH BY ED JUDICE 
SCREEN IMAGE BY DON WHITAKER 



AmigaWorid 3 



Stephen Robbins. Publisher 



THE FINAL WORD IN 

RAM EXPANSION 

FOR THEA2000 



The best things come 
in small packages! 
The smallest and 
most compact 
8MB RAM 
Expansion 
board for the 
A2000. 

Once again 
GVPproves 
to be the 
technology 
leader. 









2 MB of 

factory installed 
memory. 

SIMM sockets for up to EMB user 
installed memory modules. (Shown here 
fully populated) 

GVP's VLSI custom chip allows dramatic decrease in 
number of parts required. 



Features: 

• 2MB of factory installed RAM, expandable to 8MB. 

• All memory is fully Auto-Configured. 

/ Also supports a 6MB configuration for maximum memory 
utilization for Commodore's A2088/2286 "bridgeboard" users, 

</ Uses easy-to-install, industry standard, SIMM memory 
modules. No more bent pins or incorrectly inserted DRAM 
chips! 

• GVP's state-of-the-art VLSI technology has reduced an 8MB 
RAM expansion board to a "half-card"! Lower parts count 
also means highest possible reliability and life expectancy. 



WPissBMaartol 
Great Wilty Products, in: 
WOOOisarttiaersdtradsiartt 
o! Cximodore-AjTMja lie 



Douglas Barney, Editor-in-Chief 

Daniel Sullivan, Executive Editor 

Swain Pratt, Managing Editor 

BARBARA GEFVERT, Senior Editor 
Janine L. Jackson, Review Editor 

Louis R. WALLACE, Senior Editor, Technology; Special Products Manager 

LINDA BARRETT LaFLAMME, Editor, The AmigaWorld Tech Journal 

TlM Walsh, Technical Editor 

JOHN WOLFSKILL, Senior Writer, Technology 

MARE-ANNE Jar VELA, Special Products Coordinator 

Gene Brawn, David T. McClellan, Contributing Editors 

Howard G, Happ, Art Director 
Laura Johnson. Assistant Art Director 

ANN DILLON, Designer 

ALANA KORDA, Production Supervisor 

DEBRA A. DAITES, Typographer 

KENNETH Blakeman. National Advertising Sates Manager 

MICHAEL McGolDRICK, Sales Representative 

BARBARA HOY, Sales Representative 

HEATHER GuiNARD. Advertising Sales Representative, 

Partial pages & InfoMarket, I -800-44 1 -4403, 1-603-924-0100 

Meredith Bickford, Advertising Coordinator 

GIORGIO Saluti, Associate Publisher, West Coast Sales, 1-415-363-5230 

2421 Broadway, Suite 200, Redwood City, CA 94063 

WENDIE HAINES MARRO, Marketing Director 

LAURA LIVINGSTON, Marketing Coordinator 

MARGOT L. SWANSON, Customer Service Representative; 

Advertising Assistant 

LISA LaFleUR, Business and Operations Administrator 

MARY McCOLE, Publisher's Assistant 

SUSAN M. HanshaW, Circulation Director, 1-800-365-1364 

PaM WILDER, Circulation Manager 

LYNN LAGASSE, Manufacturing Manager 

Roger J, Murphy, President 

JAMES M. BaRRY. Vice President/Croup Publisher 

PAUL BOULE. Vice President/Group Publisher 

JlM McBrian, rice President/Group Publisher 

STEPHEN C. ROBBINS, Vice President/Group Publisher 

DENNIS S. ChRJSTENSEN, Vice President of Manufacturing/Operations 

BONNIE WelSH-CaRROLL, Director of Corporate Circulation & Planning 

Jeffrey D. DeTray, Director of Technology Research 

Linda RUTH, Single Copy Sales Director 

DEBBIE WALSH, Newsstand Promotion Manager 

WILLIAM M. BOYER, Director of Credit Sales & Collections 

DoREEN MEANS, Systems Coordinator 

AmigtiWorH (ISSN 0S83-2390) isan independent journal not connected with Commodore Business 
Machines, Inc. AmtgaWorld is published monthly bv IDG Coiuiininicatinni IVterlKirough. Inc.. 80 
F.lm Si.. [Vieniortmgh. NH 03438 U.S. subscription rate is $29.97. one year: 540.00. two years: 
S<V1.(10. three years. Canada S3.8.97 (U.S. funds}. one year (inly. Mexico S38.97, Foreign Surface 
S49.97. Foreign Airmail S81. 97 tuH-p.ivmertt is leiniuedon Foreign Surrare arid Airmail suhst rip- 
[ions in VS. funds drawn on L'.S. bank). All rates are one-year only. Second-class [xislage paid at 
ll'terborough. N H . and at additional mailing offices. Phone: GU3-924-0 1 00. Knt ire contents copy- 
right 1991 bv IDG CommunicauonsPelerboiough. Inc. So part of this publication may bt printed 
or otherwise reproduced vsithout written permission fixim t he publisher. Postmaster: Send add t l >s 
dianges la AinigaWorM, Subscription Scrsiccs, PO Box 58801. Boulder, CX) 80322-8804. Nationally 
disu ibuted by Svahle Sews Ca..4™piHi)nW makes every efTnrt toasMtrc rise accuracy of unities, listings 
.mi It in nits taiblished in lite magazine. AirugaWmlil assumes no res[Kinsihility lor damages due m er- 
rors Of omissiuns 



GREAT VALLEY PRODUCTS INC. 

600 Clark Avenue, King of Prussia, PA 19406 

For more information, or for nearest dealer, call today. Dealer inquiries welcome. 

Tel. (215) 337-8770 • FAX (215) 337-9922 



Dealers Circle 51 on Reader Service Card 



Consumers Circle 106 on ReadBr Service Card 



THE NEW 
IMPACT 



Beauty and Functionality Redefined 

SERIES EA500-HD+ 




Hie Next Generation in Amiga" 500 Add-On Peripherals 






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Same high-tech custom VLSI and 
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Foresight 

Unique new "Mini-Slot"™ brings out 
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Performance 

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Seeing is Believing 

Take one for a Test "Drive" at your 
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Call for Special End-User 
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Take a Look under the Hood 

Game Switch: Enables RAM while 
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External SCSI Port: Allows up to 7 
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1"-High Factory-installed Hard Disk 
Drive: 40MB through 100MB. 
"Mini-Slot": For future 
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600 Clark Avenue, King of Prussia, PA 19406 

For more information, or for nearest dealer, call today. Dealer inquiries welcome 
Tel. (215) 337-8770 • FAX (215) 337-9922 



Consumers Circle 127 on Reader Service Card 




CHIEF CONCERNS 



Checking the facts: our avenue 
to accuracy. 



LAST MONTH'S COLUMN brought 
you the story of my old Amiga 2000 thai 
was still in use and the new A3000 that 
had yet to be fully set up. As you may 
recall, I had a bunch of feeble excuses as 
to why I was still writing on the old ma- 
chine that "could flake out at any min- 
ute." Well about a week after the column 
was filed, it flaked, taking with it about a 
month's worth of files that hadn't been 
backed up. I can't even think of a bad 
excuse as to why those files weren't sit- 
ting on a floppy somewhere. 

So now I am using the 3000 daily, and 
although its 18 megs of RAM have yet to 
be fully tested, I am enjoying its snap 
and more gracious looks. Of course that 
doesn't explain why this column is being 
written on an A1000. This happens to be 
the system 1 use at home, and outside of 
a v key that sticks, it works swell. 

I'm glad I am writing this at home, 
where I have time to concentrate, for this 
is a fairly serious column. If you are look- 
ing for yuks, pick up a copy of MAD. 

Most Amiga World readers rely upon us 
to one extent or another, and that's fine, 
liul like any entity based upon the toil of 
human beings, AmigaWorld is not perfect. 
We have made errors and will probably 
continue to make some as long as the 
content is written, edited, and checked 
by imperfect human minds. 

We hate errors. They are the reason 
we implemented a (act-checking process 
wherein facts (not opinions) appearing in 
reviews and articles are checked prior to 
publication. We telephone the vendor 
and read all the facts presented, while 
scrupulously avoiding any mention of 
opinions or conclusions. 

This process is still not perfect. Some- 
times, we just plain screw up. Some 
magazines are embarrassed and sweep 
these sorts of errors under the rug, so 
the reader is often none the wiser. You 



deserve better than that. You deserve to 
be told the truth. So when we make er- 
rors, we admit it. 

So here are our cards on the table. In 
the October issue, we said that the JVC 
HR-S10000U VCR had Time Based Cor- 
rection built in. It doesn't. We regret this 
error deeply. 

The January issue was one of our best. 
Unfortunately, it was also one of the 
worst— for accuracy. One product that 
suffered from inaccuracy was Sketch- 
Master, from Dakota. We said it has an 
external power supply. It doesn't. We 
said soldering was needed to make it 
work with the A1000. Not so, even 
though this is described in the manual. 

We had another problem in the Janu- 
ary article, "A Case in Paint." We wanted 
to review Macro Paint from Lake Forest 
Logic, so we called and told them we 
needed a final version. It wasn't ready, 
so we snapped up an unfinished, beta 
version and got the author working. As 
the deadline approached, we received a 
disk with a fresh label that said Serial 
Number 1057, Version 1.0. 

After publication, Lake Forest told us 
this second disk was in fact another beta, 
and not the finished product. 

To try to avoid all such slipups, we in- 
tend to make our fact-checking proce- 
dure more rigorous. From now on, we 
will extract from reviews and articles all 
the facts about a product (omitting all 
opinions) and mail or fax them to the 
manufacturer for verification. Readers 
should expect our reviews to be as tough 
as ever, but should also see an even 
higher degree of accuracy. 

Even if we achieve our goal of making 
AmigaWorld reviews and evaluations 
100% factuallv correct, there is an ele- 
ment of opinion to every review. Just as 
Siskel & F.bert disagree, despite their 
wide knowledge of film, different people 



often disagree about a product. That is 
why the Your Turn comments and the 
BackTalk reactions are so important. 
They give readers a chance to second- 
guess our esteemed reviewers, and that 
is an opportunity worth taking. 

Now, how about our new Tech Journal* 
Errors in AmigaWorld are bad enough, 
but errors in a technical product such as 
Thr AmigaWorld Tech Journal would be 
even worse. 

To avoid this problem, we formed a 
Peer Review Board, consisting of top ex- 
perts in their fields. So if we run an arti- 
cle on C, a couple of C gurus will review 
it before publication and give us their 
feedback. 

We've got Andy Finkel, the man be- 
hind AmigaDos 2,0; Bryce Nesbitt, a 
Commodore programming ace; John 
Toebes, from SAS/Lattice; Jim Goodnow, 
of Zardoz Software; Joanne Dow, who is 
known to all BIX addicts; R] Mica] and 
Dale Luck from the original Amiga team; 
Keith Doyle from Right .Answers Group; 
Scott Hood and Carolyn Scheppner 
from Commodore; key Video Toaster 
engineer and developer Brad Carvey; 
animation ace Leo Schwab; noted pro- 
gramming author Eugene Mortimore; 
Music-X programmer Dave "Talin" 
Joiner; Syndesis President John Foust; 
and VirusX (thank God for that!) creator 
Steve Tibbett. And more are on the way. 

The first issue is just about done, and 
it— along with its disk— will be available 
March 19. Look for it at local computer 
and software dealers and at certain news- 
stands, or call 1-800-343-0728. The call's 
free, even if the publication isn't. ■ 




6 March 1991 



PRESENTING SCALA 

Finally a Professional Presentation Software Package for the Amiga! 

The way your ideas are perceived, can be greatly affected by the way they are presented. Whether you are a 

salesperson or a computer artist, an architect or a teacher, your ideas deserve Scala. 




Scala provides an easy to use interface 
where every selection is made through 
'screen-buttons' labeled in plain language. 
The presentation system includes 8 disks. 
In addition to the main program, 5 consists 
of background art and 2 holds the fonts. 




Backgrounds. A proper tapestry adds 
character to your presentation. The right 
choice of colors enhances the impact of 
great announcements. 
Scala includes a wide range of backdrop 
images, among which you will certainly 
find one to suit your statements. 
Also included is a set of 30+ palettes 
compatible with all the backgrounds. 




Typography. A typeface adds voice to a text, 
the size adds volume. Supplied with Scala 
comes a line of classical, time proven and 
readable typefaces to suit any voice. 
The video enthusiast will find severat faces 
specially suitable for video titling purposes. 
Effects include tilt, underline, drop 
shadow, 3D, etc. 



Animation. Simple and to the point, an 
animation can be one of the most powerful 
presentation tool you can use. Scala loads 
and plays back animations with great ease 
and speed, and text can be added in a 
simple manner. 




Transitions. They soften or accentuate 
changes. They divide scenes of a play. In 
your presentation, they can help to 
illustrate a point. 

More than 70 are at your disposal for use 
on screens, objects and on lines of text. 




Output. Transferring presentations to 
different media is no problem with a duo 
like Scala and the Amiga. Video recording 
and genlocking, slides, polaroids, prints. 
The ScalaPrint program helps you make 
hardcopies of your work. Print out a cue 
for your speech, the complete presentation 
or just a reminder. Even PostScript is 
supported. 

Other features. The layout of a screen can 
be saved. This can be used to ensure 
a consistent appearance every time. 
A5C1I files can be loaded and formatted 
onto these pre-defined layouts, while 
maintaining the original attributes. 



How you present is as essential as what you 
present. With a too! like Scala, we think this 
ivill remain true for a long time to come. 



Scala 

represents 
the new 
generation 
of pro- 
fessional 
Amiga 
software 
due to it's 
excellent 
user inter- 
face and 
smooth per- 
formance. 

Scala is 
designed 
in close co- 
operation 
with a num- 
ber of users 
like you. 

They include 
people 
working in 
sales organ- 
isations, 
graphic 
studios, 
advertising 
agencies, 
computer 
art, video 
studios, 
national 
broadcast- 
ing, home 
video, etc. 




Seala's main menu. From this menu you 
control l!ie sequence of pages, their tran- 
sitions and display time. Presentations can 
be loaded mid saved and netv pages created. 




Seala's text editing menu. All editing of 
text and symbols are controlled from this 
menu. Submenus include typography, 
color control, transitions and text import. 



B-JJIiMMn team 

US 




Seala's file requester. All background pict- 
ures and animations can be loaded from 
this menu. User defined buttons will direct 
you in selecting images of different themes. 




GREAT VALLEY PRODUCTS INC. 

600 CLARK AVENUE • KING OF PRUSSIA, PA 19406 

Tel: 215-337-8770 • Fax: 215-337-9922 



Scala and the ! symbol arc registered trademarks of Digital Vision A/ S. Amiga is a trademark of Commodore Computers. PostScript is a trademark of Adobe Inc. 



Dealers Cirde 265 on Reader Service Card 



Consumers Cirde 36 on Reader Service Card 



REPARTEE 

Comments, complaints, and concerns 
from Amiga World readers. 



Mail Order 
vs dealers: 
Film at Eleven 

I wish to make an "ethical" 
comment regarding Susan 
Kaniwec's December article on 
using mail order houses, "Dial 
M. . .For Mail Order." 

While there is nothing 
unethical with employing the 
services of a mail order house, 
I believe there is a potential 
for misuse. Specifically, if one 
travels to a local Amiga dealer, 
uses his time and resources in 
previewing software or hard- 
ware, and then orders the 
product of interest from a 
mail order house, that, in my 
opinion, is tantamount to 
stealing. 

I would encourage the 
Amiga community, which 1 
know and love, to give the 
Amiga dealers their just due. 
After all, the dealers have that 
intrinsic need to buy "toys" for 
their Amigas just as much as 
we! (Not to mention lesser 
items such as food and 
housing!) 

Mike Bellino 
Alkton, Massachusetts 

Gavin McMillan's letter in the 
January issue brings up an im- 
portant point. I recently 
bought an A3000 from a 
dealer in my area. This was 
the third machine I purchased 
from this dealer since 1986 
(A1000, A2000, and A3000). 
When I asked him to install 
2MB ..(RAM 1 had bought 



somewhere else, he went nuts! 
Rather than telling me there 
would be a service charge, he 
reprimanded me as if he w-ere 
my father. This dealer is one 
of the least courteous and 
knowledgeable sales or service 
people I have ever encoun- 
tered—in any field. I can see 
why Mr. McMillan prefers 
mail order. Frankly, I could 
care less if this type of dealer 
went under. 

At another store, I was told 
that the A3000 was great be- 
cause it had a '386 processor! 
An uninformed consumer 
might assume that the Amiga 
is just an IBM clone. If this 
salesman didn't even know 
what processor is in the ma- 
chine, how can he convince a 
skeptical consumer that he 
might need or even want an 
Amiga!' I wonder. . .is the ser- 
vice you get from most dealers 
better than no service at all? 

Jason Goodman 
Long Island, New York 



A1000 and One 

I am one of the fortunate peo- 
ple who jumped on the Amiga 
bandwagon when it first hit 
the market. I have not regret- 
ted my decison for a second. 
However, I am also one of 
those people who has been left 
behind by Commodore. I still 
have my original A1000 and 
do not have the finances to 
upgrade. One of the more 
frustrating aspects of A1000 
ownership is seeing all the 



new software and hardware 
for the A50072000/250073000 
and seldom seeing anything at 
all for the A1000. 

Now I understand all about 
market dynamics and how 
companies are in business to 
make a buck. But I still find it 
hard to believe that I am the 
only A 1000 owner left in the 
world and that there is vir- 
tually nothing left out there 
for me. Could you guys run 
an issue with articles ad- 
dressed to the A 1000 owners 
still in the world? For exam- 
ple, how r about an article on 
using new peripherals (if any) 
in the A1000, or on ways of 
changing the A1000 to make 
this possible? Even better, how 
about a "where to find. . ." 
for the A 1000? You could run 
down companies and outlets 
that still provide support and 
products. 

This kind of universality 
would really add value to my 
AmigaWorld subscription, 
which right now is frankly a 
source of great frustration. It 
merely increases my sense of 
isolation from the Amiga com- 
munity with each passing 
issue. 

Bruce Cohen 
Baltimore, Maryland 



New World 
Concerns 

This is an open letter to man- 
ufacturers, purveyors, and 
end-users of computer-related 
goods. Having purchased 



many hardware and software 
items, there is one thing that 
disturbs me, and that is the ef- 
fect of our buying habits on 
the environment. Now, the 
electronics industry is not in 
the position to offer biode- 
gradable products, and recy- 
cling is not likely to happen 
beyond the garage-workshop 
hacker's realm. But surely 
something can be done about 
the packaging. You know— 
those ubiquitous styrofoam 
nuggets that constitute about 
75% of a shipping box's vol- 
ume. Styrofoam is one of the 
most persistent toxic sub- 
stances. Please find something 
else— shredded or crumpled 
newspaper, foam-rubber 
scraps, or some other recycla- 
ble material. 

The glitzy, excessive packag- 
ing that encases most software 
is another area that needs at- 
tention. I know that the bigger 
and flashier the trappings, the 
more likely a product is to 
catch the consumer's eye, but 
if we can prove to the retailing 
establishment that we are will- 
ing to consider an item for its 
intrinsic merit, then they 
might stop decking the stuff 
out like a Christmas tree. As a 
side benefit, production costs 
would be reduced. 

Marilynn DeSilva 
Willits, California 

Send your letters to: Repartee, 
AmigaWorld Editorial, 80 Elm 
St., Peterborough, NH 03458. 
Letters may be edited for 
space and clarity. ■ 



8 March 1991 




How Does The Competition 
Measure Up Against ProWrite? 



ProWrite* Performance That 
Stands Out In A Crowd. 

In this highly competitive world, there is al- 
ways a leader. An innovator. The one that the 
competition looks up to. In the world of Amiga 
word processors, ProWrite is that leader. 

ProWrite has the high performance features 
you need. A 100,000 word spelling checker 
that can check as you type. A thesaurus with 
over 300,000 cross references. Multiple col- 
umns with both snaking and parallel text How. 
Multiple fonts and graphics. Powerful macros. 
Exceptional speed.. 

With all this and more, ProWrite stands head 
and shoulders above the competition. Which is 



why ProWrite is the best selling Amiga word 
processor. And die best choice tor every Amiga 
owner. 

Because it is always better to lead than to 
follow. 

Look To The Leader In Amiga 
Word Processing. 

Ijke all of our products, ProWrite combines 
high performance, an intuitive environment, 
and easy to use commands. When it comes to 
powerful yet practical word processing, Pro- 
Write is the target the competition shoots for. 

So whatever your word processing needs, 
from A/V scripts, to novels, business reports. 

Circle 38 on Reader Serves card. 



storyboards, or letters to Aunt Agnus, go 
straight to the top. Discover the power of 
ProWrite from New Horizons. 



NEW 
HORIZONS 

First In Personal Productivity And Creativity 

New Horizons Software, Inc. 

206 Wild Basin Road, Suite 109 

Austin, Texas 78746 (512)328-6650 

ProXl rile J* * regwtwed mdctnart of New Horizons Software, inc. 
Amijo b« rejdiicrcdlr»dtin»lt(Ci'Commn*)«*nilga, Ijic 




Headliners 



NEWS FROM THE AMIGA COMMUNITY 



Over two million sold! 
(See the report on the 
World of Amiga.) 



World of Amiga Warms Up, Despite Chilly Weather 



MISSISSAUGA, ONTARIO— A 
breakfast announcing the recent 
milestone sale of the two- millionth 
.Amiga computer kicked off the 
World of Commodore-Amiga 
show. As usual, the event was held 
in suburban Toronto, and crowds 
of . Amiga users took in displays of 
old, new, and "not ready until first/' 
second/third/fourth quarter" 
products. 

High-powered, low'-cost hard- 
ware was the hit this year. GVP 
demonstrated its refined line of 
Impact A3001 upgrade kits for the 
A2000, including a 50-Mhz 68030. 
A real show-stopper was the full- 
motion cartoon video, with sound, 
running in real time from a Series 
II hard card mounted in an Bfl- 
accelerated A2000. 

Not to be outdone, ICD raised 
eyebrows and stirred envy with its 
looping three-minute clip digi- 
tized from the film Predator (Twen- 
tieth Centurv Fox). It was 



composed of 4SK HAM frames 
running at 2-1 framcs-per-second 
with digitized sound, and many 
onlookers found it hard to believe 
thai they were seeing video gen- 
erated from an A2500 equipped 
with ICD's AdSCSI 2000 control- 
ler and a 300MB hard disk and 
not from a laser-disc player, 

The crowds at I're'spect Tech- 
niques' booth were captivated by 
revised software for the compa- 
ny's ALF controllers, an exhaus- 
tive supplv of RAM cards, PC/XT 
and PC/AT emulators, and an tin- 
usual collection of other European 
imports, including a graphics tab- 
let, a light pen, and the Vesuv 
Eprommer, which allows you to 
burn your own code into ROM. 

California Access brought a little 
sunshine to the frosty north with 
its Bodega Bay expansion console, 
which adds A2000-style slots, a 
200-watt power supply, and a cool- 
ing fan to the A500. Among pe- 



ripherals that fit into Bodega Bay 
are the company's Malibu board — 
a SCSI comoller sans drive— and 
the Catalina card, which attaches 
to the Malibu board to add two, 
four, or eight megabytes of RAM. 

Commodore's large display gave 
show-goers a chance to see the 
A3000UX, a Unix-based version of 
the Amiga 3000. One wall was filled 
with CDTV units demonstrating 
applications and playing compact 
discs with + G graphics, while sev- 
eral demonstrations employing 
NcwTek's Video Toaster also ran 
non-stop. 

Software-wise, the show did not 
disappoint, either. In both the 
Commodore arena and their own 
booth, the Seven Seas Software 
folks wowed crowds with demon- 
strations of MathVISION. As it 
generated graphic displays of 
mathematical functions, Math- 
VISION proved to be extraordi- 
narily effective in mesmerizing all 



sorts of .Amiga enthusiasts. 

Lake Forest Logic proudly dis- 
played its latest version of the 
macro assembler, ADAPT, and an- 
nounced the release of its 4096- 
color hi-res graphics program, 
Macro Paint. Oxxi touted its soon- 
to-be-released SpectraColor HAM 
paint program with brush ani- 
mation, and reported that it will 
soon be bundling its SoundMasler 
sound digitizer with the Audio- 
Master III sample editor. 

Finally, Gold Disk demon- 
strated the long-awaited but not- 
quite-ready ShowMaker for the 
umpteenth time. The company 
also displayed final versions of its 
HyperBook information and pres- 
entation manager, as well as 
TransWrite2.0, a replacement for 
its Transcript word processor. A 
99%-complete version of Profes- 
sional Page 2.0 rounded out Gold 
Disk's display. 

-TMW 



The ADA President Speaks! 

On its first birthday, the Amiga Developers' Association 



MINNEAPOLIS-In March, 
1990, the Amiga Developers' As- 
sociation set out to develop a struc- 
ture that would encompass man) 
different developers and opinions. 
Now, as the ADA gets ready to elect 
its second set of officers and its 
board of directors, it is incumbent 
upon us to review the goals ini- 
tially set forth and to analyze the 
results of our efforts. 

Among our initial objectives was 
the creation of an environment 
wherein Commodore and the 
-Amiga development community 
could better communicate. In the 
past several months, we have seen 
a direct increase in communica- 
tions with CBM. Commodore Ap- 
plications and Technical Support 
(CATS), for instance, is now taking 
an active role in helping devel- 
opers learn more about doing 



business in the computer industry. 

Another goal was to establish 
gootl communications between 
vendors and users. Through the 
efforts of the board, the I'l.ink net- 
work has set up the ADA Zone and 
offered ADA members reduced 
rates, of which many have taken 
advantage. The ADA has been 
heard on many other fronts as 
well. AmiExpo, for example, en- 
listed the ADA to deliver keynote 
speeches at two recent trade 
shows. As a result of this exposure, 
many new members have joined 
the .Association. 

Lately, the ADA has begun to 
take very aggressive action against 
software thieves. Several pirating 
bulletin-board systems have been 
closed down, and an investigation 
is underway concerning an orga- 
nization that has apparently been 



looks to the future. 

selling software illegally. The dues 
of ADA members have paid for this 
and other investigations. 

Finally, through the lobbying ef- 
forts of several ADA members, cov- 
erage of the .Amiga by media 
sources other than Commodore- 
and Amiga-centered publications 
has increased dramatically. This 
alone has been worth the devel- 
opment of the ADA. 

Of course, there is always room 
for improvement and increased 
effectiveness. It is our sincere hope 
that the board and officers about 
to be elected will carry on and 
improve the foundation we have 
set. The future of the Amiga de- 
pends entirely on the develop- 
ment community and is as bright 
as we wish to make it. 

—Michael Halvorson 
ADA President 



What's Hip? 

LONDON, ENGLAND-What 

is going to happen at the Hippo- 
dromeon April 14? London's pop- 
ular nightclub will be the site of 
the 1991 European Computer Lei- 
sure Awards ceremony. Amiga- 
World has been invited to be the 
official US representative on the 
panel of judges, joining other pub- 
lications from around the globe in 
selecting winners for 1 6 Amiga cat- 
egories— 11 for games and 5 for 
nongames. 

The ceremony is part of the Eu- 
ropean ComputerTradeShow, an 
important multiplatform event 
that runs April 14-16 at London's 
Business Design Centre. 

-BG 

Headliners is compiled by Bar- 
bara Gefvert. Send your news bits 
to Headliners, AmigaWorld Edi- 
torial, 80 Elm St., Peterborough, 
NH 03458. ■ 



10 March 1991 



Now Available with 50Mhz 68030 Acceleration 

Create the fastest Amiga in the World with an A2000™ and ourA3001 Kit. 




Choose the IMPACT" A3001 
Upgrade Kit from GVP to put the 
speed and power of leading-edge 
technology into your Amiga"". 

Enhance your productivity and create 
more powerful results when you 
choose these key features: 

• Factory installed 68030 CPU running 
at 28, 33 or 50 Mhz. 

• Factory installed 68882 Floating Point 
Processor running at 28, 33 or 50 Mhz. 

• 2, 4 or 8MB of 32-bit wide, high 
performance DRAM. 50 Mhz version 
can be expanded up to 20MB of 32-bit 
wide memory, using our new 60ns, 
4MByte SIMM modules. 

• Built-in Autobooting High 
Performance Hard Disk Controller, 

• High performance 40MB, 80MB or 
200MB hard disk drive with an 
average read access time of less than 
15ms 1 19ms on write) and 64KB read- 
ahead cache. If you already own a hard 
disk, this item can be optional. 

• Asynchronous design allowing the 
68030 to run ASYNCRONOUS to the 
rest of the A2000 
improving GENLOCK 
compatibility. 

• ZERO SLOT SOLUTION! 
With the A3001 Configura- 
tion along with the 
bundled 40, 80 or 200MB 
Hard Disk Drive ALL 
A2000 EXPANSION SLOTS 
ARE LEFT FREE FOR 
FUTURE UNLIMITED 
EXPANSION! 



■ Eh ***£ 

: i 



*fclRi 









Up to 8MB of 32-Bit 
Wide DRAM 
' Hard Disk Drive 
Interface 

68030 BOOT Eproms allowing 
easy switching between 
68030 and 68000 mode with 
mouse buttons (Optional) 
Autoboot EPROMS 
for Hard Disk 
40MB, 80MB or 200MB 
Hard Disk Drive 
32-Bit 68030 Bus 
Interface 

68030 CPU running 
at 26, 33 or 50Mhi 
FPU running 
, 33 or 50MIU 




k 



en you compare, the choice becomes clear. 
GVP is unbeatable for price and performance. 



AIIA2000 
Expansion 
Slots Free! 



A3001 

Upgrade Kit 

Installed 




COMPARE: 


AZOOO 
+ CTP 

A3001 


CBM 

A2500/30 


CBM 
A3000" 


68030: CPU 


Y 


Y 


Y 


Maximum CPU Clock Speed 
available & shipping Todar- 


SOMIu 


25Mhz 


25MIU 


Factory installed 68882 Floating Point 
Processor Clock Speed. 


2B-S0Mhz 


25Mhi 


25Mhz 


Hard Disk Controller on 68030 
Processor Board. 


Y 


N 


Y 


Number ol Open Amiga expansion 
slots with hard disk drive and 
8MB Fast memory installed. 


5 


3 


4 


Allows user to start with low-cost 
A2000 Amiga system and grow all 
the way to SOMhz 68030 performance 

withoul sacrificing anything. 


Y 


N 


H 


Brand name vendor with solid reputation. 


Y 


Y 


r 


HAM Upgrades through easy-to-install 
SIMM memory modules. 


Y 


N 


N 



■ ■■■■-- — sar-r =3= 2^— «-*^B 

— ^— »« iji i i ■ ■ ■ . *^*-~ ^ 



__~— ...■■■ _ 



IMPACT and GVP are trademarks ol Great Valley Products. Inc. 
Amiga, A2000 and A3000 ore registered irademarksof 
Commodore-Amiga, Inc 
UNIX is'a registered trademark ol AT&T, Inc. 



▼ 



Dealers Circle 265 on Reader ServiCB Card 



GREAT VALLEY PRODUCTS INC. 
New Address: 600 Clark Ave., King of Prussia, PA T9406 

For more information, or for nearest deafer, call today. Dealer inquiries welcome. 
Tel. (215) 337-8770 • FAX (215) 337-9922 



Consumers Circle 36 on Reador Service Card 



REVIEWS 



Elan Performer 2.0 

Good show. . .even if you're 
from Missouri. 

By Gary Ludwick 

FOR SEVERAL YEARS, Elan Perform- 
er's ability to handle the wide range of 
Amiga graphic and animation formats 
made it the Amiga's premier graphics 
presentation program. Its ease of use, 
superb interface, and compatibility 
placed it a firm first in presentation soft- 
ware. When Zuma Group's TV*Show 2 
(for a review, see Dec. '90, p. 29) came 
out gunning for the top position, Elan 
responded with version 2.0, an up- 
grade that gives TV*Show a run for 
its money. 

Performer 2.0 retains all the powerful 
features that made the original 1.0 ver- 
sion the first Amiga slide-show program 
capable of producing truly interactive 
video presentations. By assigning images 
or animations to different Amiga keys, 
you can still construct presentations 
where sequencing and timing can be 
worked out in advance or synchronized 
on the fly in a "live" environment. The 
edit-comrolling functions, the Frame- 
Cutter animation-editing facility, and 
the impressive array of timing, sequenc- 
ing, and looping control features all 
carry over into version 2.0. Performer 
1.0 users will not have to relearn a 
thing. 

What makes Performer 2.0 different, 
then, are not revisions but additions to 
the original program. It now supports 
an even wider range of graphics/anima- 
tion formats and standards. A new script 
generator provides a remarkably easy 
and efficient way to construct a prere- 
corded presentation. And Performer's 



new "Midi" program offers real music- 
video possibilities. 

Beyond Recognition 

Now, in addition to IFF, RIFF, AN1M, 
and HAM, Performer 2.0 accommodates 
Commodore's new 24-bit RGB24 stan- 
dard and Impulse's RGBS and RGBN 
formats by converting them into HAM. 
In addition, 2.0 supports Sculpts 4D's 
MOVIE animation format. 

For use with RGB monitors or video 
projectors, the program now also pro- 
vides an interlace ofl/on control. Addi- 
tional enhancements to both animation 
control and editing heighten the up- 
grade's flexibility and range. 

ARexx support is the key to many of 
Performer 2.0's new features and capa- 
bilities, because il can now both send 
and receive messages from other pro- 
grams via an ARexx port. Two ARexx 
applications, Recorder and Midi, are 
included with the upgrade. (ARexx 
itself, however, is not included with 
Performer 2.0; you must purchase it 
separately.) 

Recorder is a script generator that lets 
you record any sequence of imagery via 
your keyboard. When the resulting script 
is played back, it retains the order and 
liming of your manual input. In marked 
contrast to most other presentation pro- 
grams, this is a completely transparent 
way of constructing a prerecorded 
program. 

If you wish, Performer lets you load 
your images into RAM (contingent upon 
your system's limitations) before running 
the program to improve the smoothness 
and image of your timing speed. If your 
system does not have sufficient memory 
to make use of this latter feature, you 
can still lake advantage of the Recorder's 
scripting method, because it can load 
and display images simultaneously, if 



necessary. Speed and smoothness, bow- 
ever, may suffer somewhat. 

Where MIDI Is Heard 

Without doubt, the most dramatic addi- 
tion to Performer 2.0 is Midi. With a 
MIDI interface, a sequencer, and an in- 
strument in operation, Performer will 
"listen" for notes that you specify and 
react as if a key with its corresponding 
images had been pressed. 

Performer's Midi program supports 
any or all of the 16 MIDI channels avail- 
able. Because not all MIDI keyboards 
start with MIDI note 0, the program also 
provides key offsets that you define so 
that the keyboard's first (leftmost) key- 
will correspond to FI on the Amiga 
keyboard. 

With a simple CLI command, such as 
MIDI ON 016ON cl,12, you can instruct 
Performer that your keyboard's first note 
is 16; that it is assigned to Fl; and that 
Performer should listen for that note on 
channels 1 and 12. If Performer detects 
that note on those channels, it will send 
a message through ARexx to display the 
image assigned to the Fl key. Should it 
hear note 17, it will display the image as- 
signed to F2, and so on. 

What all this means is that Performer 
now offers the potential for creating a 
video presentation synchronized to a 
music track. Don't think this is going to 
be a snap, however. It takes a lot of 
practice to sync a video presentation to 
music. Part of the problem lies with 
ARexx's delay in passing messages 
through to Performer. To compensate, 
you can use a MIDI sequencer to ad- 
vance the image track or slightly delay 
the music track. Another difficulty is that 
different resolutions and animation for- 
mats tend to have different delay times, 
thus further complicating the process. 
Once you work out these kinks, however, 



12 March 1991 



the results of setting music to your video 
program will be really impressive. 

In the presentation-program battle, 
Performer 2.0 may be narrowly back on 
top. It still doesn't offer any transition 
effects as does TV*Show 2; if it did, it 
would immediately become the ultimate 
image-presentation system. It would be a 
mistake, however, to sacrifice any part of 
Performer's ease-of-use or interface to 
achieve those effects. Performer's real at- 
tractiveness has always been in its sim- 
plicity, now enhanced by its transparent 
"recording" scripting process and musi- 
cal abilities via ARexx and MIDI. 

TV*Show 2 and Performer 2.0, each 
with its own set of strengths and weak- 
nesses, actually complement each other 
well. From a professional user's point of 
view, I need them both— although if 
truth be told, Performer 2.0 is my day-in 
and day-out workhorse choice. If you 
can afford only one image-presentation 
program, you will ride high in the sad- 
dle with Elan Performer 2.0. 

Elan Performer 2.0 
Elan Design Inc. 

Box 31725 

San Francisco, CA 94131 

415/359-7212 

S149 

512K minimum; 2 drives 



AudioMaster III 

Even more of a good thing. 
By Michael Hanish 

AUDIOMASTER III, THE latest incar- 
nation of Oxxi's venerable sound-sam- 
pling and editing program, allows you to 
handle virtually any sampling task with 



I REN I j PEL | | HAH : | ) VOL : | 



EDITOR 



Typff ; An i m 



R«u&i*s*: OFF 



Luup : a [ : -3 | : l : 

hif* Soc F»»»» 



Size: 425K 
_i Frames: sr. 



DHI C26HB) :Ai>ir ; ,l ioni 



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Presentations CDirO 

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Elan Performer shows you how to get It together. 

style and ease. It accepts data from an 
expanded repertoire of sampling hard- 
ware and offers some powerful features 
in the waveform-tuning department. In 
addition, Oxxi topped off the upgrade 
with higher digital-sampling rates, loop 
sequencing, special effects, and some ex- 
tra, special software tools. 

For starters, now that it supports all 
versions of PerfectSound (SunRize In- 
dustries), AudioMaster III provides soft- 
ware control for just about every parallel 
or mouse-port hardware sampling de- 
vice. As in previous versions, Audio- 
Master III accepts input from 
FutureSound (Applied Visions), Sound- 
Scape (Mimetics), MasterSound (Micro- 
deal), A.M.A.S. (Microdeal), StarSound 
(Datel), and Perfect Sound (SunRize). 
Through buttons found in the Sampler 
Configuration window, you can now 
make adjustments within the software to 
get the most out of each device. 

As with its predecessor, AudioMaster 
Ill's controls within the Digital Sampler 
Requester let you allocale a sample's 
memory, set its sampling rate, enable 
voice-activated recording (the level at 
which an incoming signal starts the sam- 
pling process), and monitor the levels of 
the incoming signal. The program pro- 
vides a small oscilloscope window for 
monitoring signal output, although there 
are no software-based level controls for 
this purpose. You must set these either 
at the sound source or with the sampler 

hardware. 

Once all the levels are set, you initiate 



the sampling process by double-clicking 
on the control screen, or by audible 
command if the sampler is set to voice- 
activate. You can pause the recording 
process temporarily by pressing the right 
mouse button. The program automati- 
cally fills up the allocated memory space 
with the sample and returns to the con- 
trol screen. 

This Is Ground Control 

Two-thirds of the main control panel is 
now a large oscilloscope display, with 
two horizontal "zero" lines for stereo, or 
one for mono. This large scope display 
sets a standard for clarity. It shows %vave- 
fornis in pale green on a black back- 
ground, and you can place loop 
markers — vertical yellow lines— within 
the waveform to indicate which portions 
you want repeated throughout the score. 
Setting loop points is essential for many 
instrumental sounds, particularly brass 
and wind instruments. A small box in 
the upper-right corner shows either the 
size of the sample in bytes or the cursor's 
current position— depending on which 
you find to be most useful. 

The remaining portion of the main 
screen is devoted to the playback con- 
trols. With these, you can adjust volume 
levels, zero and loop, and range and 
zoom. Stop and start buttons let you 
play back all or part of the waveform. 
Most of the editing functions are active 
only when you select a specific section of 
the waveform as a range. 

To set a range, point the cursor at a »- 



AmigaWortd 13 



REVIEWS 



spot, hold down the left mouse button, 
and drag to the right; this area can then 
be cut or copied to an edit buffer. You 
can paste this range back into any spot 
in the waveform, zoom in closer for 
greater detail, invert or reverse its order, 
and increase or decrease the volume. 
You can even edit the range freehand by 
using the cursor as a drawing tool. Mix 
what you placed in the edit buffer back 
in with the displayed waveform in any 
position and at any volume level. The 
program allows you to apply echo and 
flange effects with a fair amount of preci- 
sion. There is no provision for adding 
reverberation to a sound, however; this 
quality must be present in the original 
input signal during sampling. 

Sing Along with Pitch 
Two of Audio Master Ill's most powerful 
features are found within the Tune Wave- 
form Requester. While not necessarily 
important when creating sound effects, 
pitch considerations are crucial with mel- 
odies or harmonies. The pitch of any 
sampled sound depends on the rate at 
which it is played back; the faster the 
play-back rate, the higher the pitch. With 
the Tune Waveform Requester, you can 
tune a sample precisely to a standard 
pitch— and even change the octave— so 
that all the notes will play back in tune 
{if that is your objective). Most music 
programs utilizing sampled sounds re- 
quire a play-back rate of 8363 samples 
per second (sps). AudioMaster Ill's Re- 
sample feature lets you adjust to 8363 
sps any samples that were originally 
tuned at some other rate, with no loss of 
tone or fidelity. This process also offers 
an extra benefit: Lower sample rates re- 
quire less memory. 

You can also use AudioMaster III to 
add real-time echo, delay, or flange to a 
signal coming into the hardware sam- 
pler. These effects are not recorded; they 
are simply passed straight through to the 
.Amiga's audio-out ports. 

The upgrade's most notable and useful 
feature is the ability to build sequences 
from a single sample. These can be 
thought of as multiple loops within 
loops — up to 999 for any given sample. 
When you set loop points for each sec- 
tion, the sequence plays back the loops 
in sequential order. With this feature, 
you can create all sorts of wild effects 
and long pieces of continuous music 




If It sounds good, play it! 

from a relatively small sample. 

AudioMaster III comes with a number 
of "bonus" programs, as well. With 
them, you can build multioctave instru- 
ments out of several separate samples or 
turn two mono samples into stereo. In 
addition, you get real-time oscilloscope 
that helps you with bias calibration of 
parallel-port samplers and a stand-alone 
CD-player simulator that allows you to 
load and play up to 20 background se- 
quences or samples while other pro- 
grams run. 

AudioMaster III is not copy-protected, 
comes on one non-bootable disk, with a 
second disk of examples and extra pro- 
grams, uses memory very efficiently, and 
loads and works quickly. A solid and 
trustworthy program, AudioMaster III 
continues the tradition of its predeces- 
sors—at a bargain price. 

AUDIOMASTER III 

Oxxi Inc. 

PO Box 90309 

Long Beach, CA 90809 

213/427-1227 

S99.9-) 

No special requirements. 



A-Max II 

Put 'er there, Mac. 
By Steve Peterson 

READYSOFTS FIRST MACINTOSH 

emulator, which essentially turned your 
Amiga into a Macintosh Plus (in fact, a 
slightly faster Mac Plus), was very suc- 
cessful, (hanks to excellent software com- 



patibility. There were some problems, 
however. The original A-Max had diffi- 
culties with software that talked directly 
to Macintosh hardware. It could not 
handle digitized sounds and provided 
only limited and awkward file-transfer 
capabilities. Worst of all. A-Max could 
not recognize a Macintosh-format hard- 
disk drive— meaning you could run your 
software only from floppies. 

Apparently, ReadySoft listens to its 
customers, because A-Max II addresses 
most of these problems. Its most impor- 
tant new feature is hard-disk support. 
Running Macintosh software from flop- 
pies is difficult and in some cases (such 
as PageMaker 4.0) downright impossible. 
A-Max now supports most Amiga hard- 
disk controllers, including those from 



ZYOVR TVRN! 




^%? 



I've been using A-Max II since it came 
out, and I like it. . .but there are prob- 
lems. The biggest problem concerns 
printing. A-Max I worked well with 
Mac Print and my LaserJet IIP. A-Max 
II, however, produces a page cluttered 
with stray lines and characters. I am 
expecting the "official upgrade" any 
day now from ReadySoft. Maybe Com- 
modore should bundle A-Max II with 
every Amiga, since the Amiga is the 
only computer that can be configured 
to run Mac and IBM software as well 
as its own. 

Mark Adams 
New York, New York 



Commodore, GVP, ICD, IVS, Xetec, Su- 
pra and California Access, with its forth- 
coming Malibu card. You will need to 
create a Macintosh-formatted partition 
on your hard drive; your installation 
software will determine how difficult a 
task this may prove. 

If you have the extra money, buy a 
Macintosh SCSI hard drive and plug it 
into your controller's SCSI port. This 
will give you more room for your Amiga 
programs. A-Max II even supports other 
Macintosh SCSI devices such as scanners 
and laser printers. 

A-Max 11 also offers full support for 
Macintosh digitized sounds. In addition, 
it sports an improved file-transfer pro- 
gram that provides for better conversion 
between Macintosh and Amiga files. For » 



14 March 1991 




Commodore Amiga, 
Commodore CDTV, 
Atari ST 
PC Compatibles 







Save the 
€tnd" 



^ 



^y^-wit > s< t/^ t 



PSYGNOSIS 

29 Saint Mary's Court, 

Brookline, MA 02146 

Telephone: (617) 731-3553 



Citde 310 on Reader Service card. 



REVIEWS 



instance, you can now convert between 
IFF and MacPaint formats. ReadySoft 
promises even more capabilities with its 
upcoming A-Max II Plus internal card. 
This new upgrade reportedly will pro- 
vide AppleTalk ports and turn internal 
Amiga floppy drives into Macintosh-com- 
patible drives— solving most of the few 
remaining complaints I have. 

ROM BO 

Like its predecessor, A-Max II consists of 
a hardware module that plugs into the 
externa] disk-drive port in the back of 
your Amiga. Unlike the original, how- 
ever, A-Max II will not function with 
Mac 64K ROMs, so you must acquire a 
set of Macintosh 128K ROMs (about 
$125) from a dealer. 



■m mm 



+%? 



KYOVR TURN! 



The best emulators are the launch-and- 
forget kind; you should be able to turn 
them on, wait for the emulation to kick 
in, and then work normally as if you 
had that hardware. A-Max fulfills that 
requirement. There is, however, a seri- 
ous problem with printing through the 
parallel port, and I am still waiting for 
ReadySoft's answer, 

Daniel Loebl 
Madison, Wisconsin 



Once you have inserted your Mac 
ROMs in the hardware module (a simple 
plug-in procedure), A-Max II is ready 
for installation. The system provides for 
an external Amiga floppy drive as w^ell as 
a Mac-compatible 3 '/.-inch disk drive. 
(Important for easy file transfers, such 
Mac-compatible drives sell for about 
$150.) Once you have attached the 
[loppy drives, turn on your Amiga and 
start the A-Max II software. A-Max takes 
over your entire Amiga system, which 
means that the only multitasking allowed 
while you are in A-Max emulation is the 
limited version provided by Apple's 
MultiFinder system software. 

A-Max Il's opening screen gives you a 
number of configuration options, includ- 
ing 512x342 (the standard Macintosh 
Plus screen) and 640 x 400, as well as 
672 x 460 if you use the Amiga's over- 
scan capability (my personal favorite). If 
you have an A3000 or a flickerFixer 



I ... ' 

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mm ttuySis UeaoryMode UsIGiStti „ .. 



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A-Max Il's opening screen, with new options. 

(Micro Way), you are blessed with flicker- 
free interlaced display. Otherwise, you 
can choose a 640x400 interlaced display 
and deal with flicker, or a 640 X 200 
noninterlaced display that reduces 
flicker— although A-Max will then dis- 
play only half of the 640 X 400 page. 
Scrolling up and down, or skipping back 
and forth between the two halves is, 
however, very quick and easy. 

I have found some solutions lo the 
dicker problem that do not involve an 
extra hardware expense. You can reduce 
it significantly if you turn down the 
brightness and contrast somewhat. Also, 
try setting your Macintosh desktop 
screen to all black. A variety of Mac share- 
ware programs provide another solution. 
Most flicker on Macintosh screens is 
caused by the alternating one-pixel-thick 
black and while lines at the top of any 
window. Several programs— including 
NeVR, WindChooser, and Following- 
change the appearance of the window 
tops to gray bars. You can find these in 
shareware collections or through on-line 
services such as GEnie or CompuServe. 

Other configuration options let you 
designate which port (serial or parallel) 
the printer is to use, determine memory 
usage and RAM-disk size, and decide 
whether or not to use KickStart RAM. 
ReadySoft arranged A-Max Il's controls 
more sensibly this lime around; now you 
can determine RAM-disk size and mem- 
ory usage independently. In the previous 
version, once you apportioned your 
memory so as to best enhance compati- 
bility with your favorite Mac programs. 
A-Max automatically set up all remaining 
memory as a recoverable RAM disk. 

A-Max requires Apple's system soft- 
ware to run. Some Mac applications 




packages include such software, which 
would save you the S49 cost of buying 
the system software from an Apple 
dealer. When your options are set, you 
can save the settings and begin Macin- 
tosh emulauon. 

In any case, you will need either a 
Mac-compatible disk drive or access to a 
Macintosh to move the system software 
over to an A-Max-format disk. (While 
A-Max format is similar to Macintosh 
format, neither a Macintosh nor an 
.Amiga in normal mode can read A-Max 
format disks. Only an Amiga in A-Max 
mode can do so.) 

Once you have your system software, 
you are ready to roll. I tested A-Max II 
with a variety of Macintosh programs 
with excellent results. The latest versions 



ZYOVR TURN! 



I have had excellent performance with 
the A-Max driving an Imagewriter II 
printer, and the larger screen size of 
the 1950 allows me to be more produc- 
tive than on the Macs 1 have used in 
the past. 1 hope Apple's nasty new pol- 
icy of not selling ROM chips does not 
doom A-Max II to failure! 

Jeff Ingraham 
Omaha, Nebraska 



of Microsoft Excel (2.2a) and Word (4.0) 
work just fine, as does HyperCard 2.0, 
Studio/1, and SuperPaint. Compatibility 
problems cropped up with some of the 
older software packages, but, in all fair- 
ness, most of these packages will not 
even work with the newer Macintoshes. 

Beside the fact that A-Max does not 
support color, the major drawback to 
A-Max II may be future availability of 
the Macintosh ROMs. Apple no longer 
makes 128K ROMs and no longer sells 
existing sets to dealers without receiving 
a damaged set of ROMs in exchange. If 
ReadySoft can adapt future releases of 
A-Max to support new versions of the 
Mac ROMs, it will prevent it from be- 
coming obsolete. 

At present, A-Max II is still an excel- 
lent value for anyone who needs to run 
Macintosh software. It is certainly 
cheaper than the most inexpensive Mac, 
and you do not have to give up your 
Amiga. For those with more powerful +~ 



16 March 1991 



Why is Supra the Market Leader? 



Quality 

Supra has earned an excellent reputation for supplying 
high-quality, reliable products to the Amiga market. All 
products are engineered, built, and tested for optimal 
performance and reliability. 

Customer Satisfaction 

Supra has been successful for the last 5 years because 
of our ability to provide the products that you need — at 
excellent prices. And we don't stop there. We also 
take care of you after the sale with knowledgeable tech 
support and service. 

Value 

Supra always gives you the best value for your money. 
There may occasionally be a cheaper product, but is it 
really built that well? Will the company be around next 
year when you have a question about your product? 

Warranty* 

All Supra products have the following warranties: 



r FIVE^ 

YEAR 



1 year RAM boards, hard drives, floppy drives 

2 years SupraDrive/Quantum hard drives 

5 years AH SupraModems made since 1 1/90 



Ease-of'Use 

Supra products are designed so you can quickly install 
and use them. We include all the necessary parts and 
comprehensive instruction manuals to eliminate most 
potential problems. 



Supra corporation 



Inquire or refer to product manual for details of specific warranties for individual products. 



R E 



! 



W S 



V 



)Z YOVR TURN! 



1 just received my A-Max II upgrade 
and am really pleased with it. It works 
well with my Xetec hard drive. I did 
have one problem— a system crash- 
when adjusting memory on the startup 
screen. The other thing that bothers 
me is that all my Preference choices 
disappear after closing a window. 

John Glaser 
Tucson, Ariwna 



systems (hard disks, 68020 or 68030 
processors, A2024 monitors, and so 
forth), A-Max II provides very high-per- 
formance Macintosh emulation at a frac- 
tion of the cost of the expensive 
Macintosh II computers. 

A-Max II 

ReadySoft 

30 Wertheim Court, Unit 2 
Richmond Hill, Ontario 
Canada L4B 1B9 

416/731-4175 

S249.95 

No special requirements 



FractalPro 
Math VISION 

Creative number crunchers. 
By Otto von Ruggins 



FractalPro 

FRACTALPRO IS ACTUALLY two pro- 
grams in one. Originally sold separately as 
HAMandel and AutoMag, this two-disk 
update packs some eye-catching Mandel- 
brot and Julia Set generating features not 
available anywhere else. Initially, the pro- 
gram produces a variety of fractal images 
in HAM mode (in this case, a 320x400 
interlace screen with 256 colors). For the 
uninitiated, fractals are a sort of oddball 
of geometry— mathematically calculated 
images that occupy "spaces" between 
whole-number dimensions. 

The HAMandel module (available sep- 
arately as HAMandel3.0 for S49.95) 



comes with ten pictures on disk for use 
as starting points. The program can be 
run either by clicking on the HAMandel 
icon or by keying in a set of coordinates 
from the CL1. Once you are presented 
with an image on screen, your most 
likely choice of options is to zoom in to 
an area of the screen. This is done by 
selecting Zoom and specifying the depth 
via a submenu choice (lx,2x,4x,8x 
or 16 x). The highest zoom selection 
(16 x) magnifies the smallest selected 
section of the screen. 

Initial zooms are rendered relatively 
fast, but as you go deeper into the im- 
age, the calculations slow down the ren- 
dering, making the program an ideal 
candidate for an accelerator board. 




Mod math with FractalPro. 

Amazingly, the program does not use 
floating-point math, so that a 68881 or 
68882 math coprocessor does nothing to 
speed up the rendering time. The pres- 
ence of 32-bit RAM, however, will accel- 
erate things for you. 

Once you find yourself in a region 
that visually appeals to you, select Color 
Cycling to enhance the view. This opera- 
tion lasts only about 15 seconds (longer 
if you hit the Color-Cycling key repeat- 
edly), but it provides some insight into 
the greater possibilities available by sav- 
ing and loading these images into an an- 
imation program. For example, by using 
ANIMagic (Aegis/Oxxi) or Animation 
Station (Progressive Peripherals), you can 
change palettes and specify color-cycling 
ranges to put together a really fantastic 
display. 

Other options within HAMandel allow 
you to produce different colored varia- 
tions of the same fractal. For instance, 
you can alter the blue default setting to 



red or green, or add other colors 
through the program's Palette option. 
Depending upon your location, however, 
some of the 16 colors displayed in the 
palette may change the colors in your 
image. By switching among Mandelbrot, 
Julia, and two other modes, you can also 
display different renderings of the same 
coordinates. You can zoom in and out of 
the image as you wish. 

When you feel satisfied with an image, 
be sure to save it before you change 
your zoom setting (or at least toggle 
back to the Workbench screen and write 
down the X, Y, and W coordinates dis- 
played at the bottom). Remember to tog- 
gle the title bar off prior to saving, or it 
will be saved along with the image. 
When you save an image, the program 
creates a companion XYW text file, stor- 
ing the image's coordinates. 

The Automag Module 

After you find some satisfying locations, 
you are ready for AutoMag. The Auto- 
Mag module allows you to move up, 
down, left, or right, to zoom in or out 
(when possible), and to save each subse- 
quent image automatically. You can di- 
rect your animation by selecting the next 
move while the current image is render- 
ing. Moving up, down or to the left al- 
lows an image to be drawn quickly, 
because only a small part of the screen 
needs redrawing. Zooming in or out, or 
moving right, however, requires redraw- 
ing an entire screen. 

Running on its own for a few days, 
AutoMag produced over 300 numbered 
images, taking up 16MB on my hard 
drive. (The program multitasks, so you 
can still do other things while it is ren- 
dering images.) The program's MAKE- 
AN1MS utility compressed them into a 
9MB animation. 

Using the DISKANIM utility in Mind- 
scape's TASS, I was able to play my 
ANIM directly from the hard drive by 
individually loading and displaying each 
frame in rapid succession. This was a bit 
jumpy, so I used Animation Station's 
SPLITANIM utility to break it down into 
three 3MB segments. This resulted in 
much smoother playback, because my 
system is limited to 5MB of 16-bit mem- 
ory. Spreading the colors between differ- 
ent palettes created at different frame 
locations produced a stunning color- 
cycling effect. *■ 



18 March 1991 




//////////////// 

MHWIWIHI 



EFast, Micro-Power 
Drive Mechanisms 



1/2 -8MB FAST 
Expansion RAM 




Micro-Power Drives 

Extra rugged, 
20-1 05MB capacities 
Autobooting SCSI 
Interface 
A20Q0 performance 
with no DMA problems 
No Noisy Fans or 
Cumbersome 
External Power 



SCSI Port & 

Game Switch 




1/2, 1, or 2MB RAM 

On-Board with 
256K x 4 DRAM 
2, 4, or 8MB RAM 

On-Board with 
1 MB x 4 DRAM 



Amiga Bus 
Pass-Through 
External SCSI port 

allows up to 7 
SCSI devices 
Game Switch 

lets you turn drive 
off and leave 
RAM enabled 




Easy-to-Access 
Option Switches 




U Autoboot ON-OFF 
Switch 

■ SCSI ID Selector 

■ RAM Test Mode 

■ Made in the U.S.A. 

■ One Year Warranty 



SupraDrive 500XP is a trademark of Supra Corporation. 
Amiaa is a registered trademark of Commodore-Amiga. Inc. 



THE ULTIMATE 
AMIGA? 500 PERIPHERAL! 

With a SupraDrive 500XP™, your 
computing life will change forever. 

You'll be able to use software that your 
computer simply couldn't run before, 
including paint, digitizing, and animation 
programs that need more RAM. You'll 
spend more time using your computer 
and less time waiting for it to transfer files 
and load programs, because the 
SupraDrive 500XP transfers data up to 
40 times faster than floppy disk drives. 

You can easily add up to 8MB RAM, 
additional Amiga bus peripherals (like 
digitizers), or SCSI peripherals (like 
removable media, tape backups, or add- 
on hard drives). And if you need help, you 
can count on Supra's knowledgeable, 
friendly technical support staff and one 
year warranty. 



Available at your local dealer, or call: 

K^ Supra Corporation 

1-80CM727-8772 

503-967-9075. 1 133 Commercial Way. Albany. OR 97321. USA 



*^Ziit 



R E V 1 E W S 



While these images are beautiful to be- 
hold, you may be wondering what else 
you can do with them. For starters, you 
can use them to make brushes for HAM 
paint programs such as Photon Paint 2.0 
(Microlllusions) and Digi-Paint 3 (New- 
Tek), and as input pictures for Turbo 
Silver (Impulse) or Sculpt4D (Byte-by- 
Byte). Unfortunately, the FractalPro pro- 
grams do not support overscan for use 
in video. 



Anyone can enjoy the pleasure of 
seeing such colorful displays generated, 
even on an Amiga 500 with 512K, but 
FractalPro's depths are best navigated by 
those having power systems with multi- 
megabyte hard drives, accelerator 
boards, and lots of extra memory. 

MathVISION 

FOR THOSE OF us who have patiently 




A 



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' 3 ■ 3 l' e 






Hfl 



WITH 



Phantom 

The SMPTE Synchronizer and MIDI interface for 
Amiga 500, 2000, 2500, and 3000 computers 



TM 



001 EHQ 
5a-t:WWUJllJLJ 

'.::;■ ::i: 111 src. 




Features include 

• Offset with BIT accuracy 
•MIDI-IN 

•2 MIDI-OUTS 
•SMPTE-IN 

• SMPTE-OUT 

• Serial Thru 

• 24, 25, 30, 30 drop frame 

• Dropout protection 

• Load/save configurations 

• Easy installation 

• FCC Approved 



Compatible with Dr.T'S KCS and Level II V3.0, Bars and Pipes, 
Showmaker. and Animation Soundtrack. 



Dr.T's 



MUSIC 1 00 Crescent Rd. 

SOFTWARE Needham, MA 02194 



awaited Seven Seas Softwares next in- 
carnation of the ever-popular fractal 
generator, Doug's Math Aquarium 
(DMA), we need pine no longer: Math- 
VISION successfully fulfills our hopes 
and more. 

One of DMA'a most visually seductive 
features is color cycling. Unfortunately, 
the color-cycling settings for DMA pic- 
tures are lost when such pictures are 
loaded into other programs for viewing. 
Trying to recapture the "cycling feel" in 
such a case proves to be a tedious and 
fruitless venture. MathVISION, on the 



Tl! jocsr 




ids ,mn?r%ffi 




Tutted Gold, spun from MathVISION's equations. 

other hand, not only retains color cy- 
cling for use in other programs, but also 
supports HAM and Overscan. Another 
outstanding holdover from DMA, the 
Color gadget, offers two schemes: Red- 
Green-Blue (RGB) and Hue-Value-Satu- 
ration (HVS), which can be used to ma- 
nipulate the palette in either sweeping 
mouse motions or precise cursor strokes, 
thus letting you instantly create various 
permutations of screen images. 

The Edit Screen (a descendant of 
DMA's Numerical Swamp), converts your 
input into screen output. By specifying 
XMIN, XMAX, YMIN and YMAX, you 
set the dimensions of your image. The 
next thing you need to do is enter a 
mathematical formula on the VAL line, 
such as fa3(x,y,51), and define a series of 
functions (FA to FI) below. While it helps 
to be mathematically intuitive here, it is 
still possible to create stimulating visions 
by merely zooming in on existing Pics or 
loading functions from other Pics to the 
coordinates of a previously loaded pic- 
ture. DMA's library disk, Secrets of an 
Artist, provides some excellent images to 
Continued on p. 94. 



20 March 1991 



Circle 35 on Reader Service card 



PageStream 



® 



New features 

• PostScript Type 1 , PageStream 
and Compugraphic outline fonts 
on screen! 

• Print PostScript Type 1 fonts to 
any printer, even dot matrix! 

• Use a Pantone Process Color 
Imaging Guide (available 
separately from Pantone, Inc.) 
to add Pantone colors with 
CMYK definitions. 

• Import TIFF, DR2D, ProDraw 
and GIF graphics! 

• New reference and tutorial 
manuals. 



□I Pagestrean 2.1 



PageStre 



Only PageStream DTP 
allows you to edit and 
color ProDraw clips! 

Just one more reason 
why PageStream is #1 . 



tipcCbhb 




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Actual PageStream screens/tot 



What are you looking for in a desktop publisher? If you need the quality that hinted 
PostScript fonts offer, only PageStream can deliver these on your Amiga. Plus you 
can use any Compugraphic or PageStream outline font. Then there's graphics. Most 
desktop publishers import only a few picture types. PageStream can import almost 
every major graphic format for the Amiga, Mac, PC or Atari, as well as text. 
Whether you need ProDraw clips, EPS images with TIFF headers or 16 million color 
IFF files — PageStream can import them. Soft-Logik does not deny this power to 
non-PostScript users like all other Amiga DTP. In fact 75% of PageStream owners 
have dot-matrix printers. Why? Because PageStream is the only program that sup- 
ports all printers, including dot matrix. Inkjet, laser and imagesetters. Additionally, 
PageStream '.v intuitive "no frames " interface makes creating pages easy. Why settle 
for less than the #/ Amiga DTP? You won 7 have to with PageStream. 



Feature Comparison 

PostScript Font Compatible 
Compugraphic Font Compatible 
Professional Draw Import/Edit 
Outline Fonts on Screen 
Draw Bezier Curves 
Price 



Professional Page 2.0 
No 
Yes 
Yes/No 

YeS only Compugraphic tonls 

No 
S395.00 



Saxon Publisher 1.1 

No 

No 

No/No 

No 

Yes 

$425.00 



PageStream 2.1 



Version 2.1 is 
available now 

for your Amiga. 

Ask your dealer 

for PageStream 
or call us at 

1-800-829-8608. 

In Canada call 1-416-668-1468 
Soft-Logik Canada 



YeS even to dot mains primers! 

Yes 

Yes/YeS ed.l ProDraw clips in PageStream* 

Yes 

YeS draw Bezier curves and Beiier polygons 

S299.95 




Soft-Logik Publishing Corporation £- We give you the tools to dream 

PageSlreart) a a registered tr^erari; of Soft-Logik Publishing Corporation. All other products me trademark* or registered trademarks of their respective enmpanks. 

Circle 21 1 on Reader Service card. 



The AW 
User's Guide To 




Software 

THINK OF THIS exercise as a very hands-on survey of the best 
and the brightest in Amiga 3-D software. Some of the programs 
are brand new; others have passed a critical test of proven results 
over a period of time. We've put together a faculty of Amiga artists 
and graphics experts to give their findings on what seven leading 
.Amiga 3-D programs do best— whether in modeling, rendering, 
animation, or any combination of the three. 

Our specialists aren't going to run down lists of features in the 
program documentation. They won't tell you that their individual 
packages are the "be-all and end-all" of 3-D graphics. What they 
will do is focus on a particular strength of a program, each with 
an expert's eye towards tips and techniques that can help you get 
the most out of that piece of software. 

We think our 3-D graphics syllabus makes for good reading. We 
hope that it will spur you on to take advantage of what is a pretty 
impressive array of tools you won't find on just any run-of-the- 
mill computer platform. So check out the course list below and get 
with the program! 

— Dan Sullivan 



• 3D Professional — John Foust • LightWave 3D — Joel Tessler 

• Turbo Silver SV — Brad Schcnck • Imagine — Louis Markoya 

• Sculpt-Animate 4D — Kelly Day • Animation.journeyman — Greg Rostami 

• PageRender3D — Phil Fitzpatrick 



22 March 1991 




I 





twrnrnma^mmtm 




ILLUSTRATION BY DON WHITAKER 



AmigaWorid 23 




AW USER'S GUIDE 10 3-D 



3D Professional 

Heavy on the Metal 



WHILE MANY 3-D aficionados would like to repro- 
duce the look of chrome letters and other metallic 
effects as seen in television advertising, chev will often 
find it a difficult trick to pull off in practice. Fortu- 
nately, Progressive Peripherals' 3D Professional 
(S499.95) sports one of the easiest interfaces for set- 
ting metallic textures. While this makes it a better 
choice than many other programs for this purpose, 
you can learn to create realistic metal objects in any 
3-D program by exploiting a few key illusions about 
the mind's perception of metallic textures. 

What makes chrome look like chrome? Shiny met- 
als have little color of their own, but instead reflect 
the colors around them. A commercial artist may 
sometimes produce a "chrome" look by drawing the 
imagined reflection of ground stretching out to a 
distant horizon— even if that landscape has nothing 
to do with the scene in the rest of the ad. 

The artist divides the object into two parts. The 
lower half shows the imaginary reflection of the 
ground color, darkening as it recedes into the dis- 
tance, while the top half shows a reflected sky, fading 
from dark blue at the topmost part of the object to 
a lighter blue towards the imaginary horizon. 

'Shady' Shading-Made Easy! 

3D Pro's Use Horizon Shading option in the Edit 
Object requester performs a similar effect, without 




your having to perform any shenanigans of your own. 
The reflected ground is always brown, and the sky 
fades from dark to light blue. When a polygon points 
upward into the sky, it lakes on a shade of blue. When 
it points downward, it takes on the ground color. 

Even though these reflections might not represent 
the scene around the object, your mind is fooled into 
thinking the object is shiny metal. In the sample 
illustration, the letters "RKO" demonstrate 3D Pro's 
artificial chrome effect. Choosing such predefined 
textures as Chrome or Steel can heighten the effect. 

Your choice of rendering mode can affect this me- 
tallic appearance, too. Gouraud shading gives objects 
a more dull appearance, while Phong shading pro- 
vides the metallic glints of light associated with shiny 
objects. In an animation, moving a light around in 
the scene will change the illumination and reflection 
across the face of an object, again heightening the 
metallic appearance. 

The choice of object colors can also add to the 
illusion of metal. For example, light grays and bluish 
grays resemble steel and other iron-based metals. 
Here in the present illustration, however, I did the 
brassy tube in a 3D Pro direct color of brown and 
used the preset values for Steel. 1 employed two lights 
to illuminate both objects in a nonuniform fashion, 
providing the glints and highlights. 

To achieve the best antialiasing, always turn on the 
3x3 filter from the Image Fltr submenu found under 
the Tech menu. This smooths the transitions between 
the object and the background colors. Without it, 
stair-steps of pixels appear along the edges of the 
object. 

These simple techniques should make it easier to 
create realistic metal-like objects in 3D Pro. Using 
the artificial horizon shading will save a great deal of 
time when it comes to rendering a scene. Other 3-D 
programs require you to make objects with actual 
mirror-like textures and to spend many extra minutes 
calculating the reflections. 

I fit's "heavy metal" you're after, 3D 
Professional can more than pull 
its own weight. □ 

—John Foust 



Horizon shading, rendering mode, object color, and 
lighting all contribute to creating the "chrome look" 
possible with 3D Professional. 



24 March 1991 




1 H I! S E R 



(J 11 I I) K T 3 



Turbo Silver 3 .0 SV 



Success "Stories" 




WHILE THE NEW Impulse graphics package. 
Imagine (also covered in this article), may carry the 
company's standard in the future, the same group's 
trusty Turbo Silver 3.0 SV, is still one of the hesl and 
most widely used programs in the 3-D field. (Note 
that Turbo Silver 3,0 SV is now available only as a 
$30 upgrade to owners of previous versions.) 

Turbo Silver is a solid modeling and ray-tracing 
program with capabilities for animation. Its render- 
ings are among the best produced on the Amiga. Its 
"Story" functions for extruding and animating are 
excellent, and its ability to perform image wraps and 
volumetric texture maps, coupled with very sophis- 
ticated control over surface properties, have made it 
a tool of choice among Amiga artists. The 3.0 SV 
upgrade added new textures, some interface im- 
provements, and support for stereo 3-D rendering. 

We will begin with some basic tips and then move 
up to a couple of specific Silver techniques on ren- 
dering and animation. 

First, keep in mind that small objects take more 
time to render. To get around this, you should always 
make the elements of your scene as large as Silver's 
World Size will allow. 

Using Silver's brush wraps can consume your sys- 
tem's memory quickly. Naturally, the smaller you 
make the brush, the less RAM you will use in mapping 
it onto objects. You can economize by using the same 
brush on several different objects. Even better, note 
that a number of interesting effects do not require 
very large or complex brushes. For example, you can 
easily create a pattern of parallel stripes with a brush 
only a single-pixel wide mapped straight "up" 
through a flat surface. As long as you size and position 
the object axis (which controls the size of the brush 
as it is mapped into place) so that this narrow brush 
encompasses the object, the entire surface will be 
covered with stripes. 1 have used this technique and 
similar ones very effectively in a variety of situations, 
such as creating "wallpaper" on a wall. 

Excuse the Extrusion 

Silver's Story functions, Mold-by-Story and Anima- 
tion-by-Slory, constitute a uniquely interesting fea- 
ture of both the Object Editor and the Animation 
module, respectively. Extrusions "by Story" dem- 
onstrate one of the most powerful parts of Silver's 
modeling environment. In a previous AmigaWorid 
article focusing on how to work with Silver's Object 
Editor (see "Object Lessons," Jul. '90, p. 30), I ex- 



perimented with extrusions along paths in creating 
a Mobius strip. I then found another interesting trick 
you can do with this type of extrusion. 

While following a path, an object may be scaled or 
rotated in any dimension. Wanting to create a hollow 
carved sphere to use in an animation, I discovered 
I could create a path consisting of only one point 
(i.e., a path that is traveled instantly) and scale my 
object, say, to eighty per cent of its original size as it 
was extruded along that path. 

1 began with a simple sphere and cut faces out of 
it to create a pattern. I created rav one-point path 
object and then a Story that made the hollow sphere 
follow that path while it was being reduced in size. 
Because the sphere's axis was placed precisely in its 
center, I wound up with the same cut-out pattern on 
a hollow sphere with thickness— exactly what I was 
looking for. Had the axis been off center, however, 
the object would have been extruded eccentrically— 
which would have presented another interesting pos- 
sibility to work with. 

These are just a few of many tricks that Silver 
enthusiasts like myself have developed over time. I 
urge you to contact other Silver devotees who are 
willing to share their knowledge by writing the Turbo 
Silver Users Group, c/o Victor Osaka, 1341 Ocean 
Ave. #349, Santa Monica, CA 90401. C 

— Bradley W. Schenck 




in the rendering of the 3-D Slerpinski gasket In the Illustration above, 
several IFF maps and textures were used to enrich the appearance of the 
surfaces. 



AmigaWorid 25 



;l If USER'S GLIDE TO 3-D 



Sculpt-Animate 4D 

Hot-Key Helpers 



WHILE BYTE BY BYTE'S Sculpt-Animate 4D 

($499,95; "Jr." version, S 149.95) may not be the best 
rendering tool on the market, I think it is in many 
ways the best program on the Amiga for modeling 
and for many types of animation. What I like most 
about Sculpt is that it is designed for artists who like 
to move things around until they "look" right, instead 
of for more calculation-minded people who like to 
move things around by the numbers until they are 
"mathematically" right (which, in my view, often 
winds up looking a little still). 

With that in mind, one of the more useful sugges- 
tions I can offer you as a Sculpt user is to design your 
own "startup-script" with your own set of user-de- 
fined "hot-keys." My friend Steve Segal (known for 
his "Dance of the Stumblers") and I have a lot oi fun 
customizing our own keys, frequently sharing our 
new key ideas. To help you get started, 1 would like 
to do the same with you. 

Using hot-keys to replace the menu commands 
puts you in the proper position for doing your mod- 
eling. Having one hand on the mouse and the other 
on the keyboard allows you to keep your eyes fixed 
on your model so that you won't lose track of where 
you are or what you are doing (particularly important 
when working in three dimensions). This approach 
seems ideally suited to Sculpt, because, as I pointed 
out above, the program is so visually oriented. 




Combining several menu commands and translat- 
ing them into one keystroke also speeds things up 
considerably. You will find that you can create objects 
more quickly and that the computer doesn't seem to 
get in betweeen you and your work so much. Use 
the Sculpt manual to see how to set up your own 
startup. script. What I am going to do here is show 
you some of my favorite key definitions. 

Holy Macro! 

Probably the keys I use the most are 

macro C des all sel con mend 

and 

macro c sel con mend 

With the first, I can select an object I want to move 
without any possibility of accidentally moving some- 
thing I might have selected previously, but which is 
now no longer inside Sculpt's Tri-View. I simply 
position my cursor over a connected Sculpt Vertex 
and then press SH1FT-C. I use the second hot-key 
when the object has additional parts that are not 
physically connected, but which I would like to move 
along with it. Here I simply point at each one and 
press the c key. 

Below are several other hot-keys— with functions 
identified— that have to do with grabbing and moving 
things in Sculpt: 



macro g gra on mend 

macro G des all sna cur ver sel con gra 

on mend 
macro f des all sna cur ver sel Ind ver 

gra on mend 



; turn on grabber 

; grab an objecl 

; grab one vertex 



A fourth key, 



macro q sel swa hid sna cur ver sel Ind ver rev 
gra on mend 

is similar in function to the group above, but may 
need a bit more explanation. I use it for selecting a 
Knot on a spline. I frequently want to wiggle a spline 
around, yet when I zoom out far enough to see the 
entire spline, the Vertices are so close together that 
I have great difficulty selecting the next Knot I wish 
to move. 

What usually happens is that I keep selecting ad- 
jacent Vertices that are not Knots without succeeding 
in pinpointing the correct one. Using this macro, I 
need only get somewhere near the Knot and then 



AW USER'S GUIDE TO 3-D 



press the q key in order to make the right selection. 
The next hot-key, 

macro y sel swa hid sel all mend 

speeds up Tri-View refreshes, which essentially 
means thai 1 can work faster because the program 
"hides" everything except what I am currently work- 
ing on. Similar in function, the key 

macro ! sel all hid wlr Ima vld sta rev mend 

speeds up wire-frame rendering by causing Sculpt 
to hide everything before it renders in this mode. If 
you have ever noticed how Sculpt redraws the Tri- 
View each lime before it renders, you can appreciate 



how much time can be saved by executing this func- 
tion—especially when you are trying to position a 
scene with a lot of points. 

While there are many other combinations 1 could 
list here, I think you get the idea about how hot-key 
functions work. Keep in mind that while not all menu 
commands can be defined by scripts in the manner 
we've been discussing, it is still possible to automate 
them in another way. Execute such a command via 
the mouse and then press ALT plus the key you want 
defined through that command. Do it once this way 
and you won't have to go through the menu com- 
mands again. □ 

— Kelly Day 



LightWave 3D 

Big Part of a Larger Whole 



THE VIDEO TOASTER ($1595) is not only a mind- 
boggling array of hardware— an all-in-one video-pro- 
duction/special-eflects-generating system— but also 
an outstanding collection of software. Besides the 
Toaster's own internal software, two additional 
graphics packages are bundled with the system: the 
24-bit paint program ToasterPaint and the 3-D ren- 
dering-and-animation program LightWave 3D. 

LightWave 3D offers the look and feel of rendering/ 
animation that until now has been available only in 
systems costing many times the price of an Amiga' 
Toaster combo. Because of memory and file-size con- 
straints, high-end systems (and even the Toaster) use 
step-frame animation that requires expensive, single- 
frame controllers and frame-accurate VCRs. 

This is not exactly bad news. For the most part, 
the Video Toaster has already delivered impressive 
results, largely due to its ability to manipulate full- 
motion video in real time— with spins, tumbles, tra- 
jectories, trails, and a host of other sharp-looking 
effects. Armed with these capabilities, a few tips to 
help you add motion to objects over 3-D background 
scenes, and a willingness to experiment, you can 
achieve a high-end 3-D look without dipping too far 
into your funds. 

This segment concentrates on using LightWave 
3D from within the Video Toaster instead of from 
more traditional approaches such as the front-end 
or wireframe mode. It also assumes that vou have 
some basic understanding of the Video Toaster, 
ToasterPaint, and LightWave 3D. (See "Amiga Video: 



Done to a 'T'," Oct. '90, p. 21, for a complete run- 
down of Toaster features.) 

So, Go "Create a Scene" if You Want! 

The key to this technique involves taking full advan- 
tage of the Video Toaster's dual frame buffers and 
TDEs (Toaster Digital Effects) to fly objects over 
LightWave 3D-rendered backgrounds. 
I created the first part (scene 1) of the accompa- 





The LightWave 3D- rendered objects In the scene above were then manip- 
ulated using the Video Toaster to create a number of Interesting digital 
video effects. 



AmigaWorld 2/ 



A It USERS GUIDE TO 3-D 




nying illustration by using LightWave Modeler (an 
auxiliary program included for creating objects for 
use in LightWave) to produce a box, adjusting its 
thickness in the bottom view to resemble a marble- 
slab. 1 then renamed the surfaces and saved the object 
as "slab." Returning to the main screen, 1 loaded the 
slab object along with the "sunglasses" object from 
LightWave's Phonebook accessory disk of prede- 
signed 3-D objects. 

Entering the Layout Scene Editor, I positioned the 
camera, lights, and 3-D objects in the best configu- 
ration possible. Before exiting, I made sure to key- 
frame everything and then performed a fast render 
to check the overall look of the scene. With that out 
of the way, I clicked on Surfaces, selected the Marble 
texture for the slab object, and then changed some 
of the colors and attributes of the sunglasses object. 
Keep in mind that an effective way to enhance a scene 
is to set the Ground Color and Nadir options in the 
Backdrop menu. Here, I used blue. 

After returning to Surfaces a few times to adjust the 
Marble texture, I rendered the scene using the Anti- 
alias option to achieve the highest possible resolution: 
1536x960. I saved the rendered image as a "frame- 
store" and also saved the preliminary layout scene 
separately for future use. 

We now have a scene with some cool sunglasses 
and a marble slab, but let's add a little more. On a 
practical business and commercial level, this is where 
a logo or other custom, client-specific object could 
easily come into play. In scene 2 of our sample illus- 
tration (the Optiplan logo), I used a company logo 
of a client who wanted to upgrade his image, I 
scanned in the logo and cleaned it up in Toaster Paint 
(including a complete, artistic overhaul of the initial 
letter O). .After adding a drop shadow, J saved the 
Optiplan logo from ToasterPaint as a framestore (in 
the Toaster's DV2). 

Using the Render to Program button, I rendered 



scene 1 to DV1 and scene 2 to DV2. After moving 
to the Switcher Screen, I clicked on DV1 on the 
Program Bus and on DV2 oil the Overlay Bus. f then 
clicked on the Luminance Keyer to key on black. By 
adjusting the Clip Levels (the numbers directly above 
Scissors), f was able to key the Optiplan logo over 
the slab of marble. The key and the shadow on the 
logo looked clean, but it was off center. Taking one 
more trip back into ToasterPaint, I adjusted the co- 
ordinates and got the job done right. 

"Especially Effective" Touches 

After I got the logo centered and properly keyed, 
the next step was to select the right TDE "Croutons" 
(digital video effects in each of the Toaster's four DVE 
banks). In the case of the Optiplan logo, radical TDEs 
such as tumbles and bounces did not work very well. 
Some of the Croutons in Bank B, however, proved 
very successful, although 1 also managed to find a 
few useful Croutons in each of the other banks. In 
using TDEs, always try to keep in mind where the 
Origin of the effect is when it starts, as well as where 
the effect moves the object during the transition. For 
example, in the accompanying illustration, I did not 
want (he logo to bounce oil the sunglasses and onto 
[he marble! 

Just keep experimenting until you find the effect 
that works best for you. For future projects, try things 
such as texture-mapping logos on some of the 3-D 
primitives already available in LightWave Modeler. 
Find the right views and moves lor your particular 
scene. Try different Croutons to get the optimum 
move for your object. There is no substitute for good 
taste: Subtle moves and transitions on corporate logos 
usually look best. On the other hand, lots of video- 
graphic scenes (i.e., in music videos) can be as wild 
as you want to make them. Use all of these ideas to 
add some spice to your Toaster, Bon appetit! □ 

—Joel Tessler 




Imagine 

Magnificently Modular 

THE FINAL RESULTS of the long evolution of Im- 3-D modeling and animation on the Amiga, 
pulse's Turbo Silver are now available in Imagine Because the package is brand new and unfamiliar 

($350). Although it retains some of the look and feel to many users, this article will not be a standard "tips- 

of its predecessor. Imagine is a unique and powerful and-techniques" piece. What I think would be most 

program that I believe will usher in a new era of valuable to readers in the short space available is to 



28 March 1991 



XTERNAL WORLD OF AMIG 




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Tel: 408 379 1713 

Fax: 408 379 1897 

Please see us at Hall 6, D05, Booth 22, 

CEBIT '91, March 13-20, 1991 

For more information or the 
nearest dealer, please call us now. 




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Real Time Clock 
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External ON/OFF 
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1.8 MB RAM 
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e 46 on Raadd 









AW L S E R * S GLIDE TO 3 



give a brief introduction to each of Imagine's main 
program segments, with a few hints and examples as 
to how yon can best work within each of the primary 
editors. Many of the features are highly innovative 
and implemented for the first time on the Amiga; 
some of them have never been seen before on any 
platform; all of them require some explanation to 
unleash their potential. 

As you may have guessed, the program is modular, 
with specific tasks to be tarried out in each of the 
segments. Using the first, the Project Editor, you name 
and define the project (picture or animation), in- 
cluding such items as the number of frames, the 
i'esolution(s) of traces, and the tools for adding or 
deleting frames and stills. Tools new to Silver users 
will make all of this much easier. 

As you work with test traces and make changes to 
the scene or objects in it, you can easily delete the 
finished traces by pressing Project's delete button. 
This enables you to start a new trace with the same 
trace parameters. You can quickly accomplish test 
traces either by selecting one of the smaller screen 
sizes available in the presets or by choosing your own 
resolution. Start as low as you wish or specify larger 
resolutions up to 8000x8000. You can even test 
different resolutions of the same picture simply by 
assigning a new subproject. 

Within the Fonns Editor, you can easily create or- 
ganic shapes by defining profiles of the desired object 
in three views. The concept is simple and makes short 
work of producing beautiful shapes. Experience will 
tell you to keep the shapes simple by not including 
too much detail in the Forms Editor. Allow for just 
enough density (more slices) in the Slice requester to 
provide you with an adequate basis to add detail later 
in the Detail Editor. As another useful tip, close the 




Imagine's Detail Editor offers a wealth of 3-D modeling possibilities. The 
screen above Is from the shell-molding example described in the text 



openings in the front and side views via the Lock 
command to ensure smooth transitions over the open 
points. 

The Detail Editor is a 3-D modeler's dream come 
true. You can select points by lasso, dragbox, or point- 
and-click. Athough there are limitations, the number 
and power of the tools available here are staggering. 
1 he Magnetic Drag features are extremely versatile, 
allowing you to adjust the amount of pull, the shape 
of the pull, and the radius it affects. To maintain 
smooth polygon transitions, keep the magnet value 
low, say less than 5. 

Detail's Boolean functions offer the ultimate in 
object composition. You can cul the shape of one 
object into another or leave the indentation of an 
object's shape on the surface of another object. Again, 
the rule here is keep the objects to medium com- 
plexity to start with and avoid points and polygons 
that are too close together; these present difficulties 
for the Boolean operator. 

For a quick, slick test drive of the Mold function, 
try the following: From the Function menu, select 
ADD and then Primitive-Tube, click OK (use de- 
faults), and press Fl to select the object. From the 
Mode menu, set Pick Method to Points and then 
select Pick Method/Drag Box. In the front window, 
hold the Shift key down and drag a box around all 
the points in the top line. Press Right-AMIGA-D to 
delete them and then select Pick Object from Mode. 
From the Object menu, select Transformation, then 
Translate X 50. and finally click on Transform Axis 
Only. Scale the object by pressing the s key, and then 
press the z and y keys to scale X to only about 1.5 
times its original size. Now, from the Object menu, 
select Mold and then Extrude. Set Length to 1, Y 
Rotation to 720, X Scaling to .1, and Sections to 36. 

What you should now have in front of you is a 
perfect, spiraled, shell-like object; but don't stop 
there. From the Object menu, select Mold and then 
Conform to Sphere. Set Sphere radius to 150. The 
resulting object will have conformed its inner sides 
to the spherical shape, leaving you with a beautifully 
molded object with exquisite lines. 

Plenty of "Action" Here 

The Cycle Editor is new and unique. It allows you to 
define repetitive animation cycles with an ease un- 
dreamed of before. Figures walking, birds flapping 
their wings, and flowers unfolding all become simple 
animation tasks. By simply pulling out stick-figure 
representations of your objects and their positions, 
you can set key frames and assign the actual objects 
to the stick segments. Pay close attention to the objects 
that you will use as sections of the Cycle object. Be 
careful to model the joints so the object will look 
realistic. 

The Stage Editor is where all the pieces come to- 
gether to form the scene or animation. Stage's power 



30 March 1991 



EW WORLD OF POWER 



fS 



^Jim 



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is realized through the Action Editor, by means of 
which you define the objects you intend to use in the 
picture or animation, iheir relationships to one an- 
other, the path each will follow, and so forth. The 
Action Editor is what gives Imagine its outstanding 
capability to morph in almost an infinite number of 
ways. You can morph not only objects, but also almost 
any attribute, including Texture settings. This allows 



for effortless special effects and amazing power. 

I apologize for having to rush through this pres- 
entation, thereby skipping many of the other fine 
features available, but I hope I have given you some 
ideas on how to effectively use this breakthrough 
program, Imagine truly does supply the tools to ex- 
pand everyone's horizons, C 

—Louis Markoya 



Making Tracks Toward Better Output 



SO YOU'VE RENDERED some 3-D im- 
ages, or perhaps an entire animation, on 
your Amiga. Now you're looking for bel- 
ter output. . .more colors, higher reso- 
lution. . .the "punchy" kind of look that 
you see on TV. You're in luck! A traiuload 
of hardware and software options capa- 
ble of addressing these needs has just 
pulled into the station — and more is on 
the way! 

First out of the cargo car is NewTek's 
Video Toaster, which has two 24-bit 
frame buffers— providing over 16 million 
colors— built right in. If you use Lighi- 
Wave 3D, you utilize the Toaster's frame 
buffers for single-frame output. {Frame 
buffers can display only one frame at a 
time; LightWave supports animation via 
a compatible single-frame video control- 
ler and recorder.) The Toaster, however, 
can display 24-bit frames generated with 
other 3-D software; you simply need to 
convert them to 24-bit IFF format. 

Next comes Firecracker 24, from Im- 
pulse. This board fits into an Amiga 2000 
or 3000 expansion slot and also displays 
24 bits of color. What's more, the Fire- 
cracker can share your Amiga RGB mon- 
itor with the output from your computer 
for viewing these "true color"" files! (Yes 
folks, this means that Firecracker outputs 
RGB.) The unit accepts files in either 
RGBN format (Impulse's own creation) 
or IFF-24 format. 



Scheduled to arrive on "tomorrow's" 
train is Colorburst, from M.A.S.T. (which, 
as of this writing, is not yet shipping). It, 
too, promises 24-bit frame buffering and 
the ability to combine its output with that 
of the Amiga. 

If you own an A2000 and a Bridge- 
board, there's always the tried-and-true 
(and expensive) Targa/Vista boards from 
Truevision. The newest Targa board, 
Targal'lus, sports an RGB encoder/de- 
coder. This gives you a choice of RGB, 
composite NTSC, or Y-C-format output 
(for use with SVHS and Hi-8 video for- 
mats), and arguably provides the best- 
looking output of all the boards listed 
here. Be warned, however, that these are 
IBM-only cards (hence the need for a 
Bridgeboard), and they expect files in 
Targa format. Image conversion is a must 
here, as only one Amiga program (the 
long-lost Opticks by Incognito) supports 
direct Targa-file output. 

Black Belt Systems' HAM-E is a frame 
buffer of sorts that offers you a choice of 
either color cycling with 256 on-screen 
colors (from a palette of over 16 million) 
or 262,000 on-screen colors without color 
cycling. It outputs RGB and requires files 
in IFF-24 format, which it rerenders in 
HAM-E mode. One real plus for HAM- 
E is its price: just S300. 

One more that seems promising, but 
which was still chugging down the tracks 
as of this writing, is DCTV, from Digital 
Creations. Here's a device that uses the 
Amiga's own memory to display 24-bit 
iles in composite NTSC format. The 




company claims that you can play back 
a 24-bit animation in real time at about 
the speed of a hi-res, interlaced, eight- 
color Amiga animation. It also promises 
support for the IFF-24 file standard. 

Switching Tracks 

Whichever device you buy, the chances 
are that you will need to do some image 
conversion before you reach the end of 
the line. Two Amiga programs support 
all the formats listed above: The Art De- 
partment (ADSG) and ImpgeLink 2.0 
(Active Circuits). While The Art Depart- 
ment is not a format-interchange pro- 
gram per se, it does convert all the listed 
formats (using loaders sold separately) to 
either standard Amiga resolutions, or to 
IFF-24. Imagel-ink 2.0 is a format-inter- 
change and conversion program that 
supports all the formats listed above, as 
well as full image scaling and direct link- 
ing with a Targa/Vista-equipped Amiga. 
ImageLink also offers conversion to and 
from many file formats found on IBM 
and Macintosh systems. 

If you want to produce animations us- 
ing a frame buffer, you'll also need some 
means of laying your images down onto 
videotape or film. While many good film 
recorders are high-end (read: pricey), 
single-frame video recorders seem to be 
the standard. One such setup uses the 
BCD 5000 controller (BCD Associates), 
Microlllusions" Transport Controller 
software, and a compatible video re- 
corder such as the Panasonic AG 7500a 
SVHS recorder/editor 

Whichever setup you choose, animat- 
ing in 24-bit color is an extremely grat- 
ifying form of self-expression— not to 
mention a good way to make a buck. C 
— Mitch Wells 




A source of technical 
information for the serious ^ 
Amiga professional. 



Introducing The AmigaWorld Tech Journal, 
the new source to turn to for the advanced 
technical information you crave. 

Whether you're a programmer or a 
developer of software or hardware, 
you simply can't find a more useful 
publication than this. Each big, bi- 
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to help you fuel the power of your : 5- 

computing. r ?:- 

Trying to get better results from 
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Our authors are programmers themselves, sea- 
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speech and lots more. 

Sure, other programming publications may in- 
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devote every single page to heavyweight tech- 
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listings and utilities as we do. 



PROBING YOUR SYSTEM'S 

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TECH JOURNAL 



and the required libraries for all our program 
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• TNT (tips, news and tools), a column covering 
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• Programming utilities from PD disks, bulletin 
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• Wise buys in new products— from language 
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The fact is, there's no other publication like The 
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•*v j A W (J S V. R ' S (; li IDE TO 3-D 

\ I Animationjoumeyman 

VI V/ Spine-Bending Action! 



SMOOTH, NATURAL-LOOKING animation of 3-D 
objects is often difficult to achieve. Hash Enterprises' 
new 3-D modeling, rendering, and animation pro- 
gram, Animation:Journeyman ($500), offers a 
unique approach to creating more lifelike 3-D ani- 
mations. The sample project I have chosen to dem- 
onstrate the Journeyman method involves creating 




Figure 1. The wing model is created In Journeyman's Sculpture module, 
where the spine (the line containing three green dots)— to be used later 
for animating— Is also added. 




Figure 2. The (lapping motion of the wing Is created In the Action mod- 
ule, where It Is then further manipulated to simulate a smooth, natural 
flow. 



an airplane wing that flaps like a bird in flight. 

Unlike the polygon-based approach employed by 
most 3-D modeling programs, Journeyman uses 
spline patches. (In conventional terms, a spline is a 
thin, flexible wood or metal strip used in building 
construction.) While some computerists may have 
experience with splines as 2-D phenomena in desk- 
top-publishing programs or structured-drawing pro- 
grams, their use in 3-D programs is rare. A potent 
feature of splines is that no matter how much you 
stretch, squeeze, or otherwise manipulate them, they 
still maintain their smooth-curve characteristics. The 
same holds true for the way Journeyman uses 3-D 
splines to represent smooth patches, corners, bumps, 
and rounded edges of 3-D models that contain no 
polygons. 

Journeyman provides its user with the ability to 
bend a 3-D model as if it were made of plastic or 
skin. You implement this feature through a technique 
called spine editing (not to be confused with "spline"). 
The spine of a 3-D model in Journeyman is very 
similar to the human backbone. When the spine 
bends, so does the skin and muscle around it. A 
Journeyman 3-D model that surrounds a user-de- 
fined spine bends like skin when the spine is bent. 

Show Some Backbone for a Change 

The first step is to create the airplane wing in Jour- 
neyman's Sculpture module. You can make an ex- 
cellent model of a wing by first creating a flat diamond 
shape. Journeyman will automatically smooth out the 
tips. Modify the smooth diamond shape to create a 
cross-sectional cut of an airfoil. Now, extrude this 2- 
II closed-spline curve into the third dimension and 
scale it twice to create the actual wing (see Figure 1). 

Next, you need to add the spine. Do this merely 
by inserting an extra line into the center of your 
object (the line with three green dots in Figure 1). 
Notice that the number of points on the spine line 
matches the number of extruded sections. Save the 
wing model and exit Sculpture. 

Then load the sculpture into Journeyman's Char- 
acter module and apply color and texture to it. After 
adjusting the attributes of the wing model, save it 
again under a name different from that of the first 
model. Exit Character. 

You are now ready to create the wing motion in 
the Action module, which is where the spine you 
created in Sculpture will come into play. After the 
model loads, select it by clicking on its center. Press 



34 March 1991 



ATonce 



THE ULTIMATE PC/AT EMULATOR FOR YOUR AMIGA 



$398 

Manufacturer's 
Suggested Retail Price 




MOTOROLA 68000 CPU 

Each ATonce comes 
complete with a high 
quality original Motorola 
68000 CPU. 



GATE ARRAY 

The ATonce Gate Array, 
ATonce Chip-Level Emulation 
and ATonce AT-BIOS give the 
emulator a very high degree of 
AT compatibility. 

ATonce - 

ITfE 286 EMULATOR 

Albnce is the ultimate PC/AT emulator for 
your Amiga 500 or Amiga 2000 computer. 
ATonce gives your Amiga a complete AT 
emulation, that includes an AT compatible 
BIOS, emulation of the parallel and serial 
ports, sound, color graphics and hard disk 
support, yet while running as a task within 
AmigaDos! Thanks to the use of a custom 
made Gate Array and SMT technology the 
ATonce board is incredibly compact and 
easy to fit. ATonce plugs directly into the 
Amiga's 68000 CPU socket and no 
soldering is required. 




Pitting is a 10 minute operation* and full 
installation instructions are included in the 
user manual. Each ATonce is supplied 
with a high quality low power Motorola 
68000 CPU, saving you time with the 
installation, providing a high degree of 
re alibiuty and leaving you your original as 
a spare! ATonce does not affect the normal 
operation of your Amiga and is totally 
transparent when not in use. 

*Your dealer will be able to fit ATonce for a 
small charge if required. 



INCREDIBLE 

SPECIFICATIONS 

© Low Power 16 Bit 80286 CPU 7.2Mhz 
clock speed 

• SMT (Surface Mount Technology) compact 
circuit board with low power comsumption 

• Highly integrated CMOS Gate-Array 
with embedded Interrupt Controller 
and Memory Management Unit 

© High quality Motorola 68000 CPU 

• Easy 10 minute installation - 
NO SOLDERING 

• ATonce can be used with the Amiga 2000 
by the use of a special adapter that plugs 
into the 86 pin processor slot of the Amiga 
2000 

© Norton SI rating: 6.1 
MIPS Test: 70% 

• Full 640KB of DOS memory available on 1 

MB Amiga. All memory above 1MB can be 
used as Extended or Expanded memory 

© ATonce will work with all autoconfigu- 
rating autobootable Commodore 
compatible hard disk systems that use an 
AmigaDos compatible hard disk driver. 
Up to 24, 32 MB partitions are available 
under MSDOS 4.01. MSDOS can be 
booted directly from your hard disk 

With ATonce the following video 
emulations are available: CGA, Hercules*, 
Olivetti* and Toshiba3100*. The Amiga 
500 Blitter is fully utilized. (* these modes 
use interlace) 



80286 CPU 

ATonce is based on the standard 
AT microprocessor. 

ACCESS TO 1000's OF 
MSDOS PROGRAMS 

• ATonce runs unrestricted as a task on the 
Amiga computer 

. Complete integration of the internal 3.5" 
disk drive as a 720KB MSDOS drive. 
External 3.5" and 5.25" disk drives are fully 
supported 

• The Amiga mouse can be used as a serial 
Microsoft mouse. It can be operate at 
COM1 as well as COM2 

• The parallel interface can be used as LPT1 
under MSDOS 




• ATonce supports all AT sound facilities, the 
AT real time clock and CMOS RAM 

• All MSDOS versions from 3.2 up to 4.01 
have been succesfully tested 

- ATonce is delivered complete with a 
detailed user manual. A 3.5" Amiga 
diskette is supplied that contains the 
installation and emulation software and 
other useful tools. MSDOS is not supplied 

• Free software updates to all registered 
owners! 



Call CompuServe for product 
and technical information 
Mailbox # 100016,2545 



ATonce is State-of-the-Art 
technology. Developed and 
produced in Germany 



For full product information 
please contact your local 
Amiga dealer 



AT is a trademark of IBM. Commodore and Amiga are trademarks of Commodore. MSDOS and Windows 3.0 ore trademarks of Microsoft. Hercules, Motorola, Olivetti and Toshiba are trademarks. 
ATonce is the registered German trademark of vortex Computersystemo GmbH. Circle 16 on Header Service card. 



AW USER'S GUIDE TO 3-D 




w on the keyboard to show the model in its wire- 
frame representation. 

In the left window, select any point on the spine line 
that runs through the center of the wing, and choose 
Assign Spine from the pull-down menu. Enter Spine 
mode by clicking on the Spine button in the top center 
of the menu. Select the point on the spine line around 
which you want the model to bend. Alter the rotation 
gadget to bend tile model along with the spine. This 
is the basis for creating the flapping wing. 

By following these procedures to make changes to 
your model, you are creating an automatic key frame 
in an animation. Change the frame count to read 30 
and once again make a rotation change. Journeyman 



will now create all the in-between frames. At this 
point, the flapping motion created has no acceleration 
or deceleration. By selecting the Spine Channel from 
the pull-down menu, you can add a hyperbolic curve 
to this linear in-between to simulate the natural How 
of a wing (see Figure 2). 

1 he techniques described above should help jour- 
neyman's users create a more natural leel lor their 
animations. The program's spline controls in both 
the modeling (Sculpture) and animation (Action) ed- 
itors of Journeyman are truly unique. You will be- 
come fascinated by the power of these tools as you 
continue to experiment \vith them. D 

—Greg Rostami 



PageRender3D 

Power At Your 'Command' 



THE HEART AND soul of Mindware International's 
PageRender3D (S 139.95) is its powerful command 
language. This is not an easy beast to tame, however, 
and the keys to harnessing its power are familiarizing 
yourself with its scripting capabilities, learning more 
intuitive shortcuts, and developing time- and mem- 
ory-saving work procedures. 
All of the many PageRender mathematical func- 




PageRender3D's extensive script commands offer access to the powerful 
mathematical functions used to generate Impressive 3-D Images like the 
one above. 



tions used to generate 3-D images are based on the 
program's command language. PageRender3D sup- 
ports a complete script interface to make using those 
commands easier and faster. Learn how to use these 
scripts, as well as how to access commands directly 
through gadgets and menu selections. This will help 
you avoid confusion and some very time-consuming, 
annoying, and repetitive keyboard work. 

Also, be sure to make use of PageRender's excellent 
ARexx capabilities. The program was one of the first 
Amiga packages to offer ARexx support. ARexx 
scripts can take advantage of PageRender3D's public 
port to pass random numbers and variable substi- 
tutions that are not normally implemented in the 
command language. ARexx will extend the range of 
what you can create with PageRender, as well as 
automate many procedures involved in rendering 
and animation. 

Small Economies, Big Dividends 

Focusing more specifically on user tips designed to 
give you better results, here are a few suggestions 
that work for me when I'm using PageRender. 

Whenever possible, divide your plans or concepts 
into separate, distinct parts. Use the program's in- 
teractive functions to help you work out those sections 
where you are not sure exactly how to proceed. In 
particular, don't hesitate to use the Record On/Rec- 
ord Off feature to record your "experiments" to disk 
or printer for later reference. PageRender3D con- ' 



36 March 1991 



CD-ROM & 

ew Rewritable Optical 

drive systems for the Amiga® 




CD-ROM . 

etec brings the cutting edge of op- 
tical technology to the Amiga with the 
CDx-650 SCSI drive systems. Now, 
unlimited access to vast amounts of 
information is possible with removable, 
non-volatile CD-ROM discs having 
capacities to 650 meg (750 floppies). 
Reads industry standard ISO 9660/ High 
Sierra discs (same format used in 
Commodore's new CDTV® ). 

Audio compact discs. In addition, the 
CDx systems include the ability to play 
conventional digital audio CDs with 
supplied software through stereo line- 
out or headphone jacks. 

Take your pick. The external model, 
CDx-650E, features a rugged, compact 
enclosure with built-in power supply, 
and dual SCSI connectors for daisy- 
chaining. Economical internal model 
also available. 

Free software. Currently available 
from Xetec is our Fish & More'" J 
Vol. 1 CD-ROM which includes 
the Fred Fish library (up to #370) 
and additional PD software total- 
ling over 500 megabytes of data. Fish 
& More is included free with the 
purchase of any CDx system (a $2000 
value if purchased on floppies!). 

CDx-6501 internal system $599.00 

for the A-2000/2500/3000 

CDx-650E external system $699.00 

for all models 



Amiga and CDTV arc registered trademarks of 
Commodore Business Machines. Inc. 



astTrak 

Factory-installed software. All 

FastTrak and FastCard drive systems 
are now shipped with user-specified 
portions of the Fred Fish library 
installed at no charge. Please contact 
Xetec for additional details. 



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AW USERS GUIDE TO 3-D 



veniently inserts messages indicating new sequences. 
Edit these experiments to start your working scripts. 

Also, save your old scripts! You will be surprised 
at how valuable they can be later on. Because you 
can use PageRender's Read command to import other 
scripts to your current script, building libraries of 
useful "subroutines" out of previously used scripts 
can pay handsomely. They can provide a solid foun- 
dation for future work and save you the considerable 
time and effort you would spend starting from scratch 
each time you begin a new project. 

While you're at it, if you are creating animations, 
remember also to save the individual frames when- 
ever possible. If you need to revise your work at a 
later date, it is a lot easier to make changes to single 
frames than to redo whole sequences. Even if you 
have to make wholesale changes throughout, it is still 
faster to remake the entire animation from the ex- 
isting frames than it is to regenerate it from scratch. 

In terms of rendering, be aware that new objects 
in PageRender are not created at the "origin," or 
imaginary center(0,O,0), so rotate the viewing position 
to align with one of the three axes when you create 
such objects. Also, create shape "templates" using 



Manufacturers' Addresses 




Active Circuits 


M.A.S.T. 




1985 Highway 34, Suite A4 


1395 Greg St. #106 




Wall, NJ 07719 


Sparks, NV 89431 




201/974-1616 


702/359-0444 




ASDG 


Microlllusions 




925 Stewart St. 


1 7408 Chatsworth St. 




Madison, WI 53713 


Granada Hills, CA 91344 




608/273-6585 


818/360-1464 




BCD Associates 


Mindware Internationa) 




7510 N. Broadway, Suite 205 


1 10 Dunlop St. W., Box 22158 




Oklahoma Citv, OK 73116 


Barrie, Ont. 




405/843-4574 ' 


Canada I.4M 5R3 
705/737-5998 




Black Belt Systems 






398 Johnson Rd. 


NewTek 




Glasgow, MT .59230 


215 S.E. 8th St. 




406/367-5509 


Topeka, KS 66603 
913/354-1146 




Byte by Byte 
Arboretum Plaza II 9442 


800/843-8934 




Capitol of Texas Hwy. N, Suite 150 


Panasonic 




Austin, TX 78759 


I Panasonic Way 




512/343-4357 


Secaucus, N'J 07094 
800/553-7222 




Hash Enterprises 

2800 E. Evergreen Blvd. 
Vancouver, WA 98661 


Progressive Peripherals 

464 Kalamatli St. 




206/573-9427 


Denver, CO 80204 
303/825-4144 




Impulse 

6870 Shingle Creek Pkwy. #112 


Truevision Inc. 




Minneapolis, MN 55430 


7351 Shadeland Station. Suite 


100 


612/566-0221 


Indianapolis, IN 46256 
800/853-8783 





external paint programs to help with hard-to-draw 
objects, and center these templates on the screen to 
align them with PageRender3D's vertical axis. Move 
newly created objects to the origin and position them 
on it. Then save them as Work Objects before you 
do anything else to them. It is easier to delete them 
than to re-create them. Make sure you use the Binary 
setting here; it reduces file size about 40 percent. 

Finally, be economical with regard to object size 
and complexity. The more facets an object has, the 
more time is consumed in moving and drawing it, 
and the more memory is required to hold it. If you 
are involved with more intricate rendering, remem- 
ber thai moving and redrawing a single complex 
object is faster and expends a lot less memory than 
reworking a group of them. In addition, when you 
are creating animations, always substitute simple ob- 
jects for complex ones in motion tests, and try to 
choose those that show the motion most clearly. 

PageRenderSD is a very powerful, complete three- 
dimensional graphics operating system. Learn to 
w r ork with it and you'll agree with me that it can 
produce some very impressive results. 

— Phil Fitzpatrick ■ 

Kelly Day is Computer Animation Director for Walt 
Disney Television. He has led the crusade to introduce the 
Amiga to the company. 

Phil FtizPatrick teaches art— including Amiga graph- 
ics— at Lamar University in Beaumont, Texas. His back- 
ground is in commercial design and advertising. 

John Feust has been writing about virtually every aspect 
of the Amiga since the machine's inception. He is president 
of Syndesis Corporation. 

Louis Markoya uses his Amiga to do freelance graphics 
work for corporations. He is the 1989 winner of the 
AmiEXPO Art Conference's 3-D competition. 

Greg Roslami is a computer consultant who uses the 
Amiga to produce 2-D and 3-D computer graphics for the 
video and film industries. He has used all 3-D programs 
available for the Amiga. 

Bradley Srhenck is a freelance graphics artist who has 
won the Badge Killer Demo Contest twice in a row. His 
1989 winning entry was created using Turbo Silver. 

Joel Tessler is a video and animation guru and a staunch 
Amiga enthusiast. Joel introduced the machine to Joe Robbie 
Stadium — home oj the Miami Dolphins — where be uses an 
A2000 to operate the scoreboard animation system. 

Mitch Wells mm a video-production, sound-recording, 
and desktop-publishing service. The Amiga is his primary 
tool j or 2-D and 3-D video and publications work. 



38 March 1991 



AH photographs are of 
aitvai DCTV screens. 






The Future Is Here 



A Paint, digitize and display full color NTSC video graphics on any Amiga. 

A Capture a video frame in 10 seconds from any color video camera. (Also 
works with still video cameras, video disk and still frame capable VCR' s.) 

▲ Display and capture full color 24 bit high resolution images, 

b. Convert DCTV' M images to or from aby IFF 
display format (including HAM and 24 bit). 

4. Paint, digitize and conversion software 
are all included. 

▲ Works with all popular 3D programs. 

▲ Animate in full NTSC color. 

$495 

• Mm. I Meg. required 



DCTV "{Digital Composite Television) is a revolutionary new video display and digitizing system for 
the Amiga, Using the Amiga's chip memory as its frame buffer memory, DCTV"creates a full color NTSC display 
with all the color and resolution ol television. Sophisticated true color video paint, digitizing and image processing 
software are all combined into one easy to use package included with DCTV ." DCTV "also works with all popular 
3D programs to create full color animations that can be played back in real time. 



DIGITAL 



A T I O H $ 

2865 Sunrise Boulevard Suite 103 Rancho Cordova CA 95742 Telephone 916/344-4825 FAX 916/635-0475 

©1 990 Digital Creations. Amiga is a registered trademark of Commodore Business Machines. Patents applied far. Circle 29 on Reader s 



Circle 29 on Reader Service card. 



The 
"Ami 500" 



A THREE-PART GUIDE TO UPGRADING YOUR A500 

Part 2: Putting It in 
Hard Drive 



If you want a super fast start and a full 

reserve of memory and storage power, add a 

hard drive during your second pit stop here in Part 2. 

By John Wolfskill and Tim Walsh 



In Part 1 of this series, we looked at RAM 
expansion, which is the natural first step in 
any upgrade plan. With more RAM under its 
hood, your A500 can run larger programs, 
you can build sophisticated animations, and 
you can be generally more productive. But even 
though your fledgling road machine seems a bit easier 
to handle going into the turns, you may find that it 
still bogs down on the backstretch. Perhaps the long 
wait between (lipping the power switch and the ap- 
pearance of Workbench doesn't fit your new lifestyle, 
or the "floppy disk shuffle" isn't your dance step 
anymore. What can you do? The answer may be a 
hard-disk drive. 

In Pan 2, we'll take a hands-on look at four turnkey 
hard-drive systems that allow you to add 20-50 mega- 
bytes of fast data and program storage. And if you 
haven't taken the plunge for a RAM upgrade to your 
system, don't worry. Three of the four drives have 
options allowing you to add up to 8MB of fast RAM, 
and von can add up to 2MB with the fourth. 

Using our Amiga 500 Professional as the test bed, 
we prodded and probed and finally rated the drives 
according to performance, ease of installation, and 



quality of documentation. We also assigned an overall 
grade that takes into account the price you pay for 
them. Of course, no roundup of hard-disk drives 
would be complete without a performance compar- 
ison, so we subjected the drives to a battery of bench- 
marks designed to test their mettle in a variety of 
computing situations. (For the lowdown on perform- 
ance, refer to the sidebar "See How They Run.") For 
good measure, we also conducted a few r "real-world" 
tests to develop a personal feel for how well each 
drive performs in daily use. 

First Things First 

Before you begin filling your mass-storage tank, it's a 
good idea to make sure your particular Amiga's hard- 
ware will work efficiently with your new drive. Perhaps 
the single most important item to consider is your 
A500's Kickstart ROM chip. If yours is an older ma- 
chine, it probably has a version 1.2 (or earlier) ROM 
on board. To avoid disappointment, you should re- 
place this chip with a later version before you purchase 
your new drive. New Amiga 500s are shipped with the 
latest incarnation (1.3) of Commodore's Kickstart 
ROM, which, among other enhancements, provides i 



40 March 1991 



ILLUSTRATED BY ROBERT MORRISSEY 



T II K A M 1 5 - I* A R T 



autoboot support for hard drives. 

How do von tell which version of the chip is in- 
stalled in your A500? Simply remove the disk from 
your floppy drive and turn on your system. If your 
start-up screen asks you to insert the Workbench 1.2 
disk, you have a Kickstart 1.2 ROM on board. Or, if 
the system asks for Workbench 1.3, you have the 
latest version. If you need to upgrade, it's easiest to 
have your local Amiga dealer install the 1.3 Kickstart 
ROM. Besides autoboot support for hard drives, the 
chip provides other features that will add value to 
your system. The cost to upgrade at most Amiga 
dealers is about S60. 



want to deal with a complex hard-drive installation 
or wrestle with poorly written documentation. 

Supra SOOXP 

Base Price: $895 with 2MB RAM 

Options: RAM adapter card, 5279.95; external power supply, 

$49.95 
Autoboot: Yes 
Warranty: One year 
Performance: Excellent 
Ease of installation: Excellent 
Documentation: Excellent 
Overall: Excellent 



-•Svf^^^A 



Supra SOOXP 



Good performance and ease of installation are strong 
points of the Supra 500XP. The 40MB drive, which 
couples to your A500 through the system-bus con- 
nector, comes with built-in SCSI circuitry, sockets for 
up to 8MB of fast RAM, and a pass-through system- 
bus connection. A bank of DIP (Dual Inline Package) 
switches mounted on the right side of the case allows 
you to easily change the SCSI device number and to 
disable the drive and its autoboot features. 

Inside the sturdy metal case is a Conner Periph- 
erals' Model CP3040 37,-inch hard drive mounted 
above a circuit board with 16 RAM sockets that pro- 
vide memory expansion up to 2MB, using standard 
256KX4 bit DIP DRAM chips. To expand the 
SOOXP's on-board RAM beyond 2MB, you need to 
purchase the optional ZIP RAM adapter, a card that 
plugs into the memory section of the drive's circuit 
card. The adapter allows you to install up to 16 
(IMBX4 bit) ZIP-packaged RAM chips to provide 
the maximum 8MB of RAM. You should know that 
ZIP RAM is generally more expensive and harder to 
find than standard DRAM chips. Also, if you plan to 
expand the 500XP's RAM beyond 2MB, you'll need 
to get Supra's optional external power supply. 

The 500XP was a cinch to install, and it worked 
reliably in daily use. During the initial tests, we had 
the test machine up and running in less than five 
minutes, thanks to Supra's excellent hardware and 
software manuals. We recommend the 500XP for any 
computing purpose, especially for those who don't 




GVP Impact Series tl A500 + 

If you want the fastest hard drive available for your 
A500 system, look no further than GVP's Impact 
Series II A500 + . Its sleek, contoured case is a pleas- 
ing aesthetic match for the A500. When the two units 
are mated together, the drive enclosure blends into 
the system instead of appearing as a bold after- 
thought. Looks aren't everything, however. Inside is 
a 37,-inch. 49MB Quantum Prodrive (Model LPS), 
mounted astern of GVP's SCSI device circuitry. Also 
included are four empty SIMM (Single Inline Mem- 
ory Module) sockets, each one of which allows you 
to add 2MB of fast RAM. 

Installing the 8MB RAM upgrade kit took longer 
than necessary because of a few confusing instructions 
in GVP's manual. It still took only a few moments, 
however, to open the drive case and install the SIMM 
sockets that boost the A500 + 's RAM to its maximum 
capacity in one fell swoop. If you don't need that 
much memory, you can upgrade the RAM in 2MB 
increments. 

The drive comes with its own external power pack 
that serves both the drive and the RAM chips. On the 
front panel is a slide switch that allows you to turn off 
the drive's autoboot feature when you play games that 
require the A500 to start from a floppv disk. To install 
the drive, you remove the CPU-slot door, attach the 
drive to the system-bus connector, and then turn on 
the drive's power supply and your Amiga. 

GVP provides an excellent utility package, called 
LAAASTPREP, that not only provides automatic prep- 
aration of the hard disk for novices, but also allows 
veteran users to set up the drive's data partitions 
according to their own specifications. Together, GVP's 
proprietary, 50-pin SCSI device controller and Quan- 
tum's LPS hard drive add up to incredible perform- 
ance. The Impact Series II walks away from every 
other A500 hard drive we've ever tested. In more 
earthly, workaday tests, the GVP system required only * 



42 March 1991 



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THE AMI 500-PART 2 



16 seconds to launch the A500 from a cold start to 
full Workbench operation. 



GVP Impact Series II A500 + 

Base Price: S799 

Options: RAM upgrade kit, $269 

Autoboot: Yes 

Warranty: One year 

Performance: Superior 

Ease of Installation: Excellent 

Documentation: Good 

Overall: Superior 









Xetec FastTrak 

The Xetec FastTrak system proves there's more than 
one way to attach a hard drive to an A500. This high- 
qualitv hard-drive system comes in two pieces: a SCSI 
host adapter module that connects to the CPU ex- 
pansion slot, and an enclosure that houses a 3 '/-..-inch, 
52MB Quantum (Model LPS) hard drive. 

Inside the drive enclosure, there is also a 40-watt 
power supply with built-in cooling fan. A 25-pin cable 
provides the connection between the host adapter 
and the drive enclosure. Besides the SCSI circuitry, 
Xetec includes a pass-through connection for the 
system bus and proprietary DMA (Direct Memory 
Access) circuitry within the host adapter module to 
boost performance during disk-to-memory transfers. 



This hardware design allowed the FastTrak system 
to post a respectable overall performance rating in 
our benchmark tests. The SCSI adapter enclosure 
also includes an extension of the A500 bus, providing 
a place to plug in Xelec's optional memory-expansion 
board, which contains sockets for up to 8MB of fast 
RAM expansion. 

At first glance, the two-piece system looks bulky. 
We soon found, however, thai it lakes up about the 
same amount of desktop space as a standard A500 
hard drive. The sturdy design of the drive enclosure 
allows you to place it below your monitor, thus saving 
precious desktop real estate. We were impressed by 
the quality and workmanship of'lhe components that 
make up the FastTrak system. Setup required only 
a few minutes, thanks to good documentation. If 
you're seeking a hard drive that will hold up for the 
long haul, the FastTrak system is worth a second look 
before you decide. 

Xetec FastTrak 

Base Price: S650 

Options: Ram Expansion card, $75 

Autoboot: Yes 

Warranty: One year 

Performance: Excellent 

Ease of Installation: Excellent 

Documentation: Excellent 

Overall: Excellent 

Continued on p. 50. 



See How They Run 



IN OUR QUEST for realistic perform- 
ance figures to guide the average A500 
owner in choosing a hard-disk drive, 
we thoroughly tested the four drives 
described in this article. We obtained 
most of the information in ihe accom- 
panying charts through using Michael 
Sinz's DiskSpeed 3. 1 , the de facto stand- 
ard that virtually every hard-disk man- 
ufacturer employs to substantiate its 
drive's performance. 

We performed the first set of three 
tests (see Figures 1, 2, and 3) on each 
hard disk, with Workbench 1.3 and its 
assorted files installed. We activated 
three options to simulate a real-world 
multitasking environment. First, we set 
test intensity to "High," to activate mul- 
tipliers. Second, we activated Central 
Processing Unit (CPU) stress to repet- 
itively copy strings during disk activity, 



keeping the ASQO's 68000 chip busy. 
Finally, as if that were not burden 
enough, we set the Direct Memory Ac- 
cess (DMA) contention option to the 
"On" position. 

As its name implies, DMA contention 
contends with the data bus in contin- 
ually generating a list of instructions for 
creating Chip/DMA cycles to simulate 
video overscan. This means that while 
the hard drive is copying, reading, writ- 
ing and generally abusing loads of data, 
the computer is sharing the same space 
on the bus to perform other functions, 
purely for effect. 

The combination of these three test 
options simulate the way most Amiga 
computerists use applications software 
on their Amigas: e.g., simultaneously 
running a paint program, a telecom- 
munications package, and a word pro- 



cessor, while a 3-D object renders 
somewhere in the background. Finally, 
we performed the tests again with CPU 
stress and DMA contention turned off, 
and the test intensity set at "High." 

For simplicity, all the graphs reflect 
only the data gathered using a buffer 
size of 256 kilobytes. The first graph 
shows the number of bytes created, the 
second indicates the number of bytes 
written, and the third the number of 
bytes read— all in the span of one sec- 
ond. The graphs contrast performance 
with DMA contention and CPU stress 
both on and off. 

Figures 4-7 show the number of files 
that each hard-disk drive was able to 
create, open and close, scan, and delete, 
respectively, in one second, with and 
without DMA contention and CPU 
Continued on p. 50. 



44 March 1991 



\, 



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AMIGA 2000 VERSIO 

$119.99 

SHIPPING ft HANDLING $4.00 

NOW YOU CAN FREEZE MOST ANY 

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THE PRESS OF A BUTTON! 

YES. AMIGA ACTION REPLAY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND WOR 
NAPSHOT OF THE WHOLE P 



BUT THAT'S NOT_ 



.SAVE THE EftTIRE PROGRAM IN MEMORY 



saves diroclly la di*k is Amiga Dos ■ reloads independently at the cartridge - even 
transfer to turd drive! Works with up to 2 Megs ol Ram - even 1 Mag Chip Mam 
(Fatter Agnui}. 

I UNIQUE INFINITE LIFE/TRAINER MODE* NOW MORE 
POWERFUL 

Allows you to generate mora and even infinite lives, fuel, ammo, etc* Perfect as a 
trainer mode to get you past that impossible" level. Very easy to use. 
IMPROVED SPRITE EDITOR 

The full Sprite Editor allows you to view/modify the whole sprite aet Including any 
-attached" sprite* RANGE OF IMPROVED FEATURES. 

9 VIRUS DETECTION 

Comprehensive virus detection and removal features to protect your softwi 
Investment. Works with all presently known viruses. 

SAVE PICTURES AND MUSIC TO DISK 

Pictures and sound samples can be saved to disk. Files are saved directly IFF 
format suitable for use with all the major graphic and music packages. Samples a 
displayed as screen waveform. 

SLOW MOTION MODE * 

New you can slow down the action to your own pace. Easily adjustable from full 
•speed to 20% speed. Ideal to help you through the tricky parts! 

AESTART THE PROGRAM 

Simply press a key and the program will continue where you left off. 

FULL STATUS REPORTING 



1 FURTHER BY PROVIDING AN UNBELIEVABLE RANGE OS TOOLS FOR BOTH THE 
AND PROGRAMMER ALIKE 

commands le edit the picture pmjs unig, ue onscreen status "overlay'' shows all the 
lion you could ever need to work on screens. No other product comes close 

ng such dynamic screen handling of frozen progr 

Mem MUSIC SOUND TRACKER 



With Sound Tracker yr 
* and save them to disk. 



«-,., ol pzpgrams!! 

AUTOFIRE MANAGER 

From the Action Replr 

100%. Just imagine continuous fire power? Joystick 1 and 2 are set separately lor 

that extra advantage! 

DISKCODER 

With the new "Diskcoder" option you can now 'tag' your disks with a unique code 
that will prevent the disk from being loaded by anyone else. Tagged" disks wiJI ■ — *■■ 
reload when you enter the code, Very useful for security. 
PREFERENCES 

Action Replay II now has screen colour preferences with menu setup, r 
your screens to suit your taste. Very simple to use. 

DISK MONITOR 

Invaluable disk monitor ^displays disk information In easy to understand format. 
Full modify/save options. 

DOS COMMANDS 

Now you have a /.lection ol DOS commands available al .11 lime. . DIR, FORMAT, 
COPY, DEVICE, .le. 

DISK COPY 



i-ull 3IAIU9 ncrUHlinia Disk Copy at lha press ol a button . (aster than Do. Copy. No naad to load 

At tha press of a koy now you can view the Machine Statu*, including Fast Ram, Chip Workbanch - available at all times. 
~ mDisk, Drive Status, etc. BOOT SELECTOR 

POWERFUL PICTURE EDITOR EMh , r Dro or OF1 can h. selected as f -..-..■ 

iw you can manipulate and search for screens throughout memory. Over SO disks. Very useful to be able to boot 1* 

PLUS AN EVEN MORE POWERFUL MACHINE CODE FREEZER/MONITOR 



e when working with Amiga Dos 
ternal drive. 



Full MGBO00 Assembler ■Disassembler Full Screen Editor Load/Save block WrtTa string lo memory 

....^address Show HAM as- taxi Show frown picture flay resident sample Show and edit all CPU registers and Hags Calculator Help Comma' 
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THE AMI 500-PART 2 




76M40"£I£ 5 




160319 

1 



229906 

llJ 



CBM GVP Supra Xetec 



CBM GVP Supra Xetec 



■ With DMA Contention & CPU Stress 
□ Without DMA Contention & CPU Stress 



| With DMA Contention & CPU Stress 
□ Without DMA Contention & CPU Stress 



Figure 1. Bytes created per second. 



Figure 3. Bytes read per second. 



800000 
700000 
600000 
500000 
400000 -I 
300000 
200000 
100000- 




122560 '89725 




729444 730685 



5-E526 

l 



204522 

ill 



CBM 



GVP Supra Xetec 




CBM 



GVP Supra Xetec 



| With DMA Contention & CPU Stress 
□ Without DMA Contention & CPU Stress 



Figure 2. Bytes written per second. 



46 March 1991 



■ With DMA Contention & CPU Stress 
□ Without DMA Contention & CPU Stress 




Figure 4. Files created per second. 







EE NEW PRODUCTS FROM ICD 



Flicker Free Video " 

With Flicker Free Video (FFV) and a standard VGA or multi-frequency monitor, any Amiga" 500, 1000, or 2000 
computer can produce a high quality display, free of interlace flicker and visible scan lines. Installation requires no 
soldering or advanced technical knowledge and frees the video slot in Amiga 2000 computers for other uses. FFV is 
compatible with all software, works in low and high resolutions interlaced or not, and has no genlock conflicts. FFV 
uses a multi-layer circuit board and surface-mounted components, packing a lot of power into a very small space. 
Both PAL and NTSC are automatically recognized and fully supported. Full overscan is supported, not just a 
limited overscan. Three megabits of random access memory are used to ensure compatibility with overscan screens 
as large as the Amiga can produce. 



AdSpeed™ 

ICD expands its line of innovative enhancement products for the Amiga with the introduction of 
AdSpeed, a full featured 14.3 MHz 68000 accelerator for all 68000-based Amiga computers, AdSpeed 
differs from other accelerators by using an intelligent 16K static RAM cache to allow zero wait state 
execution of many operations at twice the regular speed. All programs will show improvement. 
AdSpeed will make your Amiga run faster than any 68000 or 68020 accelerator without on-board 
RAM. AdSpeed works with all 68000 based Amiga computers, including the 500, 1000, and 2000. In- 
stallation is simple and requires no soldering. AdSpeed has a software selectable true 7.16 MHz 68000 mode for 
100% compatibility — your computer will run as if the stock CPU was installed. 32K of high speed static RAM 
is used for 16K of data/instruction cache and 16K of cache tag memory. A full read and write-through cache 
provides maximum speed. 




AdSCSI " 2080 

The fastest, most versatile SCSI host adapter (hard drive interface) available for 

the Amiga 2000 now comes in a new configuration. AdSCSI 2080 is not DMA, 

but its clean design and advanced caching driver provide greater throughput than 

any available DMA interface. All the features you want are included at no 

additional charge: autoboot from Fast File System partitions. Commodore* 

SCSIDirect and Rigid Disk Block conformance for no mountlist editing and 

compatibility with third party SCSI devices, and the most advanced removable 

media support available, including automatic DiskChange and no partitioning 

restrictions. AdSCSI 2080 also includes sockets for adding two, four, six, or eight megabytes of 

RAM using 1 megabyte SIMMs. If expansion slots are in high demand, then this card could be your 

answer. 



Flicker Free Video, AdSpeed, and AdSCSI 2080 join ICD's existing and growing line of power peripherals and 
enhancements for Amiga computers. Our experience and expertise allow us to give you the products and support you 
deserve. From beginning to end, every possible aspect of product development and production is handled in-house. We 
design all the hardware, lay out all the circuit boards, and write all the software. We assemble and test our products in 
our own facility, providing us with an unmatched level of control over the finished product. It is never out of our hands. 
These are more examples of the advantages you get from ICD. The best product. At the best price. With the best support. 
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1 220 Rock Street 
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(815) 968-2228 Information 

(800) 373-7700 Orders only 

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Flicker Free Video, FFV, AdSpeed and AdSCSI are trademarks of ICO, Inc, Commodore is a registered trademark of Commodore Electronics Limited. Amiga is □ registered 
trademark of Com mod ore- Am igo, Inc. 

Circle 234 on Reader Service card. 



T II K AMI 500-PART 2 



30- 
25- 
20- 

15- 
10- 

0- 


19 
12 

1 


25 
20 

1 


21 
6 

II 


14 

1 


22 




CBM GVP Supra Xetec 



CBM GVP Supra Xetec 



I With DMA Contention & CPU Stress 
□ Without DMA Contention & CPU Stress 



| With DMA Contention & CPU Stress 
□ Without DMA Contention & CPU Stress 



Figure 5. Files opened/closed per second. 



Figure 7. Files deleted per second. 




250 



200- 



150 



100 



50 



186 

1 


201 

131 

1 


197 

128 

1^ 



CBM GVP 



Supra Xetec 



C3M 



GVP 



Supra Xetec 



| With DMA Contention & CPU Stress 
□ Without DMA Contention & CPU Stress 



Figure G. Files scanned per second. 



| With DMA Contention & CPU Stress 
□ Without DMA Contention & CPU Stress 



48 March 1991 




Figure 8. Number of times per second that the drive's head can seek out 
and read a specified file. 



Here's a sampling from 

VOLUME 2, 
ISSUE 3: 



l 







■ MatheMagic. This four-part 
program lets you find the day of the 
week for any date in this century; 
enter statistical data to define the 
mean, standard deviation, skew 
and kurtosis; set a polynomial to a 
set of XY data; and solve a set of 
linear algebraic equations. 

• DPPretzel. A creative animation 
using DPaint. 

■ Random Pointer. Added to your 
Startup Sequence, will load a 
pointer and Workbench colors from 
your disk file. 




• Painter List Maker. Lets you create 
your own points or import pointers 
from other programs and saves 
them in a file for later use. 

• Dyno-Wars. An imaginative Check 
Board-like game. 

• Wlierels. A valuable utility that lets 
you find misplaced files on your 
drive. 

• Mr. Monster. A Mr. Potato Head 
type of game. 

• Special Sound Effects. 

• 3-D Objects. 

• More . . . Don't miss out on this 
great issue! Order Now! 



TOOL 
CHEST, 

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same professional editors 

who publish Amiga World. 

Whatever your skill level 

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how Tool Chest can help make breakthrough 

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em '^dfo r l r ftade ^o u< 



'are 






G ^C7 Ba <* 




^Zvery dual-disk issue of Tool Chest is loaded with a 
variety of entertaining games, elaborate animation, 
exquisite 3D, useful utilities, original clip art, 
and wild sound effects to help you maximize 
the value of your Amiga computer. 'mply r*^ ! 

■"" rom graphics to animation, . ' 

from programming to productivity, ~~ ve $30.00 and 

you can do it faster and __- '" ^ I 1 « antt ° special subscribe 

easier with the Tool I H YES' «*Jg S3* isSU6S) 

Chest. If you want the a L- 1 ■ Ent er my ° n e J| 95 

work you are producing^ ^0^01^^' d Tool Chest 

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I 
I 
I 
I 
-J 



T II E AMI 5 - P A R T 2 



From p. 44. 

stress. The graph in Figure 8 shows the 
seek/read times, that is, the number of 
times per second that a given file is 
sought and read— again, with and with- 
out DMA and CPU factors activated. 

Finally, Figure 9 is a graph of the 
results of two tests: "load Workbench 
from hard disk" and "build a new in- 
dex." The first is a simple, but effective 
comparison of the number of seconds 



taken by each drive to load Workbench 
from a cold start. The timing begins 
when the power is switched on and ends 
when the startup-sequence finishes the 
autoboot process. Because of differ- 
ences in the startup-sequences supplied 
by the manufacturers, the same generic 
Workbench 1.3 startup-sequence was 
copied to each Workbench-equipped 
drive for this test. 



The second is a typical real-world 
test of building a new index on one field 
within a large file, using Precision Soft- 
ware's Superbase version 3.01. For test 
purposes, Superbase and AmigaWorld's 
company name and address file (con- 
sisting of 568 records with 15 fields and 
containing 145,664 bytes of data) were 
copied onto each hard disk. D 

—Tim Walsh 



50- 




te.2 










40- 


34.1 








3S.9 




39.4 
34.9 | 






33 




30- 
















27.5 






20- 


1 




15.9 














10- 


1 




1 






l 




1 






C6M GVP Supra Xetec 






| Time Required to Load Workbench 








] Time to Build One New Index 







Figure 9. Graphs of two tests: The number of seconds taken (1) to load 
the Workbench from a cold start and (2) to build a new Index. 



Manufacturers' Addresses 



Commodore Business 

Machines 
1200 Wilson Drive 
West Chester, PA 19380 
215/431-9100 

GVP 

600 Clark Ave. 

King of Prussia, PA 19406 

215/337-8770 



50 March 1991 



Supra Corp. 

1133 Commercial 

Way, S.E. 
.Albany, OR 97321-9944 
503/967-9081 

Xetec 

2804 Arnold Rd. 
Salina, KS 67401 
913/827-0685 



From j). 44, 

Commodore A590 

Good documentation comes with the A590 hard 
drive, but in some other respects— small storage ca- 
pacity and low system performance, for example— it 
verges on the mediocre. The 20MB drive connects 
to the A500 via the system-bus connector. Its features 
include a built-in SCSI interface, special DMA trans- 
fer circuitry to speed up disk-to-memory transfers, 
sockets for up to 2MB of fast RAM, and a pass- 
through connection that allows you to daisy-chain 
other SCSI devices to the system. 

Like the GVP Series 1 1 drive, the A590's case closely 
matches the design of the A500, but its appearance 
isn't as sleek and low-slung as the GVP design. Inside 
is a 20MB drive mounted above a small circuit board 
that provides up to 2MB of fast RAM (you can add 
RAM in 512K increments). Unlike other hard drives 
that provide add-on RAM, the A590's upgrade pro- 
cess is more time-consuming because the empty RAM 
sockets are mounted beneath the drive. Conse- 
quently, you must remove the drive from its mount- 
ings to install the new chips. 

The A590 is a workhorse. We found that it func- 
tioned reliably and without problems during several 
months of moderate daily use. Commodore provides 
excellent documentation that covers anything you 
need to know about the system, from setup to trou- 
bleshooting, and more. Unfortunately, the A590 
checked in second from the bottom of the pack in 
overall svstem performance. This, coupled with its 
small storage capacity (20MB) and moderately high 
price, would suggest that you look at alternative drives 
before including the A590 in your upgrade plans. 



Commodore A590 

Base Price: S629 

Options: 2MB RAM upgi 

Autoboot: Yes 

Warranty: One year 

Performance; Fair 

Ease of Installation: Excellent 

Documentation: Excellent 

Overall: Good ■ 



liable 




\ 



Custom Starts 





HEN THE ALARM clock sounds, you drag yourself 
out of bed and launch into your daily routine— a 
procedure you've probably honed to maximum ef- 
ficiency over the years. You drop to the floor for a 
push-up or two and then hit the shower while an 
English muffin browns in the toaster and your auto- 
time coffee maker kicks into gear. 

Your Amiga starts off on its own "morning" routine 
when you flip its power switch. This process involves 
executing a sequence of files on its system disk: 
Mountlist from the devs directory, followed by 
Startup-Sequence, StartupII, Shell-Startup, and CLI- 
Startup in the S directory. By modifying these files, 



Get your computer off to a fast 

and efficient start by 
customizing your start-up files. 

you can tailor your Amiga's environment to ease your 
daily work and save yourself some effort. 

I will use parts of my own start-up files as samples 
to show you how you can customize yours. I'll tell 
you why I have included the things that it comprises 
and how the various parts work together. I will also 
give you some suggestions on how to modify your 
system's startup to your own particular needs. These 
tips can help, whether you use AmigaDOS 1.3 or 2.0. 

Because customizing your chain of start-up files 
involves issuing commands, you need to have an 
understanding of your system's Command Line In- 
terface in order to accomplish the task. For some 
background information on working with the CLI, 
refer to the two-part info.phile series on scripting in 
the Nov. '89 (p. 78) and Dec. '89 (p. 96) issues. 

Sermon on the Mountlist 

Your system's Mountlist does not load logical devices 
itself, but describes them to AmigaDOS so that it can 
load them (usually from the Startup-Sequence) via 
the MOUNT command. The hard-disk FastFile- 
System, the NEWCON: handler, with its command- 
history support, and the RAD: Recoverable RAM Disk 
are examples of logical devices (as opposed to physical 
devices, such as hard and floppy drives) that you may- 
want to put in your Mountlist. I recommend you 
include an entry for RAD: there. 

Once the system is loaded, the first script AmigaDOS 
runs is the Startup-Sequence. This should be short, 
issuing just the commands necessary to mount RAD: 
and NEWCON:, to initialize your PATH and the Shell 
or the CLI, and to load the Workbench. After loading 



By David T. McClellan 



ILLUSTRATED BY ELVVOOD SMITH 



AmigaWorld 51 



NEWCON: and the resident Shell-Seg (for the Shell), 
my Startup-Sequence script executes the StartupII 
script (where I do most of my customization) and 
pauses until StartupII either finishes or fails: 

FAILAT 11 ; Quit II StartupII falls 

RUN EXECUTE >NIL: S:Startupll ; Do StartupII 

WAIT >NIL: 5 mlns ; Pause til it completes 

The first thing my 1.3 AmigaDOS StartupII does is 
place the commands I use most frequently— LIST, 
CD, DELETE, COPY, and DIR— into memory via 
the RESIDENT command. Memory-resident com- 
mands execute quickly because .AmigaDOS does not 
have to load them from the disk every time it needs 
to access them. 

My StartupII also temporarily places the MOUNT 
and ASSIGN commands in memory. You cannot 
make a command memory-resident unless it is 
"pure." (Use the LIST command to examine the file's 
attributes; if the set of flags following the file name 
and size includes the letter p, the command is pure.) 
AmigaDOS 2.0 automatically makes a number of 
commands resident. These so-called internal com- 
mands include ASK, ALIAS, CD, ECHO, IF-ELSE- 
ENDIF, RESIDENT, and others. Whichever version 
of .AmigaDOS you use, you can benefit from placing 
into memory the pure commands that you use most 
frequently. If you can afford the memory to do this 
(each command requires slightly more memory space 
than its file size indicates), you will notice the resulting 
time difference — especially when running CLI or 
Shell scripts. 

Next, StartupII creates a couple of directories in 
the RAD: recoverable RAM disk: 

Step 1: IF NOT EXISTS RAD:C 
MAKEDIR RAO:C 
COPY C:EMACS RAD:C 
COPY SYS:Utllltles/CMO RAD:C 

ENDIF 

Step 2: ASSIGN C: RAD:C 

PATH SYS:C SYS:UHIIHes ADD 

Step 3: IF NOT EXISTS RAD:S 
MAKEDIR RAD:S 
COPY S:lnlt#? RAD:S 

ENDIF 

ASSIGN S: RAD:S 

Step 1 checks to see if a directory named C exists on 
RAD:. If no such directory exists, the code proceeds 
to create it. It then copies commands that are not 
pure— such as MicroEMACS (my editor of choice), 
CMD (printer redirection), and various utilities— to 
the C directory. Such commands, because they are 
not pure, cannot be resident. Since I use them so 
frequently, however, and have sufficient memory, it 
is worthwhile to me to load them. If you, too, have 



plenty of memory but no hard disk, loading fre- 
quently used files keeps you from having to swap 
floppies to find them. 

The RAD: disk is a real time saver. To determine 
its size, edit the RAD: entry in your Mountlist; its size 
is specified using the BlocksPerTrack, Surfaces, 
LowCyl, and HighCyl entries. Increase or decrease 
HighCyl until your RAD: disk is just a little larger 
than necessary to accommodate your commands and 
scripts (any additional space is wasted.) 

The IF NOT EXISTS RAD:C statement lets your 
system skip the directory-creation and copying sk-ps 
if R\D:C already exists from a previous bootup that 
day. RAD: files typically survive a soft reboot, so 
including this code means that StartupII will usually 
have to copy files to RAD:C only once a day. 

Step 2 assigns C: to RAD:C. The C: logical device 
is one of the standard places AmigaDOS checks for 
commands and is always on your command search 
path. This ASSIGN command guarantees that your 
system will automatically check RAD:C for com- 
mands. The PATH command adds the SYS:C and 
Utilities directories to the command search path; if 
you have other disk directories of commands you 
want to search, tack them to a PATH command here. 

Step 3 does the same thing for RAD:S that Step 1 
does for RAD:C. It checks for the existence of an S 
directory, creates it if one does not exist, copies files 
to it, and assigns to it the name S.\ The S: logical 
device is where the AmigaDOS EXECUTE command 
looks for command scripts, and where a number of 
commands such as MicroEMACS look for their own 
startups. By copying these startups and scripts to 
RAD:S, you speed up the initialization times of the 
utilities. You can also keep other scripts in S: for quick 
access. 

After C: and S: are ready, StartupII assigns a few 
other logical devices: 



Step t: MAKEDIR RAM:T 
ASSIGN T: RAM:T 
MAKEDIR RAM:C!ipBoards 
ASSIGN CUPS: RAM:CllpBoards 

Step 5: MAKEDIR RAM:Env 

ASSIGN ENV: RAM:Env 
SETENV Editor RAD:C/EMACS 

Step 6: ASK "Want to setup the C compiler?' 
IF WARN 
ASSIGN INCLUDE: SASC:CompactH 



PATH SASC:Bln ADD 

ENDIF 

Step 7: ASK "Want to set up Modula-2?" 
IF WARN 

STACK 60000 

ELSE *■ 




52 March 1 99 1 



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Circle 95 on Header Service card 



STACK 16384 
END IF 

Step 8: IF NOT EXISTS RAD:RexxDir 
MAKEDIR RAD:RexxDlr 
... ; copy ARexx scripts in here 
ENDIF 

ASSIGN REXX: RAD:RexxDir 

I added the T director)- (Step 4), which compilers 
use for temporary scratch space, to RAM: rather than 
to RAD: because the RAM disk automatically resizes 
itself and because I do not need it to survive a reboot. 
I did the same for CLIPS: (which is where the Clip- 
board keeps "cuts" for pasting) and ENV: (where 
environment variable strings are stored). Because the 
RAM disk grows and shrinks as space is used and 
freed, it is perfect for temporary storage. 

Step 5 puts a value— the name of a text editor— 
into the environment variable called Editor. This 
value determines which program the MORE com- 
mand will invoke if I opt to edit a file 1 am scanning. 
AmigaDOS scripts can also use environment variables 
in IF and EVAL statements, so these are good places 
to temporarily store information for easy accessibility. 

After these system-wide ASSIGN commands are in 
place, Startupll gets to the utility-specific ones. 1 use 
C and Modula-2 compilers a great deal, but not every 
day. In step 6, I made the C compiler optional so 
that I do not have to load it if I do not need it. My 
example in Step 6, SAS C (formerly Lattice C, SAS 
Institute), needs four ASSIGN commands (for the 
INCLUDE:, QUAD:, LC:, and LIB: logical devices) 
and requires that the directory containing the com- 
piler be on my search path. 

Because assigning these commands requires swap- 
ping disks on floppy-only systems, the conditional 
load statement lets me avoid unnecessary disk 
changes. The ASK statement in Step 6 prompts me 
and waits for a yes or no reply. If I enter the letter 
y, ASK returns the WARN command to the script and 
prompts IF to go ahead with the ASSIGNs. Ifl enter 
the letter n, the IF command is bypassed. This type 
of statement allows you to make conditional assign- 
ments, although you need to stay near the computer 
to enter responses while the computer starts up. 

Incidentally, you can set up your own logical de- 
vices, much as SAS C does, to save yourself routine 
typing. Let's say you have a directory of spreadsheets 
called Deptl nested two directories deep on your 
hard disk. Instead of typing 

DH0:Spreadsheets/Personnel/Dept1 

to access files in this directory from the CLI or Shell, 
set up a device using the following command: 

ASSIGN SPD1 : DH0:Spreadsheets/Personnel/Dept1 

Then you can get a list of your spreadsheets at any 
time simply by entering: 
DIR SPD1: 



Step 7 goes through a similar process for the Mod- 
ula-2 compiler. The one I use most frequently re- 
quires 60K of stack to run, so if I decide to load it, 
Startupll sets the stack size to that value; otherwise 
it uses a stack size of KiK. 

Step 8 initializes a RAD: ARexx directory. ARexx 
is much more powerful than the CLI language, and 
there are a number of third-party programs that can 
use it. I put ARexx into RAD: for speed. I could even 
invoke an ARexx script for a trickier startup at this 
point. 

After a few other .ASSIGNS and SETENVs, my 
Startupll is almost finished. At last, the following 
RESIDENT statements remove the MOUNT and AS- 
SIGN commands from memory and free up the space 
they occupied. BREAK l C then signals to the Startup- 
Sequence that Startupll is complete: 

RESIDENT MOUNT remove 
RESIDENT ASSIGN remove 
BREAK 1 C 

Commanding the Command Line 

Once your system finishes with Startupll, it moves 
on to the Shell-Startup and CLLStartup files. I prefer 
the Amiga Shell over the CLI, as the former supports 
ALIAS commands, command history, and a definable 
prompt. For that reason, I have concentrated on 
customizing my Shell-Startup file. Here are a few 
lines from it: 

PHOMPT "%S> " 

ALIAS DEL DELETE 

ALIAS RM DELETE 

ALIAS LS DIR 

ALIAS CLS ECHO "*E[0;0H*E[J ,r 

These lines set the Shell's prompt to the current 
directory (followed by ">") and establish abbrevia- 
tions for some commands. This prompt helps me 
keep track of which disk and directory I am in at any 
moment (I change directories enough to lose my 
place pretty quickly). Because I use MS-DOS and 
Unix for work, 1 assign to AmigaDOS commands 
nicknames that are similar to their MS-DOS/Unix 
counterparts. If you use VM/CMS or Unix, or just 
do not like to type, setting ALIAS commands at Shell- 
Startup can help you out. 

The Shell and various Workbench utilities also al- 
low you to do tool-specific initializations via Tooltypes 
set with the INFO Workbench menu command, and 
to use files in the S directory. You can start up and 
control others with ARexx scripts. Have fun exploring 
them and your start-up files, but be sure to keep a 
copy of an unmodified boot disk until you have every- 
thing just as you want it. ■ 

David T. McCkllan is a contributing editor to .Amiga World. 
Write in him at 104 Chevron Circle, Cary, NC27513, or cm 
tact him on GEnie at DMCCLELLAN4. t "T>J 






Msik 



54 March 1991 



WHAT TO GET WHEN 
YOU'VE OUTGROWN THE 

AMIGA 500 




BODEGA BAY. 



MODULAR EXPANSION CONSOLE 

Finally, you can take advantage of 
the assortment of A2000 cards 
available without giving up your 
A500. With the Bodega Bay you can 




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DESIGNED AND EASY TO INSTALL 




EXPANSION 

OPTIONS RIVAUNG THE A2000 

IN POWER AT A MUCH LOWER PRICE. 

expand your Amiga 500 with four 
A2000 compatible 100-pin slots. 
There are three overlapping IBM® 
XT/AT slots as well that allow you to 
use a Bridge Board. In order to run 
all those new add-ons, we've 
included an internal high wattage 
power supply. And, we've incorp- 
orated space for three internal disk 



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Orcle 4 on Reader Service card. 




£_i 



Keep on Top of What Your Amiga Can Do. . . 

Willi the /^LiiLuciVl/ccld 



larted^'^ 



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hy try to figure it oul by yourself? With 
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MISC. GRAPHICS 
AaDTWBUTW IM H 



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lis 



Mttemrm==zm 




WWHWMTUlltCOl . 



HJftlBB -|ti 

SAMPLER. EDITOR 
SOFTWARE 



PRODUCTIVITY 
SOFTWAHE 






IMfflm 






-S8 



BEBBSH SS 

-■; ; -:^;.. ;:; ■.:-:•: 

■: ; -:::T'-.:^ ;.■■ = 

Tin FOT3 *3K 

:,w:::v:-j:i:( £54 

RENDERING NEW 
GRAPHICS PROGRAMS 

S3 




Music X 




>250 Track Midi 

sequencer. 
•Built-in editor/ 

Librarian. 
♦Sophisticated 

graphic editing 

capabilities. 

NEW i DW psiicf 

sggoo 



TELECOMMUNICATIONS 
muti Ht) 

' z jtp 



H fan j 



AudioMaster II 



Videos 



The Disney 
Animation Studio 




We carry a large number of tutorial videos. Frorr 
specific programs to general graphic tapes. 
They re a great complement to your Amiga 
soiiwate. 

Call for prices 






Now you 

can have 

total control 

of classical 

animation 

features 



$9995 

The Animation Studio is the only full- 
featured animation and paint program to 
use state-of-the-art eel animation 
techniques that are characteristic of 
Disney-style animation. 




RITE 3.0 



New 

Horizon's 
new word 


I 


processor 
takes on all 
challengers 
with features 
like these: 


5 
*'*£>• 




The newest audio 
editing software 
from OxxL/AegJB. 
Powerful features 
like sequence 
looping make It a 
unique and 
versatile product. 



$5495 



' 1QC.QD0 word Spelling Checker. 

* Thesaurus w/300.000 word cross references. 

- Import HAM or IFF image. 

- Adjustable delauHs tor ALL progrilm Settings. 

* Multiple lonls. sixes, styles. 

* Are** Support. 
' Wrap text around pictures. 



The WYSIWYG 
word processor 
with virtual 
memory and 



s-|29 00 



sg495 



Circle 199 on Reader Servce card. 



VISA, MasterCard, American Express, Discover, International Phone and Mail 
Orders, Educational, Corporate and Aerospace Purchase Orders Accepted. 



Professional 
Page 2.0 



Publishing 
Lower Price! 

51 59 00 

Buy Professional 

Page 1 .3 now 

and get a FREE 

upgrade to 

version 2.0 




HOW TO ORDER USING THIS FORM: 



1. Call tor shipping rales. 

Z, Hall this order lorm to CREATIVE COMPUTERS at: 

4453 Redondo 9each Blvd.. Lawndale. CA 90260 

Name 



Address. 
City_ 



State 



Country 

Phone#( )_ 



Zip 



_Customer# 



Q| VES! Id like to join the Creative Computers VIP Club. 

I 1 1 am ordering $6C0 or more in product lor a FREE VIP 
membership. 

I 1 1 would like to order the following products: 



PRODUCT -NAME 




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METHOD OF PAYMENT: 

I I Check LJ Money Order LJ Visa LJ MasterCard 

I I American Express LJ Discover 
CREDIT CARD USERS ONLY: 

Credit Card # Exp. Date /_ 

Signature 



ANNOUNCING ANOTHER 
CREATIVE COMPUTERS FIRST: 



DirectAdvantage 

c 




LATTICE C 5.1 



The standard 
complete C 
programming 
language for 
the Amiga. 

$1 9900 



,:.-■■■.-■.-: 

: - -■■ 41 ' taTMt?ffliBtll3(tt*BSrt»*Brt 

lBlriffr»|M 

Set vt, ywi 7 aitn ab Wbw wra rnyt ten - «w 't ( i,i 6 hm 

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rtu^actr, iiitrsarFqi-ssri 

ftrewrott^i fssNK wax 

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-r-':---:—'f2Zh.i<r^r::-: - --■ - 

M tW« M> 

■■■■■ ■ 

to a' ._|___^iii___| 

■(Mswfcr tra I** ffai ** ?**' ***■» rfcX" W 
■rjalfprd'frrt. I 



THE CREATIVE 

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DIRECT ADVANTAGE 

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thereby doubling the manufacturer's warranty up to a maximum Of one additional year. 

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Now, every dollar you spend for business or personal use with your Dtrecl Advantage Gold MasterCard, 
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Every Direct Advantage Gotd Mastercard holder automatically receives a line of credit of up to S15.0D0! 

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Call 1-800-872-8882 to apply! 



Circle 199 on Reader Service card 




c 



U.S. ORDERS ONLY: 



CUSTOMER SERVICE OR 



reative 



800-872-8882 213-214-0000 



CANADA: 1-800-548-2512 



ORDER STATUS 



COMPUTERS 



4453 Redondo Beach Blvd., Lawndale, CA 90260 - Mort-Sat 8-6 PST - FAX: 213-214-0932 



UPGRADE BEYOND A3000 PERFORMANCE! 

with GVPs A3001 Accelerators 

\ 28Mhz $1428 

33Mhz $1628 

* 50 Mhz $2468 

AH the above boards are in 
J0/68882/4Mb configuration. 
40Mb Quantum HD add $389 - 
for an 80Mb Quantum add $699 



THE ICI 



A new lightning fast SCSE 

host adapter for the Amiga 

2000/2500 computers. 



\\\ '. \ 




oniy 

$ 1 39 00 



NEW FROM ICD 
"Flicker Free Video- 
Hardware flicker eliminator 
for all Amigas $329 



HP PRINTERS 



DESKJET 500 569.00 

LASERJET HI ...1699.00 
LASERJET IIP ....999.00 

PAINTJET .949.00 

PAINTJET XL ...1899.00 








HARD DRIVE SPECIALS! 







GVP SERIES II UOQ 

GVP SERIES II 210Q 


....1049.00 






\mmm ' l 


SYQUEST CARTRIDGE 


90.00 


GVP WT-1 50 TAPE DRIVE 


639.00 


GVP XC CASE NO DRIVE 


179.00 


SUPflA 
A500 
SUPRA 5O0XP20MB.'512K 


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SUPRA 500XP40MB/512K 


628.00 


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GVP HARD DRIVES 
NEW PRODUCTS 
RICOH 50MB REMOVABLE 829.00 


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658.00 


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SUPRA WORDSYNC 40Q 


428.00 


SUPRA WOROSYNC BOO 


588.00 


FAA 


STROMS UPGRADE 39,00 






FOR 


A500 
NEW SERIES II A500 HARD DRIVES SEE 


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TRUMPCARD A2000 PROF 


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TRUMP CARD SCSI A500 


219.00 


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. GVP HARD DRIVES ARE THE NEW BLAZII 

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GVP 


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SERIES II .1000 789.00 


QUANTUM 170MB SCSI HD 


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GVP 















HARDWARE 
NEW HARDWARE 

nun.SKireHTAii.IT .... call 

HEXLiSHCOOIBB.,.,, ..._„!S9- 

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NEGA MIDGET RACES 21UtU- 6S9„ 
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AUDIO HARDWARE 

All SHAEO SPEAKERS 33 JS 

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AMAS HOI SAMPLER T21W 

AMPLIFIED SPEAKERS M!5 

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MIDI GOLD 500 BUS 

MIDI GOLD MSIDER 6US 

PBmCTSWNOSWJM 703S 

SPHTUOLSTAn 139M 



floppy bfiives 

aessk disk drive..-. ...ib.- 

aehgh density drive 199.00 

cmso floppy drive. ».9s 

fuii1suhacdriv ........ ,119.00 

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MDR1VE 109.00 

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HARD DRIVES AND 
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ADVANTAGE 2000 SCSI 13S» 

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GVP IY1.150 TAPE DRIVE ...-..- 63910 
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ouumn hat drive — sssm 
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SyQuest 44MB Removable external 


hard drive complete with cartridge. 


Wilhout controller .. $699 


For A500 


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SCOT DA1A CART WT ISO JJjj 

SUPRA DRIVE 30M3 lt« 6890) 

supra word s1nc scsi .—.1)900 

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supramve«m9iooo.„.,t_- 

supradrivemxptub ...woo 

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supradpjye"1-scsi 1-00 

trump card scsi asm 21940 

trumpcard asm prof __hs.11 

TRUMPCAflOAKOJPAOf „-208- 

MEMORY EXPANSION 

IDRAM 5- ___ 1!M 

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•ORAM 560O 2 MEG Ai« 2- _ 

EXP-B0-. ASM 2 MEG 123 M 

MIMMEGS ASM 2MB 319 H 

MiNiMEGS i an _B mm 

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— PfttPJ- 2-32118 FLAM __ 189- 
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OTHER MISC. 
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AUAUUAC EMULATOR -.US- 
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CMI MULTIPORT BOARD IftS.0. 

interact asm nm 

MACEPROMSI-K U9.0O 



MODEM5 

BAUD BAHDn MODEM I0SO1 

BAUD BAN DI1 MODEM L5 16300 

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GALAXV PIONEER MODEM 219- 

StPRA2«HBAUD MODEM 99- 

SLPRA2100INT.MC-EH... 11300 

MONITORS 

KEC MULTISYNC ID- _«__ 

HKUULT1SYWCI1A 6SO.O0 

SBKOUWMLMISTNC. -J.- 
SONY 1301 MULTISYNC 719.00 

PHINTERS 

Cn_NGSXUO!lP- 319X0 

CnZEHGS«_9PW 195M 

LASERJET II PUNTER 179510 

STARNHlllPRlim- 3393)3 

STARNX10- 1 PPJNTR 1SSH0 

STARMIO-RAAIEOK 21 9_ 

VIDEO HAHOWAHE 

AMIGA HDEOTESHNAL 111- 

AMIGEN GENLOCK 97- 

CCLOR SPUTTER 119-1 

DEMSE EXTENDER BUS 7195 

UaVEWOOLDV- 1_U 

rrtMEW GOLD U PAL 1S1_ 

EASYLS- TABLET 3_« 

EASVl 10MTABLET 359-0 

EAS1L 2000 TABLET ISSOO 

FLCK. FIX TO GENLOCK 2795 

FLCKER FIXER ..29900 

FI.CKEA FIXER PAL 29900 

: FAM:CRtS3ER :-S3 

FRAMEGRABBEAPALYEAS..S-- 
FFAUE0RASBEP.2- GRAY... 629- 



FREE SEND-FAXH 



AE High Densl 




.tjy 



1.52mb! 



Operates as an 880K drive or 1 .52 Meg drive 

and has an electronic eject button. 

500 Heavy Duty Power Supply S89.9S 



Buy a Datalink 
Modem with MNP-5 
and get Send-FAX 
capability FREE 

•External $219.00 

• Internal $175.00 



Crcle 199 on Reader Service card 



CREATIVE HARDWARE SPECIALS 



VIDEO TOASTER!!! 



Includes: 
•Genlock 

• Color Effects 

• Frame Grabber 
•Dual Frame Buffer 

• Digital Video Effects 

• Character Generator 

• 24 bit Paint Program 
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Animation 
•Plus much more... 




All for only $ 1 495 



oo 




Supra 



ONLY 

$ 189 



SUPRARAM 2000 2MB RAM 189.00 
SUPRARAM 2000 4MB RAM 279.00 
SUPRARAM 2000 6MB RAM 349.00 
SUPRARAM 2000 8MB RAM 429.00 

SUPRARAM 500 1/2 MEG 61.95 



.SUPRA 2400 BAUD MODEM ..99.95 
SUPRA 2400 INT. MODEM ...119.00 
MODEM CABLE ADD 5.00 



FSiUEGRiBsERSWPSL ::;:: 
HM> SMHKKTOIKH UP _ ISO 

LDIS !6UU NO IBIS 13 H 

LENS 1HIMVI IRIS SJ3S 

Lire 500 3MM 

me mm mm 

LIVE! MM HIM 

UUl GENLOCK IB900 

0KEN PAL GENLOCK _ :■-:<:■ 

PANASONIC rWllll 1I9M 

PANASONIC WV15MJ 319M 

Sl-MPJJIMSCANNEN .. 73SJ0 

SKIRP JX3O0 SCANNER CALL 

SKARP JX450 SCANNER CALL 

smTinaiffliKii.1 ssooo 

StfEBGENKtOS IJSDM 

St«B0£N GENLOCK WSM 

TcmiB ma 

«SJJtOAFaUIEG9ABR_H9IJ) 

mcBsoue color msss 

VBIKN SOM.0CK 7SSO0 

rEHECH SCAHOCK PAL _ 11 800 

WTOEOKnERFACE i735 

I-SPECS3D MS 

INPUT DEVICES 
AfaOPRAWIMUWWH... WS» 

60ING OPTICAL WLSE »1« 

MM JOYSTICK 14 M 

CORDLESS MOUSE. THE MM 

ERGO STICK I78S 

FREEDOM CONNECTION MSS 

GBAVIS CLEAR JOYSTICK M8S 

GRAVIS MOUSEST1CK MSI 

GRAVIS SWITCH J0VS1CK HAS 

LBHTGUN.PHASM,.,.. H« 

HOUSEMASTER MM 

MOUSE MATS, tH 

NAVIGATOR JOYSTICK IFM 

PERFECTSOUND ADAPTOR. 1095 



PW1SPUTERS JOYSTICK.- !A3i 
OWKJ0Y«ISUPRCH« '<:; 
OUCKIOY JET BSHTH „™ 1T« 

OUICKJOTJUNKIfl SJS 

OUKKJOVVSUPERBOARD ,__B.9! 

0UCKSH0T1 JOYSTICK IUS 

CUCISHOIIIPLUS-..,. 1195 

SKETCH MASTER 1iXt» St9.DC 

SKETCH MASTER tJMJ- 3S9D0 

SUK ST1K JOYSTICK 735 

SPEED KING JOYSTICK ...1195 

STAR CUBSOfl JOYSTICK 35*5 

TAC2 JOYSTICK IOB 

TRACKBALL MOUSE STYLE 3995 

TRACKBALL, ABTTtAC 6495 

TRACKBALL, JOYSTICK MM 

L!LTIMAT£5UPERSTICK .Mi 

vrtCO WAY JOYSTICK JUS 

WKO BAT HAWLE STICK 1195 

V.C0 3EDEALLJST1CK ULB5 

TONES JOYSTICK 1495 

ZOOBEHJOrSiXK 47JB 

ACCESSORIES 

We carry a huge 

selection ol custom 

Amiga cables. Call lor 

prices! 

DISKETTES DISK 
ACCESSORIES 

BANK DISKETTE BOI 14.95 

CLEANING KIT LARGE.. 12.93 

CLEANING KIT SMALL ...5.95 

DISKETTES, SO PACK 44M 

SONY COLOR DISKETTES -.. 1195 

SONY DISK 5J5-I0PK. 7.95 

SOOT DISK 5JS - DSHD... 11.95 



JCM-1440 

ILTISYNCMONITOR 



SCSYD SKI /PACK... -Hi 

iC'.i:i':;s-;::t:- ;-., 

SONY DISK DSHD 10 PK... 1993 
WOODEN BSK BOIES 4 DR'#R 65.03 

WOOOENDISKflMJOBWA 45.M 

YYOODENDiSKBOXJDBrYR S5M 

DUSTCOVEHS 

COVES UPS A5M CPU 595 

COYEHUPSAI0B4MON (.95 

COVER UPSAISSOMON 6.SS 

COreR UPS 12M0 CPU 5.95 

COVES UPS A2ME KEYBD 2.99 

COVES UPS A2M0 SYSTM 1D.95 

COVES UPS A3M0 CPU 55! 

COreS UPS A3WA1959 - TO Si 

PAINTJET B4.5T COVER .-. 1545 

SAFESKIN , A500 174)5 

SAFESKIN A1S0O 175)5 

SAFESKIN A20M 17,95 

SAFESKIN, A3TO TMS 

POWER DEVICES 
AE TWER SUPPLY A5M. , . f)ti 
s!3FCOTI5CFO*=R5LP 5755 

POYi'ER SUPPLY H31S0 ISM 

POWER SUPPLY, IVS . jiS5 
POWER SBPPLY, SUNTBON ...MM 

PRINTER ACCESSORIES 

crrrzEN qsxiao color 1995 

CITIZEN niaEOHBLrACK 5.95 

OJT« SWITCH 4 WAY 2135 

DATA SWITCH! WAY 15 35 

DESKJET B)L.< CARTRIDGE 1695 

0ESKJETEP50NFXEM1IL 59.95 

DESKJET INK BLACK ,_ll.95 

DESKJET INKBLUE 1I.S5 

DESKJET INKBBOWN 11.55 



■ 14" SuperFine Pilch Trinitron 

■ Resolution up to 1024 x 768 

■ .25mm dot pilch 
* Anti glare silica coaling 

■ Works on all Amlgas 

■ Includes a FREE cable for the A3000 



100 



DESKJET INK BURGUNDY _ 


.1195 


DESKJET INK CUANING 


.- 355 


DESKJET INK FULL COLS „, 


..!iS5 


DESKJET INK GOLD 


HM 


DESKJET INK fiffi 


..II Si 


DESKJET INK YELLOW 


1195 


MONITOR STAND ASM 


2195 


OKIMATE BUCK RIBBON 


199 


OJIMATECOLORBIBBDN.... 


„F99 


P4INTJETELKCARTRID0-, 


2595 


PAINTJET COLOR CR1RDG. 


, MS 


PAINTJETCUTPAPER. 


1195 


PAINTJET PAPER CATCH 


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PAINTJET PRINTS STAND.. 


(J Si 


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i"9i 


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2195 


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-1795 


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PRINTf fl STAND 


jcr 


PUNTER STAND 112 COL .._ 


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MISC. ACCESSORIES 


A1DO0 KEYBOARD ASAPTS.. 


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AUTOOflOO 


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COMPUTER SERVICE KIT ... 


IS 35 


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VK 


FLICKER MASTER , 


lis: 


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IfW 


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DIG! VIEW GOLD V4.0 


124.00 




D!GI PAINT 3 






PANASONIC WV1410 

PANASONIC WV1500X 

COPY/CAMERA STAND 


.189.00 
, 319.00 




SUPER BUNDLE/DIOIVIEW 399.00 

DIGIVIEW GOLD 4.0. WV1410 CAMERA, 
COPY STAND, LENS, GABLE 




J^iWffijym 


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■1 fcsrEBjSl .*A \ . 


^»# 



DIGITAL 

CREATIONS 



DCTV 




2* ** 



' '** 



PAINT, DIGITIZE AND DISPLAY FULL 

NTSC VIDEO ON ANY 1 MEG AMIGAI 

DISPLAY AND CAPTURE FULL COLOR 

24-BIT IMAGES. 

WORKS WITH ALL POPULAR 3D 

PROGRAMS. 

ANIMATE IN FULL NTSC COLOR. 



s 399 



00 




R e a d y S f t 



AMAX II 

$1 49 00 

AMAX II 
PACKAGE 

S4590O 



^m ^/zs^) 



1 1000 Dpi 

resolution 
■ Emulates a variety 

of other drawing 

tablets 
h Auto configuring 

interlace 

s 478 oo 



Bodega Bay 



Weriis with Einy A2oo0 card 

a3jS B harddti 
mounting inrK. 



r— -tr 



•High-resolution 

•16.7 million colors 

•24-bit graphics display card 

• Works on the Amiga 2000, 
2500 and 3000 

•1 Meg Version s 102g w 

• 2 Meg Version s 1 379™ 



ATonce 



The Ultimate PC AT Emulator lor your Amiga 



■ Urira-tarnpaet assign 

■ '- ..■■,. T - -..-!-■ inslallalion ■ NO il-OL IT f-rj ;: 

■ FULL 6J0KB OF DOS MEMORY ON 1MB Amiga* 

■ Worvs MrJin all tulDCOniiigjrr nulDboolIng Commodore 
compatible ruid driv* •yH&rM* 



-£ 



Emuiaici CGA, Hweult>» and 
pimri MLjto cirdi 
Cm &e uied «nh a A2O00 mm 
j ipaclal Adapter 

s 309 00 



Circle 199 on Reader Service card. 



THE BEST SERVICE AND PRICES FOR 
YOUR CREATIVE COMPUTER™ 



ANNOUNCING 
THE CREATIVE COMPUTERS 
LOW PRICE GUARANTEE 

Creative Computers, the service and low-price 
leader, has just reduced all of its prices even 
more. Check out the prices in this ad, then 
compare them to the competition's. If you find a 
lower price anywhere, we'll beat it!** 




ative 



COMPUTERS 




CREATIVE COMPUTERS' 

STORES 

(Store's Support At Mail Order Prices™) 

■ South Bay: 4453 Redondo Beach Blvd. Lawndale, CA 90260. (213) 542-2292 
| Westside: 318 Wilshire Blvd. Santa Monica, CA 90401. (213) 301-9074 
1 Ventura: 2112 E. Thompson Dr. Ventura, CA 93001. (805) 652-0325 



ANNOUNCING THE CREATIVE 

COMPUTERS EXCLUSIVE 

MONEY BACK GUARANTEE 

PROGRAM (CC-MBG) 

Now and through December 31st, 1990, 
when you purchase any accelerators, floppy 
drives, memory expansions, hard drives, 
or hard drive controllers from Creative 
Computers, you are protected with a full 30- 
Day, No-questions-asked Money Back 
Guarantee! 

Are you waiting to buy a hard drive this 
Christmas but don't want to be stuck with a 
lemon? Are you tired of waiting for your 
Amiga to compute but don't know what an 
accelerator will mean in practical terms to 
you? You need not wait any longer. Just 
buy it from us, and if you don't like it, send 
it back for a full refund! 

CC-MBG Rules: Limited-time offer only applies to 
above listed categories. You must call customer 
service to obtain a Return Authorization number 
before sending item back. Item must be in original 
condition and in original packaging. No 
damaged items will be accepted. Refunds 
issued within 14 days of receipt of the 
returned item. 



' 




Frank Khulusi 

President of 

Creative Computers 

and his wife. 








ACCENT 



—ON — 



#25 

♦ 

A continuing series 

of tips, techniques, 

and tricks for 

creating more 

imaginative Amiga 

graphics. 



• • 



Comic" Touches 



You can have serious fun with these techniques for 
making a comic-book-style page of images. 



By Joel Hagen 



RECENTLY, I'VE BEEN using the 
Amiga to produce a comics-style book as 
an art piece. The pages are not narrative 
in format: There are no dialogue bub- 
bles, nor any literal continuity. I am 
shooting for a more abstract impression 
by giving the viewer a sequence of visual 
associations. The comics format serves 
this concept very well because many im- 
ages can be grouped on a page in dy- 
namic ways. The shapes, sizes, and 
composition of the image boxes are as 
important as the images themselves. 

My main tools for this project are 
DeluxePaint (Electronic Arts), Digi-View 
(NewTek), and PIXmate (Progressive Pe- 
ripherals). Working in 320x400 inter- 
lace mode, I created the illustration 
accompanying this column— like many of 
my comics-page pieces— to be horizontal 
in format. (I do, however, sometimes use 
DPaint's Full Page format to create verti- 
cal compositions.) I usually output the 
finished pages to an HP PaintJet printer 
and then mount them in an old photo 
album. In some cases, I may even stain 
the pages to "age" them. 

As source material for my comic frames, 
I often use digitized images or previously 
created works of my own. Disregarding 
the colors in any source images, I create a 
palette with color groups that will contrast 
and harmonize well on my page. The pal- 
ette for the present illustration has an 
eight-level gray scale, an eight-level 
spread from violet to flesh, a six-level 
spread from forest green to salmon, a 
four-level blue spread, and a four-level 
spread from red to yellow. Color zero is 
pure black, while color one is brown. To 
establish image areas, I paint white bor- 
ders, using a square brush. Holding down 



the Shift key constrains the brush move- 
ment to straight lines. 

Just Remap, Then Zap! 

Black-and-white images make particu- 
larly good source material, as you can 
easily remap them by hand to new color 
ranges. You can reduce any image to 
black and white in PIXmate by selecting 
Extract Gray from the Color menu. For 
this project, I further reduced the image 
to an eight-level gray scale, using the 
Less Colors option. If necessary, you can 
reformat the image to the comics-page 
resolution. 

Moving over to DPaint, always load the 
comics page first to establish its palette 
and then load the gray-scale image on the 
spare screen. From the Picture menu, se- 
lect Change Color/Restore Palette to bring 
back the comics-page colors; then select 
Remap. If your image is in eight-level 
gray scale, it will map to the gray scale of 
the comics-page palette. If it has more 
than eight gray levels, other colors may 
also become part of the image. 

If you are satisfied with the image 
after this remapping, your work is fin- 
ished. If you're not, you can remap it to 
other palette colors by hand for some in- 
teresting effects, as I did with the wom- 
an's face and the small red skull in the 
illustration. 

To remap an eight-level gray image to 
the eight-level violet-to-flesh group, se- 
lect the darkest gray as background 
color with the right mouse button and 
the darkest violet as foreground with the 
left. From the Change Color submenu, 
select Background-To-Foreground, 
BG>FG. The dark gray changes instantly 
to violet throughout the image. Select 
the next darkest gray as background and 
the next darkest violet as foreground. 



62 March 1991 



Now press the a key {DPaint's repeat 
key) to speed up the BG>FG remap pro- 
cess as you continue through the entire 
gray scale. 

If you want to map an eight- or six- 
teen-color image down to fewer colors, 
follow the same process, but change two 
or three original levels to each new level 
of your smaller range. 1 created the 
four-level skull in the illustration from a 
sixteen-level original in just this way. 
The advantage in hand mapping is selec- 
tivity. You can map images to different 
color groups to lend variety to the page. 
You can also skew shading and high- 
lights through your remap decisions. 

"Little Boxes, Little Boxes. 

One of the easiest ways to compose an im- 
age into a box is via the Stencil tool. Fill 
the box with a solid color not contained in 
adjacent areas. (I usuallv reserve color 1 
for this purpose.) Bring up the Stencil re- 
quester, click on the chosen color, and 
then select Invert followed by Make Sten- 
cil. This is now the only area of the page 
that can receive an image. Go to the pic- 
ture on the swap screen and cut out a 
brush larger than the area you intend to 
use in the comic. Return to the comics 
page by pressing the j key and move the 
image around in the Stencil window until 
you like the framing. Stamp it down and 
toggle off Stencil. Repeat this process for 
the other boxes. 

With regard to composing the individ- 
ual image boxes in our sample illustra- 
tion, some specific techniques used may 
require further elaboration: The hotel 
image and the moose were digitized 




mis cormcs-siyie page was CTMtvu in Doiuxoratnt witfi the help of Dlgl-vl 
illustration rollos on both automatic and by-hand remapping techniques. 



from postcards through the "forced-pal- 
ette" techniques presented in an earlier 
column (see "Accent on Graphics" #12, 
p. 70, Feb. '90). Briefly, I loaded the 
comics palette into Digi-View, set Freeze 
Palette in the Palette requester, and digi- 
tized the cards. In the control panel, I 
set Sharpness at + 10 to increase the 
color dithering. (If you are familiar with 
the earlier column, you will notice that 
the comics palette I built also follows the 
guidelines I suggested for a forced pal- 
ette.) This technique provides pretty fair 
color fidelity in digitizing new images. 

The fish image (painted in "Accent on 
Graphics" #1 1 , p. 40, Jan. '90) was re- 
duced in PIXmate from HAM to 32 
colors. I used PIXmate's Match Palette 
function to map the colors to the comics 
palette and then shrank it using tools in 
the Display requester. (The Art Depart- 
ment from ASDG also performs these 
operations quite effectively, and I will be 
referring to this excellent new program 
more frequently in future columns.) 

Bringing the fish into DPaint's spare 
screen, I picked it up as a brush, remov- 
ing it from its solid-color background. To 
emphasize the edges, I selected black as 
a foreground color and pressed the o 
key to give it a single-pixel outline. I also 
used this same outline key on the title 



before extruding a drop shadow. I 
stamped down the fish last, causing it to 
break out of the borders. 

You can gel a lot of mileage from us- 
ing 32 or even just 16 colors. There is a 
good variety of color in our illustration 
page, and I did not even make use of 
the gray-scale group in the palette. I like 
using non-HAM modes for this kind of 
project because the pixel-level color pre- 
cision suits the comics style. Also, I often 
work in 640 x 400 high resolution for 
printout, which is not really possible to 
do in HAM. Try finishing a sequence of 
comics pages as a print project or a 
slideshow. ■ 

Joel Hagen's credits include work in art, as- 
tronomy, science fiction, and software develop- 
ment. Write to him at 10512 Sawyer, Oak- 
dale, CA 95361. Please include a stamped, 
self-addressed envelope for a reply. 



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POINTERS 



Information and Ideas on Amiga Programming 



Info from Icons 




By David T. McClellan 

PROGRAMS THAT RUN from the CLI have it easy. 
Whether written in Modula-2, C, or even assembly, 
they get all their arguments from one simple com- 
mand line. Users are not too thrilled with this 
method, however, as they must either type parame- 
ters every time or write a CLI script to run such 
programs. Users prefer programs they can start from 
the Workbench by clicking on the application. How 
does a program keep the user happy and still receive 
arguments and other user preferences? It stores in- 
formation in the program and data-file icons. 

To root out such details, you must understand how 
information is stored in an icon. Create and save a 
short document file with Notepad, select the file's 
icon, and choose Info from the Workbench menu. 
The Info requester window opens, listing the type of 
the file (project), its default tool (the path to Notepad), 
and a scrollable list of Tool Types. The Tool Types 
are where your program stores and fetches extra 
information. Each Tool Type is in the form: 

NAME = string of parameters 

As in: 

WINDOW = 100, 10,400,100 
FILETYPE = notepad |text 

NAME is the name of that Tool Type option, and the 
string it equals represents the parameters the user 
or Notepad set. In the second example, the or-bar 
(|) separates two suboptions of the FILETYPE Tool 
Type. Now, select Notepad's icon and Info and you 
will see similar information— the file's type is Tool, it 
has no default tool (as it itself is the tool), and it has 
a list of Tool Types. 

Modula-2 and Tool Types 

The Workbench passes many kinds of information to 
a program. In C, the second (argv) argument is 
actually a structure full of information. In Benchmark 
Modula-2, you receive a similar package in the form 
of a WBStartup data structure. This structure tells 
the program its own disk path and which icons the 
program will receive information from, (I use the 
Benchmark Modula-2 MODULES and procedures 
in the examples, but the same methods hold true for 
the other languages.) 



The WBStartup data structure consists of several 
useful pointers and fields: the number of arguments 
passed in, an array of pointers to WBArg descriptors 
for those mouse-selected arguments (icons), a mes- 
sage port for communicating with the Workbench, a 
pointer to the window that the Workbench opens for 
you, and a few more esoteric pointers. Take a close 
look at the following: 

(* From the Benchmark Modula-2 Manual, Module Work- 
bench *) 
WBArg = RECORD 

waLock : ADDRESS; (* lock descriptor it arg Is file *) 
(* not In current directory *) 

waName : ADDRESS; (* ptr to name ol tool/ffle/etc. *) 
END; 
WBStartup = RECORD 

smMessage: Message; 

smProcess: MsgPortPtr; 

smSegment: ADDRESS; 

smNumArgs: LONGINT; (* The argument count *) 

smTooiWindow : ADDRESS; 

smArgUst: WBArgPtr; (* Ptr to list ol WBArg's *) 
END; 

Each WBArg struct to which the pointers in WBStar- 
tup. smArgList point gives the name, and possibly a 
directory lock, to a file. The first argument is always 
the name of the tool (program) itself; so smNumArgs 
always equals at least 1. (That name, by the way, is 
the filename without .info.) Using its own tool name 
from that first WBArg, and a couple of routines from 
the Workbench's icon library (icon. library), your pro- 
gram can look up options you stored in its icon with 
the Info Workbench menu command. 

The program can dig similar information out of 
the icons of files passed to it in other WBArgs, as 
well. For example, Notepad keeps a preferred win- 
dow size, a base font, and file type information in the 
icon of each saved document, and uses these when 
you start it via a document's icon. 

Inside each icon is a DiskObject structure you can 
fetch using the icon's name. Part of that DiskObject 
is a list of Tool Types the program or Workbench's 
Info command sets. To load the DiskObject, your 
program calls the procedure GetDiskObject( ) with 
the waName field of a WBarg structure. Then you 



66 March 1991 



can parse the options with two other procedures from 
MODULE Workbench: FindToolType( ) and Match- 
ToolVaIue( ). FindToolType( ) looks up the string for 
a given NAME =Tool Type, while MatchToolValue( ) 
scans that string for | -separated suboptions and tells 
your program whether or not they are set. 

For example, say you have a little Modula-2 pro- 
gram called Fred with an icon named Fred.info. 
Using Info, you stored the following Tool Types in 
Fred.info: 

SCREEN = 320x200 

Print* = iittie|re<i|corw«tt* 

Fred wants to find out what screen size it should use 
and whether red is in its Prince Tool Type. The quick 
set of code fragments below accomplishes this, 

MODULE Fred; 

(* What you need to Import for Icon mtmglng *) 
FROM SYSTEM IMPORT ADDRESS, ADR; 
FROM AmlgaDos IMPORT FlleLock, CurrerrtDIn 
FROM System IMPORT argc, argv, WBonchMsg; 
FROM Libraries IMPORT OpenUbrary, CloseUbrary; 
FROM Workbench IMPORT IconName, IconBase, 

DlskObjoct, DlskObjectPtr, DIskObJectTypo, 

WBArg, WBArgPtr, WBStartupPtr, 

GetDlskObJect, FreeDlskObject, 

FlndTooiType, MalehToolVoIue; 
(* begin main module *) 

1 CONST 

ScreenOpt = "SCREEN"; 
PrlnceOpt = "Prince"; 
rdQpt = "red"; 

2 VAR 

wbArg : WBArgPtr; 
wbStartup ; WBStartupPtr; 
dObj : DlskObjectPtr; 

toorrype : address; 

IsRed : CARDINAL; 
nArga : INTEGER; 
formerDIr : FlIeLock; 
BEGIN 

3 IF argc = THEN 

(* called from Workbench. Open Icon library*) 
("look at own opts "J 

4 IconBase : = OpenUbrary(ADR(lconName), OD); 



IF IconBase = NIL THEN (* We're dead meat Quit ") 

CleanQuftf'No icon. library"); 
END; 

wbStartup :=WBenchM*g; 
wbArg : = ADDRESS(wbStartup".smAfgUst); 
nArgs := wbStartup ".smNumArgs; (*#of 'parameters' *) 
(* Now check the program's icon's Tool Types *) 

5 IF wbArg ".waLock # NIL THEN(* change dlr to get •) 

formerDIr :=CurrentDlrtwbArg".waLock);END; 
dOb] := GetDlskObJect (wbArg ".waName); 
IF wbArg * .waLock # NIL THEN(* Change back *) 

formerDIr : = CurrentDlr{formerDlr);END; 
IF dObJ-NIL THEN (• Dead In the water no icon *} 
CleanQuft ("No icon "); 
END; 

6 toorType : = FlndToorType(dOb|".doToon"ypes, ADR 

(ScreenOpt)); 
IF toorrype # NIL THEN 
(* Parse screen option string *) 
ELSE 

(* Supply a default screen *} 
END; 
toorType : = FlndToorrype(dObJ".doToorTypes, 

ADR(PrinceOpt)); 
IF toolType # NIL THEN 

7 IsRed : = MatchToolValue(toolType, ADR(redOpt)); 
ELSE 

IsRed : = 0;END; 
IF isRed 1 THEN 

(* red was set in Tool Type Prince *) 
END; 

8 FreeDlskObject (dObp); 
CloseUbrary (IconBase "): 



First you set up the constants and variables. Step 1 
contains string constants needed for FindToolType( ) 
and MatchToolValue( ). Step 2 holds the variables 
for the WBStartup, WBArg, and DiskObject data 
structures, as well as a pointer to the byte string 
returned by FindToolType( ) (toolType), a CARDI- 
NAL to hold the 1 or returned by MatchTool- 
Value( ), and a FileLock if the program has to change 
directories to load an icon. 

In step 3, if a program is called from the Work- 
bench, its argc (command line arg count) is 0. If argc »- 




AmigaWorld 67 




POINTERS 



is not zero, Fred was called from the CLI and is 
entitled to complain. 

Once Fred knows it was started by the Workbench, 
it must load icon. library to use the icon functions. To 
do so, it calls OpenLibrary( ) for the IconBase at step 
4. Should the call fail, Fred calls CIeanQuit( ), a rou- 
tine further on in Fred (not shown here) that prints 
an error message and exits gracefully. .After icon, 
library loads, Fred initializes the WBArg variable 
wbArg to the list in wbStartup and loads its own icon. 

At step 5, the program checks to see if it needs to 
change the current directory to load the file's icon (if 
the waName string contains no path). If wbArg. 
waLock is not NIL, Fred uses CurrentDir (an Amiga- 
DOS function) with wbArg. waLock to change direc- 
tories to the icon's home. Then it loads the icon's 
DiskObject into dObj and, if necessary, calls Current- 
Dir again to switch back to the previous directory. 

At step 6, Fred is finally ready to check the SCREEN 
Tool Type's setting. It calls FindToolType( ) with a 
pointer to the string SCREEN and the DiskObject's 
Tool-Type list, in dObj A .doToolTypes. If Find- 
ToolType( ) finds SCREEN, it returns a pointer to it 
so Fred can parse the size of the screen. If it is 
unsuccessful, FindToolType( ) returns NIL, leaving 
Fred free to choose a default. 

Now, in step 7, Fred must check to see if Prince 
exists and contains "red" as a suboption. Fred first 



gets the string for Prince with FindToolType( ). Then 
the program calls MatchToolValue( ) with the pointer 
returned by FindToolType( ) and red. If Match- 
ToolValue( ) locates the suboption "red," it returns a 
1; if not, it returns 0. Fred records the findings, 
performs any other necessary processing, and frees 
the DiskObject at step 8. That's all there is to it. 

What's Your Type? 

You follow the same steps to parse through a datafile's 
Tool-Types array. When you find each new Disk- 
Object, you should check its type before continuing— 
dObj A .doType will be WBProject for data files, 
WBTool for programs, WBDrawer for directories, 
and other appropriate values. This check prevents 
your program from trying to display a drawer as a 
HAM image, for example. 

To store your own values, you can (carefully) mod- 
ify the Tool-Types list, allocating extra memory on 
the DiskObject's FreeList and copying values into it. 
Next, use the PutDiskObject( ) procedure with 
waName and waLock to store the DiskObject back in 
its host icon. Try this out to make your programs a 
bit more friendly. ■ 

David T. McClellan is a contributing editor to Amiga World. 
Write to him at 104 Chevron Circle, Gary, NC 27513, or 
on GEnieas DMCCLELLAN. 








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• 10 Color Cycle /Glow ranges 

• Range pong, reverse, stop 

• Smooth zoom, rotate or scale 

• Area. Edge, outline fill /overfill 

• Dithered 24 bit fill mixing 

• Ami- alias with any tool or brush 

• Loads, shows GIF"^ exactly 

• "C 1 " source code available free 

• Upgrade from BBS 24 hrs day 

• Color or 256 greys painting 

• 256 color stencils 

• Matte.'CDlor/anti-alias- cycle draw 

• Prints via printer device 

• Auto enhance std IFF palettes 

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Image Compatibility: 
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68 March 1991 



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Media 



44 



Sound" Sound Design 



IF YOU DOUBT that sound and music 
affect your perception of pictures, try 
this: Power up your television and shut 
off the volume. Then turn on some other 
sound source, such as the radio or a 
tape, and just watch and listen for a few 
minutes. You will find plenty of things 
that do not fit together. You will also 
find some surprising moments when the 
sound "hits" with the picture, and the 
rhythm of the images accents some beat 
or line in the music. 

When incorporating sounds and music 
into your multimedia presentations, you 
need what is appropriate rather than in- 
congruous. Whether your application is 
a simple slide show, a complex anima- 
tion with sound effects and music, or a 
full-blown interactive piece, the same 
general principles and elements of sound 
design hold true. Although these guides 
are not hard-and-fast rules, it is helpful 
to have an understanding of them. Once 
you do, you can feel free to break them 
at will. 

[For more specific details on sampling 
techniques, synchronization and the con- 
struction and use of sound tracks with 
specific presentation programs, please 
refer to some of these articles: "Now 
Hear This" (Mar. '90, p. 20), "Play It To- 
gether, Sam" (1990 Video Sc Animation 



72 Mara 




By Michael Hanish 

Special Issue, p. 68), "Sizzling Sounds" 
(Oct. '89, p. 48), and "The 'Sound' of 
Music" (May '89, p. 16).] 

The Power of the Minority 

People take in through their eyes be- 
tween 70 and 80 percent of the informa- 
tion (hey absorb. Because we are so 
visually oriented, we tend either to ig- 
nore or lake for granted the effect and 
affect (quality) of sound. The impact is 
there to be felt, however, in ways both 
bold and subtle. To be effective, the 
would-be sound designer must begin to 
develop a vocabulary of sounds and an 
understanding of their qualities and in- 
fluence on the listener. 

Let's say you are using an interactive 
program to learn about railroad routes 
across the United States, and when you 
click the mouse button to move to the 
next display, the program responds with 
a banshee scream. Your most probable 
reaction is to be startled and confused, 
possibly also amused. If the program 
had instead responded with a simple 
click sound, you would merely have 
been reassured that something had 
happened. 

Every sound carries with it a message. 
If that message does not fit the context 
of the presentation, the user will be con- 
fused, or at least surprised. Suppose a 
picture of an explosion appears on the 
screen, accompanied by a tiny pop 
sound. The contrast is one of the classic 
comic effects — perfect if comedy is your 
aim, disastrous if it is not. 

Placing sound effects in an animation 
gives us another context in which to ex- 



plore its uses and affects. Consider again 
the picture of an explosion. The first or- 
der of business is to sample the sound of 
an explosion, but how do you choose the 
right oner Keep in mind what you are 
trying to show and ask yourself: How 
large is it? When does the "big bang" 
happen? Does the sound happen indoors 
or outdoors? In a small or large space? 
Is it close or far away? What else is going 
on when the explosion happens? 

The answers to these and other design 
questions will help you determine the 
qualities that the sound should have. 
The relative proximity of the explosion 
determines how loud the sound should 
be and where it should be placed in the 
siereo spectrum; the nature of the space 
will have a bearing on the amount of re- 
verberation it should have. We may not 
get most of our world picture from our 
sense of hearing, but we generally know 
instantly if something is not quite right 
about a sound. If it does not accurately 
reflect what we expect, some part of our 
brain immediately brands it as wrong. 

Hearing is not just a physical phenom- 
enon; for every sound we hear, there are 
a range of psychological reactions as 
well. The study of this batch of responses 
is called psycho-acoustics, and it provides 
some very helpful insights into sound 
design. There are physical reasons, for 
example, why we hear low-pitched tones 
as "dark." For our purposes here, the 
physical reasons are beside the point; it 
is enough to know that low tones suggest i 



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Fufly interactive 2D and TRUE 3D 
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30 View Capabilities 

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coordinate planes (GCP) can be changed 
instantly. Translation of 3D coordinate 
planes. Dynamic rotation along GCP axis 
of any view. Vfork can be done in any 
combination of views with all views 
updating constantly. Automatic generation 
of any orthographic view including user 
defined auxiliary views. Entities can be 
selectively hidden in any view allowing 
easy generation of true orthographically 
sound views. Other view operations 
include; scaling, changing GCP, scrolling, 
zooming intuit and zoom to database 
extents. 

Dimensioning 

Auto dimensioning features include: 
Mechanical and Architectural formats Full 
2D and 3D dimensioning. Absolute 
control over dimensioning extents and 
text. Optional modification of dimension 
text. True horizontal and vertical baseline 
and chaining. Circular radius, diameter 
and enter line. Automatic linear and 
angular tolerancing in any of three 
different styles, Text orientation using any 
one of the three different systems 
(unidirectional, angled or aligned). 
Dimension text precision can be set from 
to 9 decimal places. 

line Weights / Styles 

Three line weights for use with all entities 
and visual representation both on the 
screen and output. Up to 64 user 
definable line styles can be selected. 

Resident View Control 

Sophisticated command nesting allows 
the following list of commands to be 
accessed at any time: Zoom infout. Zoom 
into a window. Scroll or pan the page. 
Center the page on a point. Re-size 
drawing area instantly. Drawing command 
history. 

fett/Forns 

Professional AGFA/OOMPUGRAPHrC 
fonts are included. Text can be changed 
from one font to another. True character 
kerning, proportional or constant (mono) 
character spacing. Left, right or center text 
justification. Character width, height, slant, 
rotation, pen styles, weights, color and 
layer can be set. 

Entity types 

Base entity types include: POINTS, 
LINES, CIRCLES, ARCS, FILLETS, 
ELLIPSES, ELLIPTICAL ARCS, TEXT 
SOLID, B-SPLINES and BEZIER 
CURVES. Multiple entities in BOXES, 
POLYGONS, POLYRGURES, 
SUB-FIGURES, SECTIONING and 
HATCHING. Entities can be either 2D or 
3D, 3D entities can be transformed to 2D. 



Sectioning / Cross Hatching 
Both sectioning and cross hatching 
operate in 2D and 3D mode. 3D 
sectioning/hatching can be activated on 
any user definable plane. Up to 256 hatch 
patterns can be easily defined using the 
Font Editor. Fourteen pre-defined hatch 
patterns are included. 

Location and Entity Snap 

Location modifiers include: 

Absolute X, Y, 2 coordinates. Incremental 

X, Y, Z coordinates. Relative polar radius 

and angle. 

Entity Snap of selected entities by: 

END end point, ON directly, ORG center 

of a selected entity. 

INT intersection of two selected entitiea 

Entity Selection 

Selecting Entities: One entity, all entities 
Entities inside or outside a window. 
Entities within a pofywindow. Last entity 
insertedAransformed. Entities on a given 
layer. Entities of a given color/pen number. 
Entities of a given style or weight. 
Chained entities Rlter any single or group 
of entities 

Grid and Axis 

Grid / Axis major and minor increments 
can be defined. Axis represents a working 
sheet of graph paper Grid is used to snap 
to specified locations 

Entity and Drawing Information 
DynaCADD gives you the ability to: 
Measure distances (2D & 3D), angles, 
perimeters, areas. Verify location, style, 
slant, rotation and absolute positioning. 
List database extents and drawing 
parameters 

Entity Transformations 
Transformations between 2D or 3D 
positions: Move, copy, delete, minor; 
stretch, scale, rotate, mask or unmask 
existing entities Trim/Divide lines and 
arcs. Revolve/Sweep along a vector. 
Create array of entities. Construct an entity 
offset. Generate points on entities, Modify 
entity attributes 3D entity transformation of 
any view into 2D entities. 

Printer Support 

Epson and compatible printers, both 9 
and 24 pin. Laser printers, HP LaserJet 
series, PostScript compatible and 
Encapsulated PostScript. All drivers allow 
draft and final output, multi-sheet prints, 
scaled and constant ratio prints. Rnal 
output utilizes the printers highest 
graphics mode. 

Plotter Support 

Calcomp, Houston Instruments, 
Hewlett-Packard, Oine, HPGLand 
DMPL compatible devices . Plotter drivers 
can be customized for DynaCADD using 
MAKEPLOT Hots can be generated at a 
constant 1:1 ratio or a drawing can be 
automatically scaled to any degree. 
Plotting extents can be defined using 
drawing page, current window or 
database extents. Plotter and Printer 
output can be directed to the serial port, 
parallel port or to a disk file. Background 
plotting and printing allows output while 
DynaCADD is in session. 



filelartsfer 

DynaCADD supports the following file 
formats: DXF (In/Out). HPGL, DMPL and 
Calcomp (Out). PostScript ■ (Out). 
Encapsulated PostScript" (Out). Xerox 
Ventura IMG Rles (Out). GEM • IMG and 
META Rles (Out). IFF ILBM Rles (Out). 

Vector Font Editor 

A designer's tool to create and edit vector 
fonts using a graphic editor. Editing aids 
include: Bezier curves, B-splines, 
unlimited number of vector cut and paste 
buffers, rotate, stretch, mirror (horizontally 
or vertically), move, copy and distort any 
character or vector, movable baseline, 
ascent line, descent line, automatic 
calculation of kerning tables and optional 
manual placement of kerning positions. 
Definable zoom levels using movable 



zoom window. Automatically smooth 
vectors Definable grid and snap. Up to 
64,000 by 64O00 point resolution per 
character. Each font can contain from 1 to 
255 characters 

AMIGA' SYSTEM REQUIREMENTS: 
Either a 68020 or 68030 based system 
with a math cc-processor, 2 mbytes of 
RAM and a hard drive. DynaCADD 
requires Amiga OS 13 or later. 

DynaCADD' is also available for the 
MS-DOS 286, 38a 48a PS/2 and 100% 
compatible and the Atari SETT computers 

DynaCADD is a registered trademark of Ditek 
International. Commodore AMIGA is a registered 
trademark of Commodore Amiga Inc.. Other 
computers or software names are the trademarks 
or tradenames of their respective holders. 
Specilicat oris are subject to change without notice. 




DynaCADD 

wr Computer Aided Design and Drafting 



THE NEXT GENERATION in 2D and 3D 

Computer Aided Design and Drafting 

for the Commodore A MIGA 

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CAD/CAM Systems June 1990 



• Introductory Special * 

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This offer is valid in North America only. 



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TEL: (416) 479 1990 • FAX: (416) 479 1882 

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M II L T I M E D 



darkness and high tones suggest light. 
Those not faint of heart can look into 
The Sensations of Tone (Helmholtz, Dover 
Publications) or Psychology of Music (Sea- 
shore, Dover Publications) for further in- 
formation. Another good work, though 
out of print and hard to find, is Music of 
the Whole Earth (Reck, Scribners). 

The premier program for preparing 
samples is AudioMasler III (S99.95, 
Oxxi), which can take care of all your 
editing needs, including setting loop 
points, adjusting pitch and volume, and 
removing unwanted portions of the 
sound. Two areas where AudioMaster 
III really shines are in constructing long 
sequences out of relatively short samples 
(by playing parts of the sample in a spec- 
ified order) and in resampling (rerecord- 
ing a sound at a lower sampling rale 
with no loss of fidelity, which saves con- 
siderable memory and loading time). 
Adding effects (such as reverb, delay, 
echo, flange, and so on) to a sample is 
best done in Synthia II (5124.95, The 
Other Guys), which, although primarily 
an instrument-construction program, 
contains a wealth of easy-to-use features. 

Getting just the right sound for an ef- 
fect can be slow, fussy work. Perhaps the 
greatest compliment that can be paid to 
such work is that no one notices it. 
Something is probably wrong with a 
sound when it stands out or is jarring. 

On Finding the Right Track 

The principles of designing a sound 
track for a multimedia piece are basically 
the same as those for individual sounds: 
You should know the purpose, under- 
stand the qualities you are trying to 
evoke, and pay attention to the effects of 
the sounds and their relationships to the 
visuals. 

There are as many ways and reasons 
to use music in your piece as there are 
kinds of pieces, but before we launch 
into a survey of them, here is a brief 
philosophical aside about the nature of 
music and time. It can be said that music 
and sound define time. Have you ever 
noticed that time seems to pass much 
more slowly in silence than it does when 
there's a lot of sound and a lot of things 
going on? We perceive the passage of 
time by noting the number of events that 
occur. The steady metronomic ticking of 



a clock, if it is the only sound in the 
room, can make an hour seem like an 
eternity. Speed up the rate of clock's tick 
and eternity shrinks to an aeon. If you 
want to make it seem as though an event 
is passing quickly, set it to a full, busy 
piece of music, played at a quick tempo. 

As Gene Brawn suggested in the first 
installment of Mastering Multimedia 
(Oct. '90, p. 80), I recommend that you 
consider using a piece of music to reas- 
sure the user that all is well while your 
presentation is loading, processing infor- 
mation, or otherwise working. Without 
reassurance, such a wait can be stressful 
and seem interminable. 

The most common use of music in 
presentations is as a kind of underscor- 
ing, somewhat akin to highlighting pas- 
sages in an article. Every movie and TV 
show uses music in this way, so you can 
learn a lot of tricks of the trade, good 
and bad, by just watching and paying at- 
tention. You know the boogeyman is 
about to arrive when you hear that low 
and ominous rumbling; you know that a 
chase scene is about to ensue when per- 
cussive, rhythmic music starts pumping; 
the big swelling of strings can only mean 
a happy ending and love fulfilled. 

Using music this way is called tele- 
graphing the action, and when it is done 
well and subtly, it is a thing of great 
beauty and even greater effect. Unfortu- 
nately, there are more examples of cliche 
out there than inspiration. Keep in mind 
that underscore works best when it is 
subtle and not constant. Actions need to 
be highlighted, but not thrown in the 
viewer's face. 

The techniques of underscoring have 
not changed much since the time of si- 
lent movies, when a film's only accom- 
paniment was music. Watch "The Kid" 
(Charlie Chaplin) or "Steamboat Bill Jr." 
(Buster Keaton) to see how those early 
masters did it. They were able to point 
up action and emotion in the story and 
at the same time provide musical How to 
keep the scenes together and moving 
along. You can see how music foreshad- 
ows and makes comments on the action; 
you can also feel the power of silence. 

Even a two-minute animation can suf- 
fer from music saturation. A constant 
barrage of sound can leave the viewer no 
room to react or take in information. Si- 
lence is your friend when designing a 
sound track, not something to avoid. 



Just as a properly placed sound can di- 
rect the viewer's perceptions and emo- 
tions, a moment of silence can have a 
profound and much-needed effect as a 
respite from the action or, through con- 
trast, to point it up more strongly. 

Contrast is another tool at your dis- 
posal. Remember that scene when the two 
main characters kissed for the first lime, 
but instead of romantic music, you heard 
something quietly sharp and discordant as 
the camera focused on the man's face? In- 
stantly, you knew that he had some other 
motive in mind than love. Instead of fol- 
lowing the action, music in contrast to our 
expectations gives us a deeper insight into 
what is going on. 

Pictures First, Sounds Second, 
Music Third 

Once you have finished assembling the 
graphic elements of your presentation 
(both animated and interactive), it is 
time to add sound. By placing the sound 
effects before you set the music track, 
you will get a clearer idea of what space 
is available for music. You must also trig- 
ger the sound at the proper moment, 
and the means of doing this depend on 
the method of presentation you have 
chosen for your project. For some soft- 
ware suggestions, see "Picking the Right 
Program" (Nov. '90, p. 68). To the list 
presented in that article, I would add 
Animation Station ($99.95, Progressive 
Peripherals & Software) because of its ca- 
pability for frame-specific triggering of 
sounds. 

The composition program you use to 
prepare your sound track will largely be 
a matter of personal taste and the de- 
mands of the project. Again, these both 
vary so widely that it is impossible to 
make specific task-oriented recommen- 
dations, but there are a few things to 
keep in mind while planning. Will the 
presentation be a stand-alone (graphics 
and sound running in real time from the 
Amiga) or assembled in some other way 
(with video or audio tap, or a slide pro- 
jector)? Will the sound track play from 
the Amiga's internal voices (at the same 
time the presentation program is run- 
ning), external MIDI sound sources, or 
audio tape? Are sound effects incorpo- »- 



74 March 1991 



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80 Elm Street, Peterborough, NH 03458 



AmigaWorld 75 



MULTIMEDIA 



rated into the sound track? 

For information on synchronizing the 
presentation with external sound mod- 
ules, see "Mastering Multimedia" (Jan. 
'91, p. 76). Sound-track synchronization 



can be formidable. Keep your eyes and 
ears open for several things: memory re- 
quirements (if the presentation is to be a 
stand-alone, keep the samples small for 
efficient storage and execution); proces- 



Manufacturers' Addresses 


Dover Publications 


Scribners 


180 VarickSt. 


MacMillan Distribution Center 


New York, NY 10014 


Front and Brown Streets 


212/255-3755 


Riverside, NJ 08075 




609/461-6500 


Oxxi, Inc. 


800/257-5755 


PO Box 90309 




Long Beach, CA 90809 


The Other Guys 


213/427-1227 


PO Box H 




Logan, UT 84321 


Progressive Peripherals 8e Software 


801/753-7620 


464 Kalamath St. 


800/942-9402 


Denver, CO 80204 




303/825-4144 





sor use (playing a sound track and ef- 
fects while simultaneously running an 
animation can slow both); and, of course, 
timing. It is very helpful to make an out- 
line (flowchart or storyboard) of the 
presentation, with notes as to where 
sound effects and music occur. Time the 
show to see where in the sound track 
you want "hits" to occur, where the 
mood should change, and where there 
should be silence. 

Finally, try to avoid picking your fa- 
vorite piece of music for a sound track 
just because you like it. Ask yourself how 
you want the audience to react and 
whether your choice will produce the de- 
sired effect. Above all, take the time to 
experiment and try something com- 
pletely different. Sometimes experiments 
surprise you, producing more effective 
results than anything you could have 
planned! ■ 

Michael Han ish frequently writes for Amiga- 
World on multimedia matters. Write to him 
c/o Amiga World Editorial Dept., SO Elm 
St., Peterborough, NH 03458. 



What is toast without jam? 




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Pro Video Post character generator software 
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Pro Video Post is a trademark ol ShereH Syslems. Inc Amiga is a registered trademark of Commodore- Amiga. Inc 



76 March 1991 



Circle 269 on Reader Service card. 



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840 N.W. 57th Court, Ft. Lauderdale, Florida 33309 tt INFO? (305) 491-0398 FAX (305) 772 -0,334^ 



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Ace 
Raze 



9.00 
9.00 
9.00 
9.00 
9.00 
9.00 
6.00 
6.00 



orders l -800-888-9273 only 



Circle 236 on Reader Service card- 



Mail order made easy . . . Call for a complete listing . . . Mail order made easy 




HARD DRIVES 





Quantum ProDrive 
105 meg 

Floppies are a. pain and you've had enough. You need ihe freedom and safety of a spacious hard 
drive. Say goodbye to disk swapping with the perfect choice from Briwall. We offer the best 
hard drives available with the controllers thai moke sense for your system and we include all the 
cables and mounting hardware you need. Your selection will arrive to yon ready to run because 
we pre-lest and format it. 

Quantum's 105 meg ProDrive is the centerpiece erf their fourth veneration, 3 1/2-inch drives. 
It's quick, quiet, and tough enough to travel. It sports the proprietary DisCache buffer 
management system for faster access limes and the patented AIRLOCK automatic shipping 
lock. It has 3 50,000 hour MTBF rating and it carries a full 2-year warranty. Price $59 l J 

Quantum's 52 meg ProDrive is the most popular from their line of fourth generation, 3 
]/2-inch drives. It's got all that vou see above, including the warranty, in a 52 meg package. 
Price $380. 



Svquest 44MB Removable Cartridge S519 
Seagate 3.5-indi. 84MB S415 
and many more... 



Maxtor .3.5-inch 207MB $1058 
Quantum 3.5-ineh 210MB S'JW 




3033 Accelerator from Great Valle\ Products 



Blistering speed is a 68030 running at 33 Mhz, But to you, it's more than jus* speed, it's 
satisfaction because when you hit return or douhle-eliek, results happen, right now. We want 
you to experience this satisfaction. So we ask which applications you will he using and on what 
system because it makes a difference. And when you receive the board, it's ready to plug in 
because we've fully tested and configured it. 

How about the G VP 3033 with its 68030 nestled next to a powerful 6RH82 floating point 
processor both running at 33 Mhz? Now that's satisfying. Add 4 or 8 megs id" 32 hit wide, high 
performance 80m nibble mode DRAM and you're really ll\ iug. And this board lets you take 
full advantage of the 68030*5 BURST mode. It's a zero slot solution and from Briwall it tarries 
a 2-year warranty. Price including 4MB or RAM -- $1,699. 

The GVP 3001 is hot too. It touts a speedy 28 Mhz, 68030 and carries an 80MB Quantum AT 
drive to boot. From Briwall the warranty is 2 years. Price with drive and 4 megs -- $2*149. 




SupraRAM 2000 from Supra Corporation 



You've realized that I meg just doesn't cut it anymore. But do you know ihe issues 
involved in adding memory? With a purchase from Briwall, you don't have to worry 
because the chips of your choice are installed for you. Not only that, but your board is 
then tested on your Amiga model to assure that each chip is in perfect working order. 

Take a look at the four-layer 2 meu board from Supra. It has zero wail states with 
hidden refresh and is expandable from 2 megs to 4. 6, or K. And with S megs your 
applications have plenty of room to move! It comes with a full 180-Day warranty when 
you purchase it from Briwall. Price with 1 megs is just S244. With 4 megs, $359, And 
With K megs;. $567. 

Or cheek out the 8-UpI from Microbotics, a zero-wait state. autOCOflffguring, 
"fastRAM" memory board. It's available fully tested with 2, 4. or 8 megs For j US I S2?0. 
S365. or S569 respectively and from Briwall it has a 240-day warranty. 

Applied Engineering RamUorks 2000 with 2MB $249, 4MB $369, HMB $5$*) 
GVP RAM 200*1 with 2MB S249. 4MB $375. 8MB $579 
and munv more... 



B>IiWALL 



Why buy mail order from Briwall? 

/. Technical experii.se to help you make the right decision. 
Buying the right product isn't easy. The broad selection makes it 
tough enough but newer versions, compatibility problems, and 
functionality issues make it even tougher. Now you have one mor 
place to go for good advice. 

2. Pretested products to help ensure that your purchase works. 
Your purchase of any of the products in this ad, or any product 
included in this program, will be pre-tested on the Amiga mode! 
you're using to eliminate the frustration of receiving defective 
products. When you get it, it works. 

3. Technical expertise to help get your purchase up and running. 
Hardware peripherals are not always easy to get running. So we 
won't abandon you after the sale. We offer a free technical 
installation service for all hardware items. If you need us, call us 
and we'll walk you through the set-up. 

4. Warranties and guarantee. 

Buying mail order can be intimidating but we make it easy and 
safe. We guarantee that if your purchase doesn't run on your 
system, we'll exchange it or give you your money back. And we 
double the manufacturer's warranty period up to two full years on 
the products mentioned. We also offer an extended warranty so ca 
for details. 

Our personal services help you pick the right product 
and get it running on your system quickly. 

1 . TechLine. We offer a free technical installation service. We 
include the number with your purchase. 

2. Pretest Program. We set-up and pretest your hardware 
purchases so that when you get it, it works. 

3. Briwall Warranty. You're covered for twice as long because 
we double the manufacturer's warranty up to two years on the 
products mentioned. Call for our extended warranty. 

4. PLUS, we offer Ioaner hard drives, we do not hold personal 
checks, we ship your order in packaging that keeps it safe, and 
we offer a formatting and partitioning service for hard drives. 



1-800-638-5757 



Outside USA: (215) 683-5433 
Customer Service (215)683-5433 



Tech Support (215) 683-5699 
FAX (215) 683-8567 



-l Any Visa and MasterCard accepted with NO surcharge 
J Your credit card is not charged until your order is shipped 

SHIPPING 

J All orders received before 3PM will normally be shipped within 2 

business days 
3 Software shipping charges are $4,50 per order via UPS ground to 

anywhere in continental USA 
J Hardware shipping charges are $4.50 handling plus actual shipping 

and insurance charges 
3 All UPS shipments are sent signature required 
J 2nd Day Delivery via Federal Express® is available for $12, Next Day 

Delivery only $15. (any order up to 20 pounds.) 




BRIWALL 

P.O. Box 129/58 Noble Street 

Kutztown, PA 19530 

Order lines are open 24 hours 

Store hovrs:Monday - Friday 9AM-6PM, Saturday 9AM-12Noon 



Mail order made easy. . . Call for a complete listing. . . Mail order made easy 




Series II A500-HD+ from GVP 



Dazzling performance from your Amiga 500 is now 
available with any of Ihe exciting new A5(l(l expansion 
products. You can add memory, storage, speed, or all three. 
Installation isn't always easy but we're ready to Kelp you, 
jusi call our TcchLinc. And since we pre-tcst your purchase, 
when you get it, it works. 

The Series I A500-HD+ from GVP is an excellent choice 
for expanding your storage and memory capacity. Wilh it 
you can add as much as 8 megs of RAM and up to a 100MB 
hard drive to your A500. lis game switch lets you play your 
favorites with RAM enabled. The external SCSI port makes 
room for up to 7 SCSI devices. And its unique design 
prepares yourASOO for future options. Our warranty is 2 
years. Price wilh a 50MB drive S679. 

Got a memory shortage? Take a look at the BASEboard 
from Expansion Systems. You can add up to 4 megs of 
RAM to yourASOO and you won't have to tie up your 
expansion port to do it. Price with 4megs $439. 

To really add some zip lo yourASOO. the Mega Midget 
Racer from Computer System Associates may be just the 
ticket. You gel a choice of a 68030 running at either 28MHz 
or33MHz. And wilh the optional 68882 math co-processor, 
vour A500 will reallv scream. Price with a 28MHz 68030 
$709. Price wilh a 33MHz 6X030 and 6K8X2 $1318. 

And California Access offers Bodega Bay. a snazzy new 
set-up thai makes vour Amiga 500 look and aci like an 
Amiga 2000. Hriwall price $329. 

SupraDrive 500XP wilh 40MB hardrive and 2 megs $655 
SuprsRAM 500RX call for pricing 




Video lousier from NewTek 



Tired of knowing more aboul Amiga video than the people 
you buy it from? It's not a comforting feeling. The tech- 
nology is expanding so rapidly it's hard lo keep tip. So 
we've brought in sonic video experts. They can help you 
make the righi selections and since all we sell has been 
pretested, your purchase arrives ready lo run. 

NewTek 's Video Toaster is the most exciting video devel- 
opment ever. Digital video effects, character gcneralion. 
color processing, dual frame buffering, and production 
switching are just part of ail that it can do. But it takes 
some savvy lo piece the products you'll need together. We 
have compatible TBC's and other products along with the 
knowledge lo make it work. Price SI. 449. 

Wilh DCTV rrom Digital Creations you can paint, digi- 
tize, display, and even animate full color NTSC video 
graphics on any I meg Amiga, Price $449. 

Mast Colorburst 24-hit graphics hoard $495 
Firecracker from Impulse $1379 
Dig! View 4.0 from NewTek $139 



Courier US I from L'S Robotics 



Awesome modem speed is suddenly a wise choice. With the 
size of files going up and ihe price-performance ratio coming 
down, slow modems just don't make sense. Raw speed is 
important but don 1 ! forget about effective through-put And 
what about data compression'.' If you have any questions, 
we'll be glad lo help. And when you've made your choice, 
we'll pre-lesl il and include the cables you need lo make il work. 

The Courier HST is a real screamer with effective baud rates of 
up to 38.400! And il's intelligent too. It makes automatic data- 
rale adjustments even as phone line conditions change so that 
vouge! ihe tile inlact ihe first time. Il oilers MNP. Service Class 
5 data compression increasing effective throughput up to SOCf-. It 
has a superset of the "AT" commands, auto-dial and auto-answer. 
2 phone jacks for voice/daia. and 12 front-panel LED indicators. 
Briwall warranty is 2 years. Price $635. 

Baud Bandit 2400 with MNP levels 2-5 $139 
SupraModem 2400 Plus w/MNP lev els 2-5 and V.42brsSl u 9 
SupraModem 2400 Plus w/MNP levels 2-5 $159 
SupraModem 2400 $111 






SuperGen from Digital Creations 



Exciting video creations begin wilh a solid genlock. But the 
market is changing so fast, it's not an easy choice. The issues 
of signal quality, tape format, and even Ihe basic genlock 
options needed are lough lo resolve. A dead end choice can 
be costly. We help you solve the mystery and offer a 
Tech Line lo help you gel it running. 

And the SuperGen from Digital Creations is often the perfect 
solution. Il touts broadcast quality RS-170A composite 
ouipul. two independent dissolve controls, dual video outputs, 
and is software controllable, Il has key oulput and a selectable 
3.58Mhz Notch Filler. We lesi il before wc send il and offer a 
IKO-day warrant) . Price $669. 

The SuperGen 2O0OS is one of Ihe besl you can buy. Il 
achieves ihe highest quality results and it your production 
needs warrant il. call for details. Briwall warranty is 180 
days. Price $1,549. 

Neriki Desktop YC $1369 

Magni 4004S and 4010 $1629 




Sharp JXIOO 

and 
ScanLab 100 



Desktop publishing is an art form. And gelling ihe right 
picture placed perfectly into your publication is tin exacting 
talent. Make it easier by getting Ihe scanner that makes sense 
for you. And you can count on us to help you gel II up and 
running. 

The Sharp JX100 color scanner wilh Scan!. ah 10(1 from 
ASDG is an outstanding combination. Willi il you can 
process up to 18-bk linages in sizes as large as l2S0hy S00 
pixels. And sizing your pictures perfect Ij is easy using the 
variable image reduction control. Six dithering techniques 
are included and with its special A-RES mode you can 
display 4.096 colors in HI-RES! All IFF formais arc- 
supported. Price $799. 

The Migraph Hand Scanner offers up to 40O dots per inch 
and includes excellent touch-up software. Price $360. 




Productivity 



Even choosing the software you need is difficult these 
days. Memory requirements, operating system 
compatibility, and version changes can confuse your 
purchase decision, We help you son oui ihe issues, and 
we help you gel your purchase installed and working 
when your order arrives. Just call our Techiinc if you 
have any problems. As always, if it's noi quite right, 
send it back. 

AmigaVision $109 

Art Department Professional $149 

Audiomastcr HI $65 

Broadcast lillci II $249 

DcluxeFaint III $99 

Disney Animation Studio $119 

Imagine development package $224 

Professional Page 2.0 $249 

ProWrile 3.1 $114 

Superplan$99 

SAS C V5.I [formerly from Lattice) $205 



Entertainment and Education 

There's a lime to work and a lime lo play and since ihe 
Amiga is the undisputed game machine champion, wc do 
carry ihe honest entertainment and educational software. 
So call if you're looking for a new litlc. 

Barney Bear (Joes to School $23 

Distant Suns $46 

Dragons I, air 2: Time Warp $39 

Dungeon Master 2: Chaos Strikes Back $27 

Harpoon $41 

Powermungcr $34 

SimCi1v$33 



Utilities 

Hard drives need maintenance, and wheiher for data 
security, efficiency, or outright necessity, you know backing 
up software and reorganizing hard drives should be part of 
your regular routine. Wc carry a complete line of utilities, 
and our technical suppon representatives can offer you 
assistance in choosing ihe right program for your needs. 



Doctor Ami.. $33 
Project D V2.0 $33 
Quarterback V4.0 S49 



Quarterback Tools $59 

Xcopy $40 

and many more... 




Diconix from Kodak 



You want your good ideas lo look good loo so you need a 
printer thai shows them off. Bui prim resolution, available 
printer drivers, and the software you're using all affect which 
is best for you. Tell us your needs and we'll be happy lo help. 

Like the new Diconix Color 4 inkjei primer from Kodak. Il 
produces beautiful results! And it uses plain paper to do il. 
Using ihe CMYK four-color approach with a resolution of up 
to 192 dois per inch, ihe results are stunning, It handles 
cui-sheel or tracior-feed, prints on transpatetu ics. uses 
non-smearing ink. and is surprisingly quiet. It's HP PaintJet 
compatible. From Briwall Ihe warranty is 2 years. Price SI 149, 

For crisp, professional results, consider ihe sturdy Pinwriter 
3200 from NEC. lis 24-pinscan chum oui 108 characters of 
smooth, near letter quonty cops every second ora full 216 
characters of draft copy. 1 1 comes wilh seven built in lypestyles 
lo give you Ihe knik you need. And witli its optional paper 
feeder, it can handle cut-shed paper as well as tractor-feed. 
From Briwall the warranty is 2 \cars. Price $365. 

Citizen GSX-140 24-pin with optional (,'olorkil $419 
Citizen GSX-200 9-pin with optional Cnlorkil S275 



Circle 132 on Reader Service card. 



AMIGA power tools! Frog 



e*p 



erts 



Harness the power of the 
new AmigaDOS 2! 

AmigaWorld Official 
AmigaDOS 2 Companion 

by Bob Ryan 

The Amiga Companion is back — 
in a revised and expanded edition 
for AmigaDOS 2. It's your expert 
guide to the new DOS, filled with 
hundreds of instructions, tips & 
techniques not found in any other 
book. The previous edition 
helped over 10,000 users become 
Amiga experts. 



INSIDE THIS BOOK 



• The Amiga OS, including 
Workbench, Shell & ARexx 

The Workbench GUI 
Detailed information on 
Workbench menus 
The 13 Preference Editors 
Workbench tools - system 
programs and Commodities 
Exchange 
The Extras 2 disk 
AmigaDOS - handling disks, 
files & devices via the shell 
Configuring AmigaDOS 
Manipulating files with Copy, 
Delete, MakeDir, Rename 
AmigaDOS command scripts 
& short cuts 

The ARexx macro language 
A fully annotated ARexx 
program to customize 
Complete index for easy look- 
ups & instant access 
Over 100 screen shots! 
Plus: command references, a 
valuable glossary, and an error 
code summary for solving 
problems more easily! 

416 pages, $24.95 

Aulhor Bob Ryan is an Amiga expert, 
formerly of AmigaWorld - he is currently 
at Byte magazine where he is Technical 
Editor. 

AW391 



A^ 1 




Available at select bookstores 

and software stores nationwide. 

Order direct for fast delivery. 

Order Now! 

Caim(800) 28BOOKS! 

That's (800) 282-6657. Or use the 
coupon below and order today! 



Exclusive Offer for AmigaWorld Readers: 
Satisfaction Guaranteed - If you don't get at 
least a dozen helpful tips and ideas from these 
books, simply return either within 10 days, for 
a complete refund! 



I I 

YES! Send me the AmigaWorld books today! 

copies oi AmigaWorld Official AmigaDOS 

Companion, $24.95 

copies of AmigaWorld Official AmigaVision 

Handbook, $24.95 

Add S3.00 shipping & handling on first book. Shipping & 
handling on the second book is FREE! 

Name 



Address 

City 

State 



Zip. 



□ Check or Money Order enclosed 

(payable to IDG Books) 

□ Visa ^MasterCard □American Express 

Acct# Expires 

Signature . 

Foreign Orders: Payment in U.S. funds. Add S8.00 each 
book for Air Mail. Domestic Orders: Allow 2-4 weeks for 
delivery. 

IDG Books Worldwide/Orders 
IDG Communications 
80 Elm Street 
Peterborough, NH 03458 




Express your creativity 
on the Amiga - with this 
complete guide to the 
new AmigaVision! 

AmigaWorld Official 
AmigaVision Handbook 

by Louis Wallace 
Hot off the presses! The only 
authoritative guide to the hottest 
program for your Amiga. Heavily 
illustrated, with over 150 screen 
shots, providing a step-by-step 
primer for mastering AmigaVision. 



SPECIAL FEATURES 



• Section One covers the basics. 
Written in an easy-to-follow 
style, it features: 

What Exactly Multimedia is, the 
Art of Authoring, the Basic 
Menus, Common Requestors, & 
Program Editing Information 

• Section Two has detailed 
chapters forming a command 
reference to Control Commands 
covering: 

Interrupts, Database Icons, Wait 
Icons, Audio Visual Icons, and 
Module Icons 

• Section Three is dedicated to 
Editors, Tools, & Programming, 
and goes in-depth with: 

- Complex Program Structures 

- Video Disk Controller 

- Expression Editor 

- Database Editor 

- Object Editor 

• Valuable Appendices are filled 
with advice on hardware & 
software products best for 
AmigaVison, and a Special 
Guide to Version 1. 71 

• Complete index for easy look- 
ups and easy access. 

352 pages, $24.95 

Author Louis Wallace is Senior Editor, 
Technology, of AmigaWorld magazine. 
He has specialized in Amiga technology 
since the first machines appeared, and 
writes for North American and European 
magazines. 






5»5 



& 



& 



&F& 



THE SECOND ANNUAL 



iPi«£s 



WORLD OF 



IN NEW YORK CITY 



* STARRING * 



THE AMAZING AMIGA 

• FEATURING • 

AMIGA HARDWARE • AMIGA SOFTWARE 

AMIGA ACCESSORIES • SEMINARS • BARGAINS 



ifl 



Pier 90, New York Passenger Ship Terminal, New York NY 



APRIL 5-7, 1991 



Friday, Saturday & Sunday, 10 am - 5 pm 




-" I 



PRE-REGISTRATION (Deadline March 15): 
$10 per single day, $25 for all 3 days 
REGISTRATION AT THE SHOW: 

$15 per single day, $30 for all 3 days 
Admission includes exhibits and seminars. 
Worfd ol Amiga in New York City is restricted 
to persons 1 2 years of age and older. 

WORLD OF 
AMIGA 

IN NEW YORK CITY 

Sponsored by Commodore Business Machines. 
Produced by The Hunter Group. For more information 
call (416) 595-5906 or fax (416) 595-5093. 



register me ^ Q $2 otof2 days 



p\ease 



\ 



; m \e day 



\ A.ODRESS . 

| CITY. 

I 

L- The 



STATE. 



ZIP. 



Make 



^,*^«rs>^ , " , fi 



Hunter Group 



SoSnerldanOrWe, 



SuWe 



Circle 155 on Reader Service card. 



THE GAME PRESERVE 



Elvira, Mistress of the Dark 



By John Ryan 

You've seen her on hue-night 
television: Elvira, voluptuous 
queen of the B-grade horror 
movies. Now you can see the 
lovely and captivating Elvira 
on your computer. 

Elvira, Mistress of the Dark, 
is an amalgam of role-playing 
and graphic adventure that 
places you in a eerie English 
castle; a castle inhabited by 
hordes of ghoulish adversaries 
and, of course, Elvira, playing 
the part of the castle's tone 
warm-blooded resident. Your 
job is to search for six keys to 
a special chest. Within the 
chest is a magical scroll that 
will prevent the former master 
of the castle from resurrecting 
herself to spread doom across 
the region. The problem: The 
keys are guarded by a bunch 
of nasty folks that would like 
to eat you. 

From the start, Elvira sets 
the mood with gorgeous 
graphics that foreshadow 
what's in store for you in this 
cold, gray manor. Lonely 
courtyards, dank corridors, 
and tombs set the stage for 
this scary adventure. In addi- 
tion to the somber, gray atmo- 
sphere that the graphics 
impart, mood music— appro- 
priate to your location— is sure 
to put you on the edge of 
your seat. 

Thankfully, the entire ad- 
venture is controlled with a 
point-and-click interface that is 
both intuitive and pleasing to 
look at. A view screen occupy- 
ing much of the display is 




OPEN ^ 

CLOSE S 
LOCK J 
'NLQCKJ 
iLOOKINS 

[examine] 

I MIX j 

CONSUME' 
USE J 

J THROW 1 



«A«M :♦ awn y.r^ --^- 1 










A-okay, B-grade horror. 

your window to a first-person- 
perspective world. On either 
side of the window are direc- 
tional arrows for navigating 
the castle and a command 
menu for opening, closing, 
locking, or unlocking doors 
and containers. None of the 
other functions require a lot of 
guess work, either. Menu 
items become active depend- 
ing on the situation you cur- 
rently face. 

Each area of the castle is 
guarded by adversaries who 
must be dispatched before you 
can pass. Guards and mon- 
sters vary in strength and abil- 
ity. As a result, many areas 
within the castle are nearly im- 
passable until you hone the 
needed fighting skills to defeat 
the guardians. 

You possess characteristics 



such as strength, dexterity, 
skill, and life points that in- 
crease as you progress. When 
you use weapons and armor, 
your skill in employing these 
items increases through on- 
the-job training: The more 
monsters you kill off, the bet- 
ter you get at lighting and 
surviving. When an altercation 
occurs, you have the option of 
either running away or letting 
loose with arrows or magic 
spells. If you wail too long, 
hand-to-hand combat occurs, 
and the only way out is either 
through victory or your own 
death. Hand-to-hand combat 
allows you to lunge, hack, 
thrust, or parry, and the com- 
puter tells you which you can 
do— decided by your health, 
dexterity and skill level. 

If you are the queasy type,*- 



Crib Notes 

By Peter Olafson 

THIS MONTH FINDS a party of ad- 
venturers standing In the darkness at 
the edge of Dungeon Master (S39.95, 
FTL). They have found the Ffrestafl on 
Level 7 and the Power Gem on Level 
14 and figured out that they go to- 
gether, but not what to do with them. 

Use the staff and the bauble to get 
nasty with the Dark Lord on Level 13. 
He can't be touched by spells or or- 
dinary weapons, but he can be very 
nicely "fluxcaged" — enclosed in 
forcefields— with the firestaff. As 
Chaos has a gift of slipping through 
imperfectly constructed fluxcage nets, 
use war cries to chase him into a 
corner, where you'll need a minimum 
number of cages, and lock him in. 
Your staff does more than cage 
mages, but I'll let you sort out the rest 

More cries from the depths: 

Paul Diaz of Houston, Texas, asks if 
the RA key he's found has any signif- 
icance. Yes, Paul, the tour RA keys (on 
Levels 3, 7, 9, and 12) are vital to the 
liberation of the firestaff. Don't leave 
home without them. (Virtually every- 
thing in Dungeon Master Is useful in 
some context— except lock picks.) 

Bob Leonard of Hemet, California, 
doesn't say exactly where he's stuck, 
but his description suggests Level 8— 
a bad one. A full walk-through would 
be too elaborate for the column, but 
I can say a couple of things. Many 
levels in DM don't really require map- 
ping. This one benefits from it. The 
Arena, as it's known, abounds in se- 
cret doors with obscure triggers; a 
map might help you get the big pic- 
ture. One of the more devious doors 
is in the long corridor at the bottom 
of the maze. Follow It for 26 steps, 
then turn around and twiddle your 
thumbs for a minute. A secret door 



82 March 1991 



73 



(THE) 



^■ss^^ 



D 



OF THE AZTECS 



\ 



-.-T? 



For 400 years no-one has dared 
to take up the toughest 
challenge man has ever knovvr 
-to find Quetzacotl's GOLD O 
THE AZTECSINo-onehasdaret 
that is until today. Bret Conrad, 
ex Special Forces Commander 
(and all round great guy) is 
bored. His combat training has 
made mortal danger a way of 
life, and since he was forced into 
retirement for being a liability to 
himself and his men, he's been 
looking for a death defying 
mission that he can really get his 
teeth into. 

This time the odds are really 
stacked against him -and you in 
one of the biggest, most 
fascinating adventure games 
ever devised! 



3 man years of development. 
> 7,000 frames of animation. 
i 140 hero actions. 

■ 

• 18,000 individual pieces of 
graphics. 

• 600K of music and soun 
effects. Hh 



I 




1 




- 
















■■( 


"m 



7 GOLD IS THE PASSION- 
DEATH IS THE PROBABILITY! 



■:•■.■'? ■--- 



8 megabytes of code and 
data. 

1 Over 80 screens of non- 
action and devious puz 



IT'S GOT TO BE GOOD TO BE GOLD! 




mwm&mzm 



inthoHjreofttr intended To be ilkislrjlive of 
the Rame play and noilhe screw graphic* which 
vary considerably beiwcrrt different, lumult in 
quality and app#arji! j . and ire subject 1o lb* 
cmnpuier* ifir< ifltjiiimv. 



To Order: 

See your local retail 

or call 1-800-245-774 

rjtgColrJnrihrAjtctvC 1S»0. 1991 MnttfcASufthurc. AH 
right* rtU'r>eJ. Minuucturnl arxl distrttmird irmlt-r 
IkfiKr hi U.S. i;i)10 I IMI it I) Unit* 23, Hollord Was, 
HdltWd, -Birmingham, BGTAX, EntfUnd. t opi^ti? tuh-tkt-. 
on (hit program. Unjulhof i>i'ii I) r indenting, difruiiun. 

fuihlic luiiiirmante, coptin^ ur rf n-iurdin^, hfrmg. 
..-.ism:, footing and »clfjrtg under dm pichangr or rc- 
purihW Mhi'fiu' in am nunntT strict!* prohibited. 
Otoe 76 6^ Reader Service card.' 







U.S. GOLD LTD. 
550 South Winchester 
Boulevard, Suite 200. 
San Jose CA 95128. 
Tel: (408) 246 6607 






AVAILABLE ON: 

CBM AMIGA, 

ATARI ST & 

IBM PC 




k^Haaun 



GAME 



P R E 8 



V E 



then you may want to pass on 
this game. There's a lot of 
blood, guts, and gore, just as 
in a slasher movie. True to the 
genre that made the real El- 
vira famous, you'll be submit- 
ted to the spectacle of severed 
heads, slashed necks, plucked 
eyes, and more. 



This is a huge game that 
spans five floppy disks; a hard 
drive will make your life much 
easier. The game's size directly 
relates to the hours of puzzles, 
thrills, frightening encounters, 
and butchery you're sure to 
experience. If you can't han- 
dle the blood, then you're free 



to do what any six-year-old 
would do: Turn your head. 
Don't turn away from the 
screen for too long, however, 
or you may not have a head to 
turn. ($59.95, Accolade, 550 S. 
Winchester Bind, Suite 200, San 
Jose, CA 95128, 408/985-1700. 
One megabyte required.) 



PowerMonger 

By Peter Olafson 

In Populous, you led a God's 
life. PowerMonger, Electronic 
Arts' astonishing sequel, brings 
you back down to earth. 
You're in the army now, not 
behind the clouds, and a vast, 
lively world is out there for 
the taking. 

The difference is that you 
don't just influence your fol- 
lowers, as in the earlier game, 
but command them. Each of 
the 195 rectangular segments 
of territory is static— no vol- 
cano-making here— but the tit- 
tle animated people inhabiting 
it can be persuaded, intimi- 
dated, killed outright, and, 
once subdued, bossed 
around. . .at least as far as a 
full stomach will take them. 

From a humble beginning 
with 15 soldiers in a lonely 
tower, you must gather an 
army, supplies, and lieuten- 
ants, devise and appropriate 
weapons, and— by guile and 
force— take control of two- 
thirds of each region's popula- 
tion. Naturally, that popula- 
tion doesn't simply cave in; by 
the time you come to the first 
sizable town, you may find 
your force considerably over- 
matched. Better to talk or 
barter, perhaps. 

You carry out your actions 
with the mouse in a splendid 
three-dimensional landscape 
abutted on two sides by about 
20 icons and on a third by 
shifty-eyed warriors represent- 
ing you and your subcom- 




Command your followers and conquer the rest. 



manders. Populous's broad, 
durable good looks have been 
replaced by greater detail and 
finesse. Sheep wander the hill- 
sides. Pigeons fly the skies. 
Seasons change, and commu- 
nities follow the year's cycle. 
The command set is simple 
but flexible, as it is tailored to 
context. For even more con- 
trol, you can choose among 
three levels of aggressiveness. 

What's truly God-like in 
PowerMonger is your control 
over perspective and access to 
detailed information. You can 
rotate the landscape in both 
directions and scroll across it 
in eight; zoom in and out 
through seven levels of detail; 
and summon three topo- 
graphical overlays. Glicking 
on the query icon and an 
object summons a staggering 
amount of detail. Every char- 



acter has a history. Births are 
announced. When the little 
people die, their souls fly 
up to heaven, and you can 
click on them, too. 

Wondrous and hypnotic as 
all this is, PowerMonger has a 
good-sized learning curve, and 
it's a good deal tougher than 
Populous. In that game, you 
were an eagle, soaring over 
your domain, darting down to 
make adjustments to the land- 
scape, but always having time 
to ride the wind and take 
prideful stock of your crea- 
tion. Rest on your laurels in 
PowerMonger, and you'll 
watch your followers walk 
away in droves. 

Consequently, the game can 
get rather labor-intensive. I'd 
have liked an option to assign 
a portion of the army to per- 
form automated or semi-auto- » 



should open. (It you go too far, you're 
leleported back to the start.) Keep at 
it; the key to the exit door can be 
found on this level. 

By the way, one of the dead-end 
down stairways you've stumbled onto 
here is the famous back or "express" 
stairs to the bottom level. I figure de- 
livery boys use it to carry meat to the 
dragon. (You need a key at the bot- 
tom, natch.) 

Finally, Lawrence K. Schwendeman 
writes that he's stuck before a closed 
door bracketed by lorceflelds In The 
Coward's Way section of Level 6. The 
forceflelds are flashing to lo ports, but 
they might as well be solid walls for 
the difficulty parties have In penetrat- 
ing them, They are rigged so that you 
can step into them when they're off 
and past them before they come on 
again. It takes a lot of patience and 
practice, but you can get through. 

• Kenneth Russell of New York City 
sent In six questions about Shadow 
of the Beast II (Psygnosls, $59.99), 
echoing waitings and lamentations 
heard from others. Yes, that thin, 
grassy strip ahead to the right of the 
starting point (through the pygmy for- 
est) is indeed the entrance to a tun- 
nel—specifically a tunnel to the Crys- 
tal Caverns. It can be cleared using a 
time-honored arcade game technique 
(stomp on It until It breaks), but before 
you head downtown, you'll need an Item 
that can be had from the green monster 
at the top of the stairs to the right. 

Do destroy the large rock you'll find 
by the acid pool, but not by dropping 
it In the acid, as you need part of it. 
Instead, drop it on the far side of the 
pool, where it will break on a spike. 
What's left Is the key to using that 
"broken" elevator. 

The business with the sleeping de- 
mon and the caged monster In the pit 
Is one ol the toughest spots in the 
game. The key is to get into the pit 
without bothering the sleeper; it 
seems to be a matter of positioning 
on chain and beside the table. Then 
cream him, and while he's gathering 
his wits, hit the lower switch and jump 
back on the chain. (If the demon first 
hits the upper switch to raise the 
chain, you'll have to restart. The pit 
Is Inescapable, and the monster Is * 



84 March 1991 



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Call or write for 
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Complete with tips, specs, systems, and 
a full (including games) price list. 




800BE-AMM 

CUSTOMER SERVICE: 41 5"3 64"971 4 

FACSIMILE (FAX): 415-365-2073 

2682D Middlefield Rd 
Redwood City, CA 94036 



Circle 26 on Reader Service card. 



GAME 



PRESERVE 



mated supply duty. Power- 
Monger is far loo much fun to 
spend it rummaging around 
barns hunting up tomorrow's 



breakfast. (S49.95, Electronic 
Arts, 1820 Gateway Dr., San 
Mateo, CA 94404,415/571- 
7171. No special requirements.) 



Awesome 

By Rob Lawrence 

Never have I encountered a 
game so aptly named as Awe- 
some. The graphics are awe- 
some, the animation is 
awesome, and the music is— 
you guessed it! A typically im- 
pressive Psygnosis master- 
piece, this game truly lives up 
to its title. 

A three-disk odyssey, Awe- 
some was developed alongside 
Shadow of the Beast and Beast 
II, and many of the trade- 
marks of that famed duo are 
apparent in this game as well. 
The differences here are the 
space-age setting and the 



story, which, unlike the action, 
is fairly simple. In a nutshell, 
your job is to do some serious 
planet hopping to obtain 
money and fuel for your es- 
cape from a galaxy that's 
about to become toast. As you 
journey between worlds, you'll 
have to ward off suicidal pi- 
rale craft, smash asteroids, va- 
porize space serpents, and 
then deal with the hoards that 
await you on the surface of 
each planet. 

You have a top-down per- 
spective in most of the space 
sequences, except that it's a »- 



practically Invincible.) 

No single password will take you 
past the dragon head guarding the 
gate (o Barloom. Like some other In- 
game Instructions, this one varies 
from game to game. You should get 
the right password by freeing Ish- 
ram's guest. He's sacked out, and 
you'll need to give him a nudge. 

The jug you'll find In the Karamoon 
Oasis will prove useful as a mickey a 
bit later, after you're captured. (Yes, 
captured.) The proprietor will utter 
banalities about characters In the 
game, but he never told me anything 
I didn't already know. Yes, It does look 
as though there's more to the right 
side of the Inn, but if so, it's nothing 
crucial to the completion of the game. 

On the other hand, the old man Is 
a critical element In your quest to de- 
feat Zelek. You'll find his ring nearby 
after you escape your cell In the gob- 
lin realm. To help you, he also needs 
an item you should get from Barloom 
after killing Ishram. 

• James Scott of Beverly Hills, Califor- 



nia, is also fishing for a hint to help 
Leisure Suit Larry get across the pir- 
anha-infested river on Montoonyt Is- 
land. I suspect It's a matter of "vine"- 
tuning. You'll need to start near the big 
gray rock, and instruct Larry to swing 
on a vine. Once he's up, have him 
swing on the next vine, and so on. Oh, 
and don't forget to tell him to let go 
when he reaches the near shore. 

• Errata: Back in the November '90 
issue, I had tipster Graham Kinsey 
suggesting a 200 mph jump speed on 
"The Ski Jump" track in Sfunf Track 
Racer (MicroProse, $39.95). In fact, he 
was referring to "The Big Ramp" 
track. Anyway, the tip is also good for 
The Ski Jump, and try around 170 
mph lor the shorter jumps on the 
other side of The Big Ramp. 

If you need help with a game before 
then, you can reach me at 12 W. 104th 
St., Apt. 3E, New York, NY 10025, or 
via E-mail as P.OLAFSON on GEnie 
and as Peteroo on Plink. Send a self- 
addressed stamped envelope for a 
personal reply. ■ 




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extension 3042. 



SAS and SAS/C are registered trademarks of SAS Instiiule Inc.. 
Can-. NC. USA. 

Other hninil iiiid prixiiirt names are trademarks and reEistered 
trademarks of their respective holders. 



Circle 40 on Reader Service card. 




SAS Institute Inc. 
SAS Campus Drive 
Cary, NC 27513 



The Software Shop, Inc. 

Software & Hardware Special 

1-800-752-0050 

"Give Us the Opportunity to BEAT any advertised price" 



GVP-A2000 ACCEL, 

MEM&HARDCARDS 

A3001-68030-8B2/28MHZ+4MB $1469 
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GVP-A2000-HC/8+4MGSRSII 430 
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Quantum 50mg w/GVP 659 

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Adram 540 A500 w/51 2K 1 39 

Adram 540 A50Q w/1 mg 159 

Adram 540 A500 w/2mg 199 

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BaseBoard 512K 139 

BaseBoard 1rnfl 159 

BaseBoard 2mg A500 1 79 

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Quantum 40mg w/Supra $659 

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Starboard II 512K 230 

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Quantum drive 40mg 11ms ace, 329 

Quantum drive 80mg 11ms ace. 495 

Quantum drive 105mg 539 

Quantum drive 170mg 11ms 869 

209mgConer 15ms 914 

SYQUEST 44mg w/cartridge 649 

Syquest Media 44mg 89 
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Supraram A2000 2mg 211 

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Supraram A2000 6mg 


$379 


Supraram A2000 Bmg 


439 


SUP 2mg A2000 


215 


8UP4mg A20Q0 


295 


8UP6mg A2000 


375 


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AdRAM A2080 2mg 


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RamWorks 2000 2mg 


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ACCESSORIES 

6 outlet AC Surge ' 6 

A/B.C.D Swilchbox 39 

A1000 Sale skin 22 

A2000 Sate skin 22 

A3000 Sate skin 22 

A500 Sale skin 22 

Amtrac Trackball 79 

Being optical mpuse 1 09 

Copy Stand 69 

Ece Midi 1000 52 

Ece Midi 500 2000 -... 52 

Ergo Joystick 17 

Gravis Joystick 3 7 

Modem cable A1 000 ...... T 5 

ModemcabieA200Q/500lS 

Mouse pad 9 

Printer cablB 2000:5001 ...5 

Printer cable A1000 15 

Video int A500 a 65 

CAD 

Draw 2030 183 

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Home Buildr library 7 9 

Intro cad 51 

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Pro-Board 399 

Pro-Net 399 

Ultra Design 269 

X CAD Designer II 97 

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COMMUNICATION 

Online 44 

Atalk III 65 

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The Works Platinum 164 

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Excellence! 2.0 179 

Gold Disk Office 189 

Prolessional page 1,3... 199 

Page stream 2.0 199 

EDUCATION 

Adventure of sirtbad 32 

Aesop's fables 3 2 



All aOout America 35 

Animal kingdom ....32 

At Ihe Zoo 27 

Decimal dungeon 32 

Dinosaur Oiscov. kit 29 

Discovery game math ....25 

Discovery game spell 25 

Fraction action 3 2 

Inlellilype 35 

Kid talk 35 

K i n d e r a in a 32 

Learning curve 52 

Letters For You 28 

Master type 25 

Math Odyssey 33 

Math talk 3 5 

Math talk fraction 35 

Math wizard 35 

Mavis beacon typing 3 3 

Numbers Count 2 8 

Project Master 129 

Puj2le Story book 2 9 

Read & rhyme 3 2 

Read-a-rama 32 

Rhyming note book 3 

Spell bound 2 5 

Speller bee 3 5 

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Talking Animator 34 

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Where in World C.S 32 

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Wo r d m a s t e r 32 

World Atlas,. 39 

World Odyssey 33 

Your family tree 32 

FONTS 

Calligrapher 85 

Fancy 3d fonts 52 

Font set 1 22 

HeadlmB Fonts 54 

Headlines 2 4 7 

Inter font 76 

Kara Anim font i 35 

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Kara fonts color 50 

Kara fonts Headline 2 48 

Kara fonts subheads 4 8 

News letter fonts 29 

Page Stream fonts 1-15..29 

Profoms I Prof 2 3 

Prolonts II decorative 23 

Studia font 29 

Subheads 4 7 

GRAPHICS * VIDEO 

DCTV 439 

3-Demon 73 

3d dptmns 35 

3D Professional 299 

A n i m a g 1 c 9 5 

Animate 3-D 99 

Animation editor 39 

Animation eflects 32 

Animation Flipper 32 

Animation multiplane 58 

Animation stand 32 

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Animation Studio Ill 

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Animator apprentices .185 
Animotion 65 



Architectural Design ,.23 

Art Department 59 

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C light 3d editor 39 

Caligari 159 

Can do 99 

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Credit text scroile- 29 

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Digimate III 28 

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Director ~aoe 38 

Director's Toolkit 26 

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Tre Ar: Dec: £ c 

The Director 46 

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A3000 Internal Drive 99 

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AE External Drive 109 

AE Datalmk 20OD MNP5 ....175 

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Air Drive External 99 

Amax II Emulator 149 

Amigen ,.,..153 



Asia 3.5 External Drv 1 15 

Baud Bandit leve 5 155 

Color Splitter 120 

Desktoo budget 46 

Easyl A1000 349 

Easyl A2O00 379 

Easyl A500 345 

Flicker lixer 425 

Flicker Free Video 359 

FramebufferW/capture549 

Future sound 129 

Internal 3.5dfive A2000.. 89 

Mac 3.5 Drive 229 

Mac Rom Chip 149 

Midi Gold (5001., 60 

Migraph Scanner 349 

Mini Gen 210 

Perfect sound V.3.0 75 

Power Supply A500 109 

Scanlock 789 

Sharp JX 100 Scanner ,789 

Super Gen 695 

Supergen 2000S 1679 

Supra 2400bd internal... 1 49 
US Robolics 9600bd HST669 
WV1410 Cam.Wilens.,,,199 
LANGUAGE UTILITIES 

A'C basic , 129 

A/C fortran 195 

Adapt 79 

Arex* 33 

Assem pro 65 

Ajtec C develooer 195 

Aztec C professional 129 

BAD disk optimizer 32 

Benchmark c lib 62 

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Benchmark modula 2... 128 

Benchmark simplified 62 

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C.B. Tree 65 

Cape 68k 59 

Cross Dos 4.0 2 9 

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Disk 2 disk 33 

Disk master 1.4 .,3 3 

Disk mechanic 59 

Dissaserabler 1 5 

Dos 2 dos 35 

Hisofl Basic pro 118 

Inovalools #1 54 

Lattice Dev. System 5,4.225 

Mac 2 Dos 99 

Momentum Mail 22 

Nag Pius Schedule Assist. 52 

Pixel script 104 

Power windows v2.5 58 

Pro script 3 2 

Project D 3 2 

Quarterback 4.1 45 

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Super Card A2000 7 9 

True basic 6 5 

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W. shell 33 

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MONITORS 

MEC 3D multisync 599 



Panasonic C1381HI Res499 
Sieko cml43Q monitor ..699 
Sony mulli-scan MonitOr535 
Taxan 1000 20' Ullrasync 
2899 

Zenith 14' Flat CRT 720 

PRINTERS 
H24PanasonicPrinter ,349 

AlpsAllegro24PIN 425 

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Bare & Pipes 165.00 

Bars&Pipes Mdfi-Meda Kit 37.99 

Bars & Pipes Music Box A or B 37.99 

Blitz BASIC 106.00 

Broadcast Utler II 229.00 

Buck Rogers 35.99 

Byte 'N Bock 41.98 

Captive 29.99 

Carthage 26.99 

Chaos Strikes Back 24.99 

Chessmaster 2100 36.99 

Cross DOS 4.0 24.99 

Curse of the Azure Bonds 35.99 

Data Tax 45.00 

DigiPdntS .". 61.99 



Great Prices! Superb Service! 

For information or price listinq: 
414-548-8125 
Pursuilabie BBS: 
414-548-8140 



Star Control 31.99 

HmeWarp 35.99 

TransWrite 41.99 

Ultima V 35.00 

Vista Professional 89.00 

Wings 36.69 

Wrath of the Demon 29.99 



[CD, Inc. 



AdiDE ,„■...;. i ; ...-Can 

AdRAM208Q0K 135,00 

AdRAM5400K 115.00 

AdRAM 540 2 Megs 215.00 

AdSpeed ; „■ 249100 

flicker Free Video ;,;.,....„„ ...329,00 

lUMX^ut^i.uututLi.ujLiiuii^uiiiuuiiuuiniHml 



DigiViewGold 130.00 

DinoWars 24.99 

Dsk Laboler (Make custom labels) 24.99 

Distant Suns 42.99 

Drogon Lord 35.00 

Dragon Wars 31,99 

Duck Tales 26.99 

Bectric Thesaurus 31.99 

Elvira 35.99 

Exceltencel 125.00 

F-19Stedth Fighter 3B.00 

Fdcon 33.89 

Fdcon Mission Disk t2 Flrefight 18.50 

FlashBack 45.99 

Full Metal Planet 31.99 

Harpoon 43.99 

Harpoon BaHlsSalK 24.99 

Indanopolis 500 34.99 

Imagine 195.00 

Jack Mddaus Unlimited Golf 34.99 

Kara Fonts: AN1M 3 33.89 

Killing Game Show 28.50 

Lattice CSAS/C 199.00 

Lemmings 31.99 

Macro Pant (Lake Forest Logic) .... 79.00 

Maverick 25.99 

McGee and Kerry's Farm 24.99 

Monday Nght Footbafl 35.99 

Music X Junior 89.99 

Obitus (w/ T-Shlrt) 36.00 

PagaSheamZ.l 189.00 

PageSteam Forms: Business 24.99 

P.K.A.S.AR. 4.0 60.00 

Pixel 3D 52.99 

PowerMonger 35.99 

Power Pinball 23.99 

Pro Vector 175.00 

Pro Write 3.0 95.99 

QuarterBock 43.00 

QuorterBock Tools 53.00 

QuickWrite 49.00 

Shadow of 1he Beast I 24.00 

Shadow of the Beast II 35.99 

Sm City Planning Commission 11.99 



Progressive Peripherals 

Modem, Baud Bandit MNP 125.00 

: ! ;W/ Baud Bandit Software , 155.00 

FrameGrabber 535,00 

:';;W/2.0S6fiware ,..„..., 58S.00 

QicTape .....; 495.00 

Double Talk 375.00 



Spotlight on Hardware 

Accelerator, Sapphire 68020 279.00 

ATonce 279.00 

AutoLink (Auto Dgitizing Cable) .. 44.00 

ColorSpffiler 106.00 

Diskettes, Sony Bulk 100 Pock 65.00 

fioppy Dr.vo, Internal 500 90.00 

Roppy Drive, Internal 2000 90.00 

Floppy Drive, AE High Density 195.00 

Roppy Drive. AE 880K 95.00 

HardCard.GVP 105Q Series 11 0/0 789.00 
HardCard, GVP 52Q Series II 8/0 575.00 
HardCard. GVP 105Q Series II 8/0 849,00 

Harddrive, 40Q Bare 345.00 

Harddrlve, Series II 500 40 MB 615.00 

Harddrlva, Series II 600 105 MB .. 929.00 
Making Music on the Amiga Book 26.00 

MegaChlp 2000 Board 235.00 

Memory Board, BaseBoard OK .... 1 15,00 

Memory Board, 68030 4-Meg 799.00 

Memory Board, GVP 8/2 205.00 

MIDI Interface, ECE 52.00 

Modem, DatoLink 2000 MNP 165.00 

Modem, DataUr* Express MNP .. 189.00 

Send FAX Option 35.00 

Mouse, Konyo Golden tnage 45.00 

Mouse, Ndksha 36,99 



Supra Corporation 

501 Clone,512K 55.C 

Floppy Drive, SupraDrive 99.C 

Hardcard. 40Q W/ Word/Sync .... 399.C 

Hardcard,105Qw/ Word/Sync. 6B9.C 

Harddrlve, Supra 500XP 105/2 .... 929.C 

Hcrddrive. Supra 600XP 40/2 595.C 

Harddrive, Supra 500XP 62/2 ...... 715.C 

Memory, SupraRAM 2000 2 Megs 1 95 ,C 

Memory, SupraRAM 2000 4 Megs 279.C 

Memory, SupraRAM 2000 6 Megs 345.C 

Memory. SupraRAM 500RX 3/1.... 135.( 

Modem, 2400* (MNP & V.42bls) 1 69.C 

Modem, 2400 MNP (Levels 2-5) .. 149.C 

Modem , 24003+ (MNP & V.42bis) 1 59,( 

SCSI Controler. Word/Sync 119.C 



miuiiuiuuimiuiuuimuiiiimiuiiuiiiiuiimil 

Perfect Sound 3.0 69.00 

Phantom SMPTE Interface 175.00 

Power Supply 500 AE Heavy Duty 86.00 

Printer, Tl PostScript PS 35 1 899.00 

Printer, Tl PostScript PS 17.,,. 1749.00 

Printer, HP PaintJet 999.00 

Removable Harddrive, Ricoh 799.00 

SCSI Controller, GVP Series II 8/0 219.00 

Super Agnus Chip 95.00 

Trackball, AmTRAC 69.99 

Video Master, VIDTek 1075.00 

Video Toaster 1495.00 



Orders Only Please: 
800-544-6599 

Visa/MC/CODs 

Make Safe Harbor YOUR Computer Port 



W255 IW99 Grand view ■ #204 ■ Waukesha, Wl 53188 ■ 9 AM to 5 PM Mon.-Sat. 



G A M E P 

rear view when you're battling 
serpents. The effect is much 
like playing Sega's Space Har- 
rier. Once you're on the sur- 
face of the planet, you skim 
rapidly over a massive net- 
work of suspended platforms 
and walkways, battling aliens 
as you go. At the landing site, 
you leave the ship to search 
on foot for the entrance to the 



E S E R V E 

nately, however, the sound 
effects are mixed in, often 
blocking the percussion. The 
game is a shoot-'em-up at 
heart, but strategy is required 
to select weapons and courses. 
Difficult? I enjoy a fairly tough 
game, but Awesome really put 
me through the ringer. 

If I were to revise this one, 
I'd try to make the space bat- 




Shoot fast, shoot often. 

underground complex. Once 
inside, you can sell cargo, buy- 
weapons, take on new con- 
tracts, and plot your next 
destination. 

Awesome's sterling graphics 
and animations outshine those 
of most coin-ops. Scrolling is 
usually multilayer through 360 
degrees. The assorted hi-fi 
stereo sound tracks are a defi- 
nite two thumbs up. Unfortu- 



tles less cramped; I crashed 
into twice as many ships as I 
shot. The manual is quite 

brief, copy protection is very 
heavy, and disk loads can drag 
on. A second drive helps; a 
hard drive doesn't. Other than 
that, I can't fault the game. 
($59,99, Psygnosis Limited, 29 
Saint Mary's Court, Brookiine, 
MA 02146, 617/731-3553. Joy- 
stick required.) 



A- 10 Tank Killer 

By John Ryan 

In A- 10 Tank Killer, the way 
that you fly your machine will 
determine the success or fail- 
ure of the grunts on the 
ground. 

The A- 10 is a lethal weapon; 
battlefield survivability is the 
key. Unlike other combat air- 
craft, your plane can actually 
lose most of its wing, lose an 



engine, or take a direct SAM 
hit and still live to fly again! 
The cockpit is a virtual tita- 
nium bathtub that is strong 
enough to slop a 30mm shell. 
This subsonic aircraft sports 
the legendary Avenger cannon 
that can spew 30mm depleted 
uranium shells at the rate of 
4200 a minute. For long-dis- »- 



88 March 1991 



Orcfe 275 on Reader Service card. 



UTILITIES UNLIMITED OF OREGON, inc 



P.O.Box 532 North Plains, OR 97133 

ORDERS TAKEN 24 HOURS A DAY AT (503) 647-5611 FAX LINE (503) 648-8992 



[ $99 95 



Super Card AMI II 

A MUST FOR ALL AMIGA OWNERS 

Now is the time to own the most powerful backup system that ever will be 

made. We have searched for a program that this software, hardware package 

can not backup, and it is yet to be found. Over 10,000 units sold!!! Please join 

our search. 

NOW ONLY 
NEVER BEFORE 100% BACKUP. 

• Easy to use, mouse driven software. 

• Most software backed up in 60 seconds! 

• Transparent when not in use. 

• Fits any Amiga, even the 3000! (Please specify when ordering). 

• Backup any 3.5" disk (IBM, ATARI, MAC, AMIGA). 

• No soldering required! 

• Cross-country BBS support system (Call for # neares! you). 

• Backup your original - the day you buy it! 

■ Super Card AMI II works on NTSC (60 Hertz) and PAL (50 Hertz) systems. 

■ Tested world wide to be the 'one and only' 100% backup system. 

Don't wait, one original losl can cost more than (his backup system! We have a full stock on hand 
and your system can be on its way to you fast! 

Remember, specify the Amiga you have when ordering. A500/1 000/2000/2500/3000 using one or 
more external drives, or A2000/2500/3000/ with two internal drives. 

AMI-II SOFTWARE UP-DATE 

Now Available 1.0 Software 

■ Copier files that allow 60 second backup for most programs. 

• Easy to use instructions. 

• Save those programs onto the copier files for future use. 

• Join our automatic up-date list, and never miss another up-date. 




AMI SUPER TRACKER 

Have you ever wanted to know where 
problem tracks are located? Now, with 
super tracker AMI you can tell! This 
beautiful digital track display simply plugs 
into ihe last drive in your Amiga system (all 
Amiga computers will work). The head 
location (track) side (top 
or botton head) and 
where write protect 
position are all 
displayed. 



NOW 



$ 



79 



95 



M.A.S.T. UNIDRIVE 

For those of you on a budget. Now is the 

time to order this great looking, reliable 

and quiet drive. 

We at Utilities 

Unlimited can offer 

this drive for only. 



99 



95 



Add $4.00 Shipping and Handling • Add S3. 50 
C.O.D. in U.S.A. only. Add $3.00 to all foreign 
shipments. VISA and MasterCard are 
accepted. 



ENHANCED UNIDRIVE 

The only Amiga external floppy drive in the 

world that includes Digital Track Display, 

Hardware Write Protect Switch and 

Hardware Virus 

Protect 

System. 

All this for only 



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$ 



149 



95 



ATTENTION TO OUR VALUED CANADIAN FRIENDS . . . 

NOW ORDERING PRODUCTS IS EASY. AND FAST DELIVERY. WE HAVE SET 
UP A DISTRIBUTOR JUST FOR YOU. PLEASE PLACE YOUR ORDERS BY 
DIALING. (519) 272-1528 OR MAIL ORDER TO: 
P.O. BOX 311, STRATFORD, ONTARIO, CANADA N5A 6T3. 

FOR ANY TECHNICAL ASSISTANCE DIAL (503) 647-9022 
THURSDAY & FRIDAY 10:00 A.M. TO 3:00 P.M. PACIFIC TIME!!! 



SUPER-CARD UTILITY PACKAGE 

Copier Construction Set - Create copier files for 
Super-Card AMI II vl.O software. 
Disk Anaylzer • Display format and structure 
Information of tracks. This will help determine which 
mode you should use with Super-Card AMI II. 
Drive Speed Checker - Checks drive speeds of 
ALL drives. 

Drive Alignment Checker - Checks drive alignment 

Of ALL drives. 

MFM Editor - Read & Write 

MFM data. Works in conjunction 

with Copier Construction Set to 

help create copier files. 



39 



95 



KICK BOARD 

When Workbench 2.0 is released, it is estimated that 
only 67% of the existing software will work with it. 
Nearly at! commercial games will not run under the 
new Kickstart ROM. That leaves the consumer 
swapping (heir ROMs back and forth in order to run 
various software. This Is a terrible inconvience to the 
consumer. 

Introducing, KICK-BOARD A simple to insta " 

board that replaces your ROM inside your Amiga 
computer. Remove your old Kickstart ROM from it's 
socket and place it in our board. Now, plug the KICK- 
BOARD'S ribbon cable Into the empty ROM socket. 
That's it! You can add two additional ROMs to the 
KICK-BOARD besides your original. Giving you the 
total of three possible ROMs to use in your Amiga. 
By simply moving the switch provided to one °' ' ne 
three positions, you can select one of the available 
ROMs. No more compatibility problemsl By using a 
ribbon cable assemble, we have insured that this 
product will work with all p rocessor accelerators, 
which generally cover the 
ROM socket completely. 




Introductory Price 



BOOT DRIVE SELECTOR 

Tired of that annoying "Clicking" that your drive 
makes whan there is no disk inserted? Have you 
ever wanted to boot from one of your external 
drives? Did you know that some commercial 
programs (generally European games) actually 
require your external drives to be disconnected from 
your Amigall 

Introducing, BOOT DRIVE SELECTOR.... A simple 
to install board that fixes all of the above mentioned 
problems for good: 1 This unit installs between your 
CIA chip and your internal drive. Once installed, the 
"Clicking" ( which will eventually wear out your 
drive) will be a thing of the past. 
What happens if your Internal drive malfunctions? 
You are stuck without your computerl Not if you have 
this unit installed! Simply select which external you 
want to boot from and you again have a usable 
system. The external drive you select and your 
Internal (DFO) drive actually "Swap" locations, 
allowing the normal usage of all drives. 

No more removing your external drives for those 
programs that require that there be only one drive 
online. Simply flip the switch, and presto! All external 
drives are disabled! This product will pay for itsalf 
without questlanl 



Now with Anti-Virus 




Circle 74 on Reader Service card. 




GET A SECOND OPINION! 

Don't just take our word for it. Here's 

what the pros say about SketchMaster 

drawing tablets from Dakota: 

"/ think SketchMaster's great. I learned to draw 
with a pencil and I like drawing that way.. .a 
mouse feels unnatural in my hand." j dy Rymers 

Dallas Mavericks, NBA 

"Dakota's a consumer friendly company with 
the best cost/performance tablet on the 

market today." Ray Adams 

KGUN-TV Tuscan, AZ 

"Reasonable prices, great software compatibility, 
sleek organized set-ups, easy installation, and 
no accessories to buy. .it's all in tfie box." 

Amazing Computing, Jan '91 

SketchMaster has the features you want at the best price. 

Q Includes stylus and 4 button cursor. 

Q Power supply no! required; connects to serial port. Eliminates 
extra cables and saves valuable expansion slots. 

□ Exclusive 5 year warranty. 

Q Convenient clear overlay to protect and secure drawings. 
Q Amiga and IBM software included. 

□ 2 popular sizes: 12 x 12 - $449; 12x18- S699, 

Call Today! DAKOTA 

BOO/325-6825 

603/427-0100 



CORPORATION 

55 Heritage Avenue 
Portsmouth, NH 03801 



G A M E 



P R E S E R V 



tance work, you can rely on 
"iire-and-forget" Maverick 
missiles, a tank commander's 
worst nightmare. 

Although you can By indi- 
vidual sorties, the campaign 
mode is A-10's bread and but- 
ter; here you must accomplish 
seven different missions in 
succession. Your success or 
failure in each will aflect the 



thora of keystrokes. The cock- 
pit display is a digitized 
version of an actual A- 10. 

Your job is close air support, 
which often means flying into 
a battle zone at tree-top level 
while you are executing eva- 
sive maneuvers that would 
make even the most seasoned 
flier cough it up. Terra Firma, 
as it seems, is vour worst en- 








■»< * ™ 






o 








C 




_______ 


SLOT VIEW 


SPEED 210 








Irl'W"* m.4 all 





Fly carefully, or you'll be the fireball. 

outcome of the war raging on 
the ground below you. If you 
fail to take out a primary ob- 
jective, allied ground forces 
may face annihilation; conse- 
quently, your next mission in 
the campaign may also be 
more difficult. 

You select the missions, re- 
ceive your orders, and arm 
the A- 10 through a series of 
nicely digitized screens. Radio 
messages from battlefield com- 
manders, other pilots and 
your commanding officer flash 
periodically on the screen, de- 
tailing possible targets and 
trouble areas. Other messages 
can be emotional pleas for 
help by a unit pinned down by 
tank fire. You can hear the 
sound of explosions and far- 
off battles through the low 
roar ofthe A-10's engines; if 
you don't act in time, a key al- 
lied unit— or even the entire 
battle— might be lost. 

Flying the A- 10 is relatively 
easy; gone is the usual ple- 



emy. Not paying close atten- 
tion to your altitude and pitch 
will kill you as surely as any 
SAM or MIG. 

The graphics are nicely 
drawn and convey a real sense 
of flight and movement in re- 
lation to speed. You can view 
your flight from several differ- 
ent angles. The game's robust 
graphics, however, can also be 
an irritant. A stock Amiga sys- 
tem just doesn't have the horse- 
power to push the high- 
speed graphics this simulation 
requires. While you can re- 
duce the amount of detail, 
even the lowest setting can 
seem sluggish and unre- 
sponsive. A hard drive will 
speed up play for you by 
shortening disk-access time. 

A- 10 is as enjoyable a simu- 
lation as I've played in many 
months, but it's not without its 
annoyances. For example, 
there is no option to rearm 
the aircraft once the battle be- 
gins; if you run out of weap- 



90 March 1991 



Circle 356 on Reader Service card 



A M E 



PRESERVE 



Software 



ons— too bad. Moreover, every 
campaign game includes a 
mandatory training session 
that can take 10-15 minutes to 
complete. After 20 such ses- 
sions, you will soon tire of this 
constraint. 
A-10 Tank Killer imparts a 



wonderful you-are-there feel- 
ing; the outcome of battles 
and the fate of troops lie in 
your hands. The war rages 
on. . . ($49.95, Dynamix, 99 W. 
10th, Suite 337, Eugene, OR 
97401, 503/343-0772. No spe- 
cial requirements.) 



Black Gold 

By Peter Olafson 

Arcade sequences will proba- 
bly be around as long as there 
are computer games simulat- 
ing big business. No one really 
wants to linger over a spread- 
sheet; it's a little too much like 
the real world. You have to 
hand it to Black Gold, an oil- 
drilling simulation from Elec- 
tronic Zoo; it never gels 
bogged down with figures. 

You run an oil company in 
competition with three human 
or computer opponents via an 
interface clean enough to eat 
off. Icons brae kri a graphic ol 
your office: a telephone to re- 
ceive disaster reports and sup- 
ply-contract offers; a briefcase 
to tackle oil field fires; a desk 
drawer for sabotage against ri- 
vals', investigations to protect 
against sabatoge; your balance 
sheet; a map for a look at the 
big picture; a newspaper for 
the big event of the moment; 
and a computer (where you'll 
spend most of your time) for 
everything else. Missing, 
oddly, are oil tankers and oil 
spills. Don't these guys read 
the papers? 

Black Gold has a good deal 
of detail to be tickled with. 
You choose a company logo 
and your office decor. Plus, 
you can choose between four 
game lengths. (A requester to 
set difficulty levels for the 
three arcade games wouldn't 
have been a bad idea, either.) 
Your computer is an Amiga, 
complete with clickable icons 
and closable windows — and a 



"Games" disk in the floppy 
drive. The graphics are almost 
all pleasing to the eye, and the 
music is jaunty and tuneful to 
a fault. 

The three action se- 
quences — the only real occa- 
sions for disk access, by the 
way — are basic, colorful, and 
playable enough. One that 
you'll be repeating a lot at the 
start involves simply keeping 
your drill bit within a set of 
concentric circles. Another has 
a little man running all over 
creation to dynamite burning 
oil rigs, with the amount of 
dynamite tuned to the size of 
the flames. Best, and most dif- 
ficult, is a brisk, pipedream-ish 
game in which you must race 
the computer to build an oil 
line between two points while 
avoiding obstacles. All three of 
these get monotonous after a 
bit, but once the money's flow- 
ing, you can pay specialists to 
perform two of the tasks. 

Gameplay in all three se- 
quences, however, is rather re- 
moved from real field tasks in 
the industry, and the games 
aren't sophisticated or authentic 
enough to feel like extensions of 
the main strategic portion of the 
game. They are interludes 
rather than true subgames. 

After a few hours of keeping 
my drill bit centered, I was 
hungry for a spreadsheet. 
($39.95, Electronic Zoo, 3431-A 
Benson Ave., Baltimore, MD 
21227, 301/646-5031. Ne spe- 
cial requirements.) ■ 




KNOWLEDGES 
OPERATORS 
• FAST SERVICE 

• low patci 



rdwa re 



Bamgy Bear : a 

Carmen Ssnclegc !s"i) 
Distant Suns 

PhEE catalog KSlwSpk.. 

/ McGee 

Taking An nator 
Taking Coloring Book 



S22 

S3! 

ps 

$25 

Pi 

S19 



Memory-A500 | Memory-A2000 



Applied Engineering 
Ram Woks 500 $69 

Golden Image 

RC500 512KRAMexp $49 

Supra 



500(51 2Kw/ckx*) 
5O0RX(512Kle8M8) 

BaseBcnrd 
OK RAM 
1MB 
2MB 
ICD ADRAM 



$62 

Call 

$109 
$146 
$216 
Call 



Hard drives-A500 



GVP 

ASOO-HD8*0/40F 
A500-HD8 +0/52Q 
ASOO-HDa +OM00Q 
Supra 
20MB-A500XP 
40MB-A5OOXP 
105MB-A500XP 



Call 

$669 

Call 

$549 

$669 

Call 



Floppy Drives 



Applied bnginaanng 
660 external $99 

1.52MB external $199 

Golden Image 
Master 3A-1 Floppy Drive $69 
Master 3A-1 D Floppy Drive $1 29 

Supra 
6S0K Eld. 3.5 floppy $99 

Chirwn 
A2000 internal dri™ $69 



2000 RAW. Board CK $109 

2000 RAM Board 2MB $199 

2000 RAM Boaid 4MB $289 

2000 RAM Board 6MB $379 

2000 RAM Board 6MB $469 



Hard drives-A2000 



GVP 

HMl Serie s II oonlroller SI 59 

HC6+QV0 Series II cntrllr $219 

Bum 

Wordsync oonlroller $1 19 

Hard Drive* 

40MB Fuiteu $349 

62MB Quantum $379 

BOMB Seagate $449 

105MB Quantum $669 



Accelerators 



GVP A2000 Accelerators 
A3001-4MBA) $1399 

A30334MBA) $1599 

A3050-4M&0 $2449 

A500 Accelerator 
Mega Midget Racer 25M hi $699 
AdSpeed $239 



AMIGA 500 

EXPANSION SET 

512KRAMExp.w/ClDck 
& 880K External Drive 
Jowest i p i r)c9__213^_ 



Bodega Bay 

Amiga 500 Expansion cabinet 
New Call 



MiniGen 
ProGen 
Supergen 
Supergen 2000S 
Video Toaster 



$209 

$349 

S649 

Call 

Call 



Complete Au1omaljc_ 

Digl-View 
$449 

Includes: 

Digl-Vlev 

4.o y J 

plus: 
Copy 

Sta 

Pan. 

141 D camel - 

w/lens, AuKXtmfSj video 

switch, and all cables. 




mmamsm 

AutoDrold $46 

Color Splitter $109 

Copy Sland $62 

DigiDrold $67 

Frame Grabber $599 

Hand Scanner w/Touchup $269 
JX1 00 Scanner w/SoftwareS749 
JX300 Scanner w/SoftwareS2 999 
Pjn.1410Cam.wAsn9 $199 

DCTV $429 



Modems 



Supra 
Supra m extern 2400 external S1 09 
Supra modem 24QOw/mnp $1 59 
Supramodem 2400zi $115 

SupramexJem 2400zi plus Call 

Applied Engineering 
DalaLink Express ext. Si 69 

QaiaLink Exp, MNP-5 $199 

DataLink Exp. SendFAX $219 
DataUnk 2000 int. $139 



Entertainment 



A-10 Tank Killer S31 

Armour-Gedden $28 

Awesome S37 
Bans of Cosmic Forge Call 

BAT. S34 

Bar Games $28 

Battle Chess 2 $31 

Battle Squadron $25 

Buck Rogers $34 

Carthage $28 

Curse cfSie Azure Bonds S34 

David Wolf: Secret Agent S31 

[Jays of Thunder $34 

Didi Tracy SZB 

Dino Wars $25 

Dragon Lord $34 

Dragon Strike $35 

Dragon Wars S31 
Dragon's Lair 2 (Time Warp) 543 

Drakkhen $37 

Duck Tales $28 

Dungeon Master 2 $25 
Elvira: Mistress of the Dark $37 

F-29 Retaliator 534 

Faces: Tns3 525 

Falcon $31 
Falcon Mission 2: Op- Fire. Si 9 

Flight ol the Intruder $37 

Full Metal Planet S3'. 

Globulus $19 

Gunboat $31 

Immortal $34 

IndyoOO $34 

J. tfakbus Unfld. Golf S3? 

Killing Game Show $26 

King's Quest 4 $37 

Lemmings Call 

Legend ol Faergtiail $25 

MTTank Platoon $37 

Midwinter $25 

Monday Night Ftbll $31 

Nltro $26 

Nuclear War $34 

Obilus $37 

Pool of Radiance $34 

Populous S34 

PowerMonger $34 

Power Pinball $25 

Secret of Monkey 1st CaJI 

Shadow of the Beast 2 $37 

Sim City $31 

SlarControl $31 

Super Off Road $31 
Teenage Mutant NiijaTuntes $28 

Tetris $22 

Treasure Trap $25 

Tum'can $25 

Ultima V $37 

Vene $31 

Wings $35 

Wizard Wars $28 

Wrath of the Demon $37 



Input Devices 



Midi 




ECE Midi 


$49 


Midi Gold 500 


$56 


Midi Gold Insider 


$65 


Phantom SMPTE MIDI 


S169 


Digitizers 




A.MAS. 


$133 


Audiomaster 3 


$62 


Perfect Sound 500 3.1 


$69 



Bolng Optical Mouse 
Cordless Mouse 
OptoMech. Mouse 
Optical Mouse 
Mouse Master Switch 
BalHandle Joystick 
Boss Joystick 
Slk Sth Joystick 
Tas 50 Joystick 
Amtrac Trackball 
Kraft Trackball 



$94 
$89 
$37 
$59 
$29 
$25 
$15 
$7 
$17 
$71 
$59 



Bars and Pipes St71 

Dslx Music Const. Set S72 

Dr. Ts Copyist Pro $172 

Dr.TsKCS'Levelll $219 

Dr. TsTiaer Cub $56 



Productivity 



Drawing Tablets 



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lor A-2000 ,$89 

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REVIEWS 



From. p. 20. 

get you started, plus a 23-page tutorial 

explaining the many potential paths and 

mathematical principles the program 

utilizes. 

Rendering an image can take a long 
time, depending on the resolution and 
whether you have a 68881 or 68882 
math coprocessor. The double-precision 
Math (IEEE) version of the program 
speeds things up greatly (even more so if 
you have 32-bit RAM and a 68030 accel- 
erator). One of the included tutorials de- 
scribes a method for testing your 
formulas using only one-quarter of your 
screen for viewing. Another way to re- 
duce drawing time is to increase the 
Sample Delta, although by doing so you 
sacrifice image quality. Still, these meth- 
ods allow for quick viewing until you get 
the hang of it. 

Let's Get to the Plot 

Essentially, there are three Plot modes- 
Simple, Contour, and Perspective. Sim- 
ple mode plots functions of one variable, 
with values shown as different heights on 
screen (useful for discerning mathemati- 
cal relationships, but not visually impres- 
sive). Contour mode plots functions of 
variables with values shown as different 
colors. Depending on the formula and 
function values, you can create some 
amazing images— make sure you save 
them. Perspective mode plots functions 
of variables in 3-D. These typically take 
the longest to plot and are not as re- 
warding as Contour plots. 

MathVISION offers numerous save op- 
tions—Formula, Picture, Text, and Pic- 
ture & Formula. Displaying pictures from 
just a formula takes a very long time. If 
you save your images under the Picture & 
Formula option, you will cut down load- 
ing and display time drastically. In addi- 
tion, you can display your picture via 
other programs or modify the formula in 
MathVISION to be drawn anew. 

There are many other elements of 
MathVISION that deserve attention. 
The program provides extensive ARexx 
implementation, and the manual in- 
cludes five pages devoted to writing AR- 
exx programs for MathVISION. You can 
use ARexx in conjunction with Math- 
VISION to plot functions unattended or 
to do animations. MathVISION also of- 
fers numerous "hooks" — auxiliary 
programs that provide additional capa- 



bilities. Several of these— including 
Mandelbrot, HAM, and Divide and Con- 
quer—come with the three-disk package. 
If you are a C programmer, you should 
have no problem writing any number of 
others to suit your needs. 

The detailed, 100-page manual offers 
plenty of tutorials, while the numerous 
ReadMe documents on disk provide 
even more explanation of features not 
fully covered in the manual. There is 
also a glossary, which should be a helpful 
for novices, and a reference section cov- 
ering all menu options. 

While the prospect of having to draw 
and color by numbers with mathematical 
formulas and functions may not appeal 
to some otherwise-creative Amiga artists, 
I fervently recommend MathVISION to 
all adventurous individuals who wish to 
explore the unknown. 

The Limelight 

I highly recommend both FractalPro 
and MathVISION, with each program 
sharing the spotlight for different fea- 
tures. For Overscan, MathVISION 
shines, but for animated fractal imagery, 
FractalPro steps into the light with 
greater ease of use— unless you are 
ARexx-adept at preparing animation 
scripts for MathVISION. On numerous 
occasions, I received excellent technical 
support from both MegageM and Seven 
Seas Software, including return calls 
when I had to leave a message. 

The accompanying illustrations do not 
truly reflect the visually stimulating po- 
tential of the imagery output of both 
these programs, as color cycling and ani- 
mated sequences add virtually surreal di- 
mensions to your .Amiga screen. 



FractalPro 

MegageM 

1903 Adria 

Santa Maria, GA 93454 

805/349-1104 

S89.95 

No special requirements 

MathVISION 

Seven Seas Software 

PO Box 1451 

Port Townsend, WA 98368 

206/385-1956 

$197 

No special requirements 



McGee 

Katies Farm 

For the smallest A?niga.philes. 

By Doug (and Lauren) Barney 

AT AMIGAWORLD, MOST packages for 
review are dropped onto our review edi- 
tor's desk. While passing by, I happened 
across McGee and its sister product, Ka- 
tie's Farm, and commandeered the pair. 
Knowing my daughter was a few months 
below the age recommendation— two to 
six years— I was uncertain as to whether 
I should share it with her. She does like 
computers, however, so I took McGee 
home for testing on my trusty A 1000 

-Cj'-y^J' YOUR TURM 

McGee is wonderful for language for- 
mulation; the children love to devise 
stories and talk about what's happen- 
ing. It holds their attention because 
they love to go over the same things 
again and again, especially the part 
where the mother wakes up momentar- 
ily—they keep trying to see if she will 
get up! 

Arliene Reich 
Cfdarhurst, NY 

and was curious to see how she would 
react. 

What a hit! After loading Workbench 
and double-clicking the program icon, we 
were sitting in front of the title screen 
where we first meet a terrific young char- 
acter named McGee. Before the screen 
fades, the little guy's digitized voice says, 
"Hi. I'm McGee." Your mission is to help 
McGee make it through his day. After he 
gets up and rubs his eyes, your child se- 
lects what he will do next. With your 
child's assistance, he could say hello to 
Bunny Rabbit, ride his horse, throw a ball, 
or head into another room, 

McGee is entirely mouse-driven and 
requires no reading skills. By simply 
clicking on one of four boxes at the bot- 
tom of the screen, your child selects one 
of four possible scenarios. Click on the 
box with a picture of a toy, for example, 
and the screen changes to display McGee 



94 March 1991 



REVIEWS 



playing with that toy. One section of the 
panel is highlighted when the cursor is 
over it, making it easy for your child to 
control the program herself. It's a simple 
concept with uncomplicated execution. 
The program's simple, clean graphics 
are highly effective. Although rudimen- 
tary, the animations are more than ade- 
quate for young eyes. The real attraction 
is the program's high-quality digitized 
voices and sounds. 

Down on the Farm 

My daughter joined me at the office to 
play Katie's Farm because the program 
requires 1MB of RAM, and my domestic 
A1000 has only a scant 512K. Katie's 
Farm offers more choices, more speech, 
and more outcomes to individual 
choices, selected repeatedly— hence the 
larger memory requirement. As you may 
have guessed, this second offering in the 
McGee series takes place at cousin Ka- 
tie's farm. McGee drops by for a visit, 
and together they explore the barn and 
yard. The mischievous pair climb fences 
to gel a look at the horse, wander 
through the henhouse gathering eggs 



and chasing chicks, and pick raspberries, 
although Katie does all the picking while 
McGee eats whatever she picks. 

Neither program is copy-protected, so 
you can install them on your hard 
drive— they run a bit slowly from disk. 
The manuals for both are almost entirely 
devoted to the concepts behind the soft- 
ware, which is fine, because you really 
don't need much assistance to run the 
programs successfully. 

Because both programs are available 
on the Apple II, Macintosh, and IBM 
PC, as well as the Amiga, the) are not 
designed to take full advantage of the 
Amiga's power, such as the ability to 
drive truly sophisticated animation. My 
daughter, however, didn't complain. 



McGee 

Katie's Farm 

Lawrence Productions 

1800 S. 35th St. 

Galesburg, MI 49053 

800/421-4157 

$39.95 each 

One megabyte required for Katie's Farm. 



IllumiLink 

That rosy glow from control. 
By Morton A. Kevelson 

THE INEVITABLE HAS finally hap- 
pened: Someone has come up with a 
way to turn your Amiga into a program- 
mable infrared remote controller. Illumi- 
Link, from Geodesic Publications, lets 
you replace a fistful of hand-held remote 
controls for your hi-fi, television, VCR, 
and the like with a single, multitasking 
.Amiga. You may notice some obvious 
disadvantages to this arrangement— not 
only is the Amiga a lot bulkier than even 
a dozen hand-held remote devices, but it 
would take a whole lot of AA batteries to 
make the system portable. On the other 
hand, the Amiga is not likely to get lost 
between your sofa cushions. . , 

IIlumiLink's hardware consists of a 
plastic pillbox that plugs into the Amiga's 
second joystick port via a sturdy, six-foot, 
shielded extension cable. Geodesic has 
managed to squeeze a lot of functions 

Continued on p. 97. 



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•"ImageMaker 96 SENDS & RECEIVES fax 
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Communicate with any fax machine. 

•"Fax from within an application! 
No extra software is required. 

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'•"ImageMaker 96 modems can 
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PictureVision any communications program. 

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Amiga World 95 



AmigaWortd is a publication of International Data 
Group, the world's largest publisher of computer- 
related information. International Data Group 
publishes over 130 computer publications in more 
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MEXICO'S Computerworld Mexico, PC Journal; THE 
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World, AmigaWorld; NEW ZEALAND'S Computer- 
world New Zealand, PC World New Zealand; NIGER- 
IA'S PC World Africa; NORWAY'S Computerworld 
Norge, PC World Norge CAD/CAM, Macworld Norge; 
PEOPLE'S REPUBLIC OF CHINAs China Com- 
puterworld, China Computerworld Monthly; POLAND'S 
Computers; SPAIN'S CIM World; Communicaciones 
World, Computerworld Espana, PC World, Amiga World; 
SWEDEN'S CompulerSweden, Mikrodalorn, PC/Ny- 
hetherna, PC World, Macworld; SWITZERLAND'S 
Computerworld Schweiz; TAIWAN'S Computerworld 
Taiwan, PC World; UNITED KINGDOM'S Graduate 
Computerworld, PC Business World, ICL Today, Lotus 
UK, Macworld U.K.; UNITED STATES' /Imtga World, 
CIO, Computerworld, Digital News, Federal Computer 
Week, GamePro, inCider, InfoWorld, International Cus- 
tom Publishing, MacWorld, Network World, PC Games, 
PC World, Portable Computing, PC Resource, Publish!, 
RUN, SunTech Journal; USSR's World USSR, Man- 
ager, PC Express, Network; VENEZUELA'S Computer- 
world Venezuela, Micro Computerworld; WEST 
GERMANY'S Computerxvoche , Information Manage- 
ment, PC Woche, PC Welt, AmigaWelt, Macwell. 



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AmigaWorld, 80 Elm St., Peterborough, NH 03458, 
ATTN.: Margol L. Swanson, Customer Service Rep- 
resentative. 



List of Advertisers 



Reader 




Service 




Number 




295 


Amiga Warehouse, 111 


98 


ASDG. CIM 


72 


AmigaWorld EXPO. S4-65 


1 


AmigaWorld 




Tech Journal, 33 




Tool Chest Subscription, 49 




AmigaWorld Videos, 56 


352 


Ampex Systems, Inc. 102 


235 


Black Belt Systems, 68 


132 


Brrwall, 78-79 


4 


California Access, 55 


S3 


Coast to Coast Technologies, 31 


m 


Coast to Coast Technologies. 45 


253 


Computer Basics. 91 


* 


Computrol Induslries, 111 


m 


Creative Computers, 57-61 


356 


Dakota Corp., 90 


398 


DevWare, Inc., 109 


S 


Digital Crealions, 39 


48 


Ditek Inl'l, 73 


35 


Dr. T's Music Software. 20 


HI 


GEnie Information Services, 43 


26 


Go Amigo. 85 


ISO 


Gold Disk. Inc., 1 


m 


Grapevine Group. Inc., The, 99 


ST, 106 


Great Valley Products, Inc., 4 


245,127 


Great Valley Products, Inc., 5 


62. 145 


Great Valley Products, Inc.. 7 


265. 36 


Great Valley Products, Inc.. 11 


205 


I.DEN Videolronics Corp., 102 


234 


ICD, Inc., 47 


93 


L&V Productions, Reg'd, 111 


175 


Manta, 75 


181 


MAST.. 105 


336 


Memory World, 106 


287 


Memory World. 110 


229 


Michaelangelo Productions, 111 


95 


Micro-Systems Software. Inc., 53 


' 


Montgomery Grant, 92-93 


38 


New Horizons Software. 9 


102 


NewTek, Inc., Cll 


119 


NewTek, Inc. CIV 


221 


Picture Vision, 95 


310 


Psygnosis. 15 


267 


Ramco Computer Supplies, 110 


45 


Roctec Electronics, Inc., 29 


248 


Roger Coats, 103 


275 


Safe Harbor. 88 


40 


SAS Institute, 86 


.7:9 


Sherefl Systems, 76 


238 


Sideline Software. 77 


56 


Sir-Tech Software, Inc., 2 


340 


SMC Software Publishers, 111 


211 


SoftLogik Corp., 21 



FYI 



Reader 




Service 




Number 




261 


Software Hut, 110 


226 


Software Support Inl'l 100 


19 


Spirit Technology Corp., 101 


* 


Supra Corp., 17 


* 


Supra Corp.. 19 


251 


Tensor Productions, 111 


ft 


The AAmiga Center, 98 


151 


The Hunter Group. Inc., 81 


•34 


The Software Shop, 87 


76 


US Gold, 83 


74 


Utilities Unlimited, 89 


346 


Virtual Realities Laboratory, 97 


304 


Visionsoft. 110 


16 


Vortex Computersysteme GmbH. 35 


% 


Xetec, Inc., 37 



* This advertiser prefers to be 

contacted directlv 

This index is provided as an 
additional service. The publisher 
does not assume liability for errors 
or omissions. 



NOTICE TO ADVERT1SEHS 

A1I advertising is subject 10 the approval of the Publisher and 
Ami g;t World reserves the right Lo refuse advertising without notice. 
The advertising herein, that kas been typeset and/or designed by 
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AmigaWorld is mot responsible Tor chaises to artwork after the given 
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included within ail forms of advertising in Amiga world 
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If you have any questions or concerns about advertisers in AmigaWorld, please contact: Margot 
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Micro Computer Services; Computer Mart. C Ltd, and Ingenuity, Inc. are out of business. 



96 March 1991 



REVIEWS 



From p. 95. 

into this diminutive package. The unit 
contains one infrared (IR) light-emitting 
diode (LED) lo generate the signals your 
equipment senses and another LED that 
glows with a visible yellow light to let 
you visually confirm that the unit is 
active. 

Geodesic designed IllumiLink to re- 
cord and play back IR control signals 
modulated at 40 KHz. The unit's I R de- 
tector senses the signals from your indi- 
vidual remote controls so you can 
program your Amiga to reproduce them. 
The package also includes a stand-alone 
IR LED, complete with a phono plug 
and attachment velcro, for remote instal- 
lation. You can plug this LED into a 
miniature stereo headphone jack on the 
side of the pillbox via a suitable cable 
and adapter available from Radio Shack. 

The pillbox also has a standard modu- 
lar telephone jack and built-in tone de- 
coder, giving you remote control over 
your Amiga via a cordless telephone. II 
you do not have a cordless phone, it is 
possible to use a standard touch-tone in- 
strument as a remote unit by following 















^^ 


"-* straws 


vim 


MUrJiS 


, NIK 




WllW 






! 1 




/rati 




fuv—M 


Wtotn 


. m 


1 I 


nn 


— — 


—Lia 






tHMU 
HUCT 


mux 

UjVO 


H i 


|| 


I<*1 


not 

*■ ST 


iUEIT 
(UM 


■ 


M 


□ ill 




*3l 






ii n tk 


HUD 1DI 


FUV 


11 ~.M 


1 *t?W SUED 


IF tater l.l! 


* :«■'' 




HlfTHTj T ri'j'. niuai grj; 



i,lil S.MCE I.Htl Intmit 



| ifil 



— ma ton. 



Let Amiga be your remote controller. 

the manual's instructions. (The modular 
telephone jack on the IllumiLink is not 
intended to connect with a live tele- 
phone line.) 

Your Own Devices 

IllumiLink's software consists of two 
modules, the IR Sampler program and 
the Amiga In Ira Red (AIR) Windows pro- 
gram. The IR Sampler allows you to re- 
cord and modify signals from a remote 
device so that IllumiLink can duplicate 



its function. The recording process is 
similar to that of conventional universal 
remote controls. Simply place the remote 
opposite IllumiLink and press a function 
button to instruct the Amiga to record 
either continuously or in single bursts. 
Finally, adjust the recording signal's tim- 
ing until you obtain reliable results. 

The AIR Windows program uses a vis- 
ual display through which you control 
your devices. This IFF brush is set up in 
a fashion similar to your hand-held de- 
vice, with on-screen buttons that you 
program so that they correspond to the 
buttons on your device. You can also 
create a brush from scratch with any 
standard Amiga paint program such as 
DeluxePaint (Electronic Arts). In the be- 
ginning, you should probably use one of 
the sample brushes provided. AIR Win- 
dows makes it easy to designate active 
areas on the remote that will respond 
when you click on them. To program the 
emulation, record a command with the 
IR Sampler and then transfer your re- 
cording to one of the buttons in the AIR 
Window. The process is fairly straightfor- 
ward, and you should be able to master ► 




1k= 



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Vistapro displays in 24 bit, high res, interlace, or HAM. Images 
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Vistapro saves images as IFF, IFF 24, Turbo Silver objects (com- 
patible with Imagine), and in 24 bit RGB for frame buffer out- 
put. 

Overscan may be selected in all display modes. 
Script support for 4 different animation modes: IFF, IFF 24, 
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Vistapro can load and save colormaps. 
User-defined palette, night sky, tree line, sea level, snow level, 
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24 bit images can be viewed on Toaster, DCTV, Ham-E Board, 
and Mimelics Frame Buffer. 
Inexpensive upgrade available for registered Vista owners 



=^1 



Circle 346 on Reader Service card. 



AmigaWorld 91 



TH MMIGA 



CEtTTER 



Formerly The 64 Store 



CALL TOLL FREE 

1-800-388-2700 

10 AM to 6 PM Mori - Sat 



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AUTO SCRIPT 50.00 

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ONLINE PLATINUM . . 43.75 
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SCANLOGK 685.00 

SCULPT ANIMATE 4D JR 92.50 
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STAR CONTROL 31.25 

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SUPRA RAM 500^512K . 79.00 
SUPRA 2400 MODEM . . 123.75 



Over 2500 items in stack 



FACT II 21.95 

FALCON MISSION 0ISK 2 18 75 
FORMS IN FLIGHT 11 . . . 79.00 

FRAME GRABBER 57995 

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GOLD DISK TYPE 37.50 

GRAPHIC STARTER KIT 49.95 
GRAVIS MOUSESTICK . . 79.00 

HARPOON 40.50 

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ILLUMILINK 95.00 

IMAGINE 216.75 

INDY500 34.50 

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M (MUSIC COMPOSING) 124.50 
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WORDPERFECT 161.00 

WRATH OF DEMON 31.25 

X-10 SECURITY SYSTEM 56.00 
X-10 AMIGA SOFTWARE 27.00 
X-CAD PROFESSIONAL 343.00 



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in the USA !!! 



The AAMIGA Center 
5920 Roswell Road 
Atlanta, GA 30328 



R E V I E \Y S 



it with just a little practice. 

I found that the system functioned re- 
liably and was easy to set up. The oper- 
ating range of IllumiLink, however, was 
limited to a distance of about three feet 
between the pillhox and the controlled 
appliance. By comparison, most of the 
original remote controls I tried func- 
tioned reliably even at distances some- 
what greater than ten feet. 

Preprogrammed AIR Windows oper- 
ate in two ways. You can use the direct 
approach and click on various buttons 
on the screen, or, better still, you can 
link a collection of hot-key commands to 
various buttons and then iconify the AIR 
Window. You program the hot-key com- 
mands by including them in the Tool- 
Types list saved with the AIR Windows' 
Workbench icon. Now, you can still con- 
trol the AIR Window from the keyboard 



'YOUR TURiX! 




^\J7 : 



1 like using IllumiLink to control various 
Amiga workstations, from a wireless tele- 
phone or Bars&-Pipes to AmigaVision 
and the Video Toaster. It performs with- 
out a glitch. The manual is very informa- 
tive, giving numerous examples for a 
variety of applications. This too! is indis- 
pensable for anyone invoked in interac- 
tive multimedia presentations or live 
electronic performance. 

Rick Longenecker 
Atlanta, Georgia 



while not having it clutter up your 
Workbench screen. 

If you wish, you can tie IllumiLink's 
wireless telephone interface to an AIR 
Window. This lets you use the Amiga to 
control equipment with the keypad of a 
wireless telephone without proximity to 
either the Amiga or the controlled equip- 
ment. There are many levels to Illumi- 
Link's phone mode. The most simple 
(albeit restrictive) limits input to single- 
key commands, while a higher operating 
level supports up to 100 multiple-key 
commands. In still another, you can em- 
ulate mouse movements with your wire- 
less telephone. 

There is a lot more to IllumiLink than 
meets the eye, especially considering that 
the system fully supports ARexx. The 
package includes a number of sample 



scripts that provide a basis for using 
IllumiLink as the interface for multime- 
dia presentations. With the appropriate 
remotely controlled hardware and 
Amiga software, it could be used to con- 
trol presentations involving MIDI equip- 
ment and laser-disk players. One sample 
script even lets you use AmigaVision and 
a suitable VCR to manage single-frame 
recording. 

At the very least, IllumiLink lets you 
turn your Amiga into a programmable, 
multipurpose remote control. If this is 
sufficient for your purposes, there is a 
simpler and less expensive version, 
called AirLink, which is similar to 
IllumiLink except that it lacks the tele- 
phone interface. If you have the neces- 
sary ARexx programming skills to 
integrate IllumiLink into a multimedia 
system, then this package may be just the 
bargain you have been looking for. 

IllumiLink 

AirLink 

Geodesic Publications 

PO Box 956068 

Duluth, GA 30136 

404/822-0566 

S100 (IllumiLink) 

S50 (AirLink) 

No special requirements 



AmigaDOS Hyper-Help 

Active assistance a.s.a.p. 

By Steve Pietrowicz 

MANY AMIGA OWNERS find the CLI 
and Shell intimidating upon first inspec- 
tion because there are so many different 
commands to remember. If your mem- 
ory fails you, you must fall back on your 
manual— providing you can successfully 
locate it. If your work area is as orga- 
nized as mine, that could take lime. 

I have often wished that Commodore 
would supply an electronic manual you 
could access while working in the CLI, 
but unfortunately, no such beast lurks 
inside your new machine's box. In an at- 
tempt to fill this void, Graphic Expres- 
sions developed .AmigaDOS Hyper-Help, 
an on-line hypertext reference. 

Once installed and running, Hyper- 
Help lets you easily access information 



Circle 61 on Reader Servce card. 

98 March 1991 



REVIEWS 



regarding any AmigaDOS command 
through a series of help screens. Each 
help page lists command functions, op- 
tions, examples, and other helpful nota- 
tions. Most of the descriptions provided 
are sufficiently detailed, but they can be 
a bit confusing to someone unfamiliar 
with the terminology. The program's ex- 
amples, however, help to eliminate some 
of this confusion. 

Don't Jump to Conclusions 

As you may have guessed by its name, 
Hyper-Help utilizes hypertext technol- 
ogy to link certain words on each screen 
to other help pages. When you double- 
click on a word, Hyper-Help automati- 
cally jumps to a new page associated 
with that word. 

While this hyper-text feature does 
make it easy to look up associated infor- 
mation, Hyper-Help's implementation 
falls short. If you click on an AmigaDOS 
command name, the program displays 
the page for that command. If you click 
on a word that is not a command, how- 
ever, you might end up on a page with 
no apparent connection to the word you 
selected. For example, clicking on the 
word "applies" on the Diskchange page 
takes you to the Status page, which 
probably will not provide you with the 
help you are looking for. Fortunately, 
Hyper-Help has a "Flashback" feature, 
that takes you back to the previous 
screen so you can try a different track. 

Command options are also keywords, 
which adds to the confusion. Clicking on 
the word "to" on any screen, for in- 
stance, always takes you to the join 
screen, even though Join is not the only 
command with an option called "to." 
Unfortunately, it is not always apparent 
which words are special hypertext key- 
words. If all keywords were a different 
color from the rest of the text, or if they 
all were capitalized, there would be a lot 
less confusion. 

When you boot Hyper-Help, the pro- 
gram loads its database into RAM and 
protects it from becoming accidentally 
deleted. You can, however, dump the 
database to disk if you are running short 
of RAM. Hyper-Help looks up informa- 
tion fairly quickly, even when running 
from a floppy disk. 

Out the Window 

Through easy-to-use pull-down menus, 



you can select any of Hyper-Help's com- 
mand help pages as well as handy refer- 
ence material for using control keys and 
CLI/Shell features. You can even start a 
new CLI or Shell session directly from 
such a menu. 

If the help information you are view- 
ing extends for more than one page, you 
must use your mouse to scroll ahead. 
This is inconvenient, however, and 
makes it difficult to control the scroll 
rate accurately. A scroll bar would have 
made things much simpler. 

Once activated, Hyper-Help's window 
remains open until you exit the pro- 
gram. Although you can resize the win- 
dow, it still remains on the Workbench 
screen, where it can easily get in your 
way when you are working on something 
else. An iconification feature that would 
let you turn the window into an icon 

-C^JynJ^YOVK TURN! 

Commodore would be a lot belter oft if 
it included Hyper-Help with its ma- 
chines. I found the program to be a big 
help, and I really enjoyed using it. It 
can really help a beginner out in a 
hurry. 

Gary Smith 
Sacramento, California 



when Hyper-Help wasn't in use would 
remedy the situation. An even better way 
to avoid clutter on the screen would be 
to utilize the Help key on the keyboard 
to call up the program. 

Hyper-Help is not copy-protected, and 
you can install it on a hard drive quite 
easily by using the installation script pro- 
vided. The program's supplied user 
"manual" is just two pages of informa- 
tion, but it is adequate to get the pro- 
gram running. 

New Amiga owners confused about how 
to use the CLI or Shell would benefit 
from a look at this program— but keep 
the program's limitations in mind. 

AmigDOS Hyper- Help 
Graphic Expressions 
PO Box 1 10028 
NuUey, NJ 07110 

201/661-0408 

S34.95 

No special requirements. »- 



^ AMIGA UPGRADES ^ 

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MegaChip 2000— Itiis is the Amiga upgrade Commo- 
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grades your A2000 to the latest technology. Simple 
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puller (very important). We will buy back your 1MB 
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and free AGN US chip puller. S99.50 



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Tap the ultimate power of your A1000, Upgrade to 1he 
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slot. Solderless installation (replaces daughterboard). 
100% compatibility. $479.00 complete (PAL or NTSC) 

• A500 "BIG FOOT" POWER SUPPLY ' 

Ynur orioinal Amiga 500 power supply is really a tiny 
"35 watt" supply. By adding anything more than the 
51 2K plug-in board overtaxes the capacity of the "sup- 
ply." To avoid problems, consider our fastest selling 
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cooled supply. The "Big Foot" drives 5 hard drives or 
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■ KICK-BOARD ASSEMBLY • 

2.0 Workbench is released, but it is estimated that only 
67% of the existing software will work with it. That 
leaves the computer owner swapping their ROMs back 
and forth in order to run various software. KICK- 
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INSIDER II 

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Simple plug-in board — battery clack/calendar — simple, 
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• REPLACEMENT/UPGRADE • 
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8372 (2MB AGNUS) $119.95 

B520ACIA 17.95 

8364 PAULA 29.95 

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2.0 ROM... CALL 

1 x4 MG/80 Zip (A3000). ..49.95 

68000/16 MHZ 35.00 

68010/8 MHZ , 35.00 

68020/16 MHZ 75,00 

68030/25 MHZ 289.00 

68881/20 MHZ 79.00 



68882/25 MHZ S225.00 

68882/16 MHZ 129.00 

256x4/80 DIP 6.95 

1 MGx 1/100 6.95 

A500 P/S 55 watts 69.95 

A500 P/S 150 watts 94.50 

A500 Service Manual 29.95 

A500 Keyboard 109.50 

A2000 Hvy Dty P/S 147,00 

A2000 Keyboard 114.95 

A2000 Service Manual 35.75 

Keyboard for A1 000 1 29.95 

Amiga Diagnostician Bk... 14.95 



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We have a new, FREE 34 page catalog of specialty items for 
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Circle 164 on Reader Servce card. 



AmigaWorld 99 



REVIEWS 



TAKE YOUR TURN! 

We want to know what you like and 
don't like about your new Amiga hard- 
ware and software. Some products we 
are looking at for future issues are: 

AdSCSI 2000 with Q40S (ICD) 
Baby (MicroSystems Software) 
Electric Thesaurus (Soft Wood) 
Home Front (Designing Minds) 
Imagine (Impulse) 
Norgen (Norris Software) 
Phantom (Dr. Ts Music Software) 
Pro Video Post (Shereff Systems) 
Quarterback Tools (Central Coast 

Software) 
VidControl (Integral Systems) 
Video Tools (Eschalon Development) 
Your Family Tree (MicroMaster) 

To comment on these, write us (Your 
Turn, AmigaWorM Editorial, 80 Elm St., 
Peterborough, NH 03458) or call (800/ 
441-4403, ext. 156). Write or call at any 
time concerning other new releases. 




BACKTALK 



n. CANDID RESPONSES TO AM1GAWORLD REVIEWS 



Back to the Drawing Board 

Your review of the SketchMaster 
drawing tablet [Jan. '91, p. 23] should 
be an embarrassment for your staff. 
Opinions are one thing; misleading 
your readers is another. Your review 
is riddled with factual errors and in- 
consistencies—not to mention gram- 
matical miscues. We are not upset 
with the unfavorable opinion of our 
product, but we believe that if Gene 
Brawn had made the effort to be ac- 
curate, he might have had a different 
opinion of our product. 

The review slates that each puck 
has three buttons and a crosshair. In 
fact, both R&DL's and Dakota's pucks 
have four extremely obvious buttons 
and two crosshairs. Your reviewer 
states that SketchMaster has an exter- 
nal power supply. Nothing in our sys- 
tem even resembles a power supply. A 



tablet that does not require a power 
supply is a very strong selling fea- 
ture—as our advertisement with your 
publication highlights. 

The second paragraph begins with 
"Apparently, the tablet gets extra 
power from the serial port. . ." The 
tablet gets nil of its power from the 
serial port, on all models. The A 1000 
requires a special cable with a built-in 
resistor (available upon request from 
Dakota). It simply plugs into our se- 
rial cable, and then to the AlOOO's se- 
rial port. Nothing is ever mentioned 
in our setup instructions about "add- 
ing a resistor to the power pin on the 
serial cable." Mr Brawn's condescend- 
ing comment about the soldering iron 
wouldn't be necessary were he truly 
concerned about writing an accurate 
review. 

We dispute the claim of a software *■ 



MAVERICK V2 for the AMIGA 

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Used alone, the Backup Buddy' is as fast, reliable, and compat- 
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Write or call us for more information or our current 
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1 00 March 1991 



Circle 226 on Reader Service card 



SPIRIT SPRING SPECIALS! 




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migrates to A2000! 

External 8MB RAM Board 

Perfect "Plan Ahead" RAM board for people who are consider- 
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SCSI FEATURES 

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A500 RAM MEMORIES 

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"TRAPPER" OK S 44 

With 512K memory S 76 

2MB MEMORY INSIDE A500 

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Each 0.5MB additional memory S 40 

8MB MEMORY FOR A500... Migrates to A2000 

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Each 2.0MB additional memory $128 

A1000 RAM MEMORY 

1.5MB MEMORY BOARD A1000 

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With 2.0MB memory SPECIAL! S348 

Each 2.0MB additional memory $128 

A200Q RAM MEMORY 

8MB MEMORY FOR A2000 

"0CTABYTE"0K S192 

With 2.0MB memory $320 

Each 2.0MB additional memory $128 

FLOPPY DISK DRIVES! 

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Low protile, low power, 36" cable, pass thru, on/off 
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Direct replacement or 2nd drive with dust door and 
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FOR A2000 

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VISA, MASTERCARD & AMERICAN EXPRESS cards accepted. SHIPPING AND HANDLING EXTRA. COD accepted, add $3.50. All products shipped UPS 
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products containing RAM memory may vary due to fluctuations in the DRAM market. 

Spirit Technology Corporation, 220 West 2950 South, Salt Lake City, Utah 841 15 
Phone: (801) 485-4233, FAX: (801) 485-6957, U.S.A. Sales: (800) 421-6045 




^TECHNOLOGY 



AMIGA is a registered Trademark of Commodore/Amiga. Inc.. IN -MATE. AX-S. Octabyte. InlerJok. Trapper. Studio A, Slot Machine and M IDI -Star are Trademarks ol Spirit Technology Corp ; BYTE'N'BACK is a Trademark ol 
Bytes and Pieces {Europe! Ltd.: AIR DRIVE is a Trademark of Advanced Integration Research. 



ALL SPIRIT PRODUCTS ARE BACKED WITH ONE YEAR WARRANTY AND EXCEPTIONAL TECHNICAL SUPPORT. Circle 19 on Reader Service card. 



R E V I E W S 



bug that causes tKe screen cursor "to 
go crazy" in hi-res screens. 

Mr. Brawn states that the mouse 
does not work w r hen the stylus is con- 
nected. All Mr. Brawn had to do was 
simply move the stylus or puck out of 
the active area of the tablet, and the 
mouse would work fine. This is 
clearly stated in our instructions— 
twice. He also neglected SketchMaster 
when discussing overscan 
accommodation. 

John Savage 
Dakota Corporation 

Unfortunately, I made two errors in my 
review of SketchMaster (version 1.2). 
First, 1 stated that the unit required a 
power supply; it does not. Second, I said 
that the mouse is disabled when the stylus 
is in use. In fact, the mouse functions nor- 
mally when the stylus is removed from the 
active area of the pad. 1 sincerely regret 
these errors. 

On the other hand, 1 retested Sketch- 
Master and once again encountered a soft- 



ware bug that caused the cursor to "go 
crazy" in DeluxePaint's hi-res mode near 
coordinates 390(x), 300(y). The problem 
seems to depend on how long the tablet is 
used, rather than the result of any particu- 
lar sequence of commands. This happened 
every time I used the tablet. 

The only documentation included with 
my SketchMaster was a text file on the 
software disk. This section from the fde's 
Appendix A prompted my "condescending" 
remarks about soldering irons: 

"Because of power-supply differences 
between the A-WOO ami other Amiga 
models, a special adapter is required in or- 
der to use the SketchMaster with an 
A-1000. An ordinary gender-changer will 
not work, although it will do no harm. (A 
circuit-path diagram follows for the tech- 
nically inclined.') 

"The resistor is mandatory! Failure to 
use it WILL blow your SketchMaster and 
may damage the +12i> in your Amiga! 
Dakota Corporation and Chesapeake Soft- 
ware Systems make no warranties, express 
or otherwise, regarding the use of this in- 



formation." There is no mention that the 
necessary cable is available from the Da- 
kota Corporation. 

Frankly, my problems with the software 
and the inadequate "manual" conspired 
against SketchMaster. Despite my errors, 
my opinion of the product I tested is 
unchanged. 

Gene Brawn 

Editor's note: 

As a result of hurrying Gene Brawn's 
draw-tablets review through the edit process, 
two errors were introduced. Both the R&DL 
and Dakota pucks do indeed have four but- 
tons, not three. Also, the line on p. 24 un- 
der the APraDraw section that reads, "Easyl 
and AProDraw also accommodate over- 
scan" should instead read, "Easyl and 
SketchMaster. . .". Sorry, Gene. 

Yak kity yak. . .do talk back! Send 
your comments on reviews to Back 
Talk, AmigaWorld Editorial, 80 Elm 
St., Peterborough, NH 03458. Letters 
may be edited for space and clarity. ■ 



LESKQ 



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To find out the IVT-7's affordable 
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Video Toaster is a 
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Qz. commodore 

AMIGA. 



MEMORY CHIP 




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256K x 4-80 ZIPP 


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256K x 4-80 (Sialic for A3000) 


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1 MGx 8-80 SIMM 


$79.00 


t MG x 4-80 (Static for A30O0) 


• $44.95 


NEW FATTER AGNUS 


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Amiga Mouse 


$49.00 


External Hi Density 1 .52 MG Dr. 


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1.5 MG Insider Board for A1000 


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Keyboard for A1000 


$139.95 


A20O0 Power Supply 


$139.95 


Power Supplv A500 (Heavy Duly) 


S99.95 


4 MG Base Board (for A500 w/2 MG) 


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4 MG Base Board {for A500 w/4 MG) 


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Amiga Janus 2.0 


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Special sale this month while supplies 


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{Orders Only) (800) 962-4489 • Fax (404) 263-7852 


{Information & Prices) (404) 263-9190 



Circle 352 on Reader Service card 



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Ode 205 on Reader Service card 



(TWt&WtWSTIET^^ 




I'm gonna make you a deal 

you can't refuse... 




You need to buy something 
for your system — right? So 
you're gonna check out all the 
other MOBs (Mail Order 
Businesses) and see 
what they gotta say. ^ * 
Then you give me a call. 
If I can't beat the other 
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I'm gonna send you a 
check for $3.* 
How can you refuse? 




Orders ortlv: 1-800-438-2883 



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San Diego, CA 92197 

Cirde 248 on Reader Setvies card. 



in limitations a, 

ust be published i 

2. We reserve the right to question misprints. 

3. Limited to items we carry & stock on hand, excluding games. 

4. Management reserves the right to make final decision. 

We accept the following methods of payment: 

• School Purchase Order • VISA & MasterCard 

• Bank Wires • Certified Checks • Money Orders ■ NO C.O.Ds 

Sony, No Software Refunds 



■ Sorry, no shipping, handling, or insurance refunds 

* We really appreciate your business! 




WHAT'S NEW? 

The March winds blow fair for Amiga shoppers. Check out 
the latest products for your A-machine. 



Compiled by John Wolfskill 



SoundMaster Breaks CD Sound Barrier 

Oxxi/ Aegis now offers Sound- 
Master (SI 79), an 8-bit digital, 
audio-sampling, hardware/soft- 
ware combination for all Ami- 
gas. Based on analog-to-digital 
(A/D) frequency-conversion 
technology, Soundmaster is 
one of the fastest sound digi- 
tizers available for the Amiga. 
The stand-alone unit boasts 
audio-sampling frequency 
rates of up to 56K, which is a 
notch above compact-disc 
standards. 

SoundMaster comes with a 
built-in dynamic microphone, 
dual audio inputs, and two 
microphone inputs. A slider 
bar allows you to adjust the 
sampling volume, and a light 
warns when your input vol- 
ume is too high. The unit at- 
taches to the Amiga's parallel 
port with a 3-foot cable. Con- 
trol for SoundMaster's hard- 




SoundMaster has slider-bar control of audio-sampling frequency. 



ware comes from Aegis Audio- 
Master III, a digital sound 
and waveform editor, which is 
also included in the package. 
Customers who already own 



the AudioMaster III software 
can upgrade to SoundMaster 
for S99. (Oxxi, PO Box 90309, 
Long Beach, CA 90809, 213/ 
427-1227.) R8# 502. 



AND THEN SOME 



Video Tools (S299.9S) has been created 
specifically for the video professional. 
The multi-program package includes util- 
ities for every production need, including 
those for creating subtitles and credits, 
a teleprompter, an image presenter, and 
a program called Ascension, which is a 
multimedia presentation tool with both 
point-and-click and script-based user in- 
terfaces. Other utilities include a side text 
scroller, a video pattern generator, color- 
bar and safe-area generators, and a 
video slate. Nine color fonts and a va- 
riety of graphic brushes complement the 
collection. (Eschaton Development, 110/ 
2 Renaissance Square, New Westmin- 
ster, B.C., Canada V3M 6K3, 604/520- 
1543.) RS#S05. 

Scrunch those pesky disk space 
bandits with Powerpacker Professional 
(S29.95), a command- and data-file com- 
pactor for all Amigas. The program com- 
parts program and data files, which 
makes it possible to store about 40 per- 
cent more data on your floppy or hard 
disk drive. This version packs files up 
to 50 times faster than earlier versions. 
In addition, it supports overlay files and 
file encryption. Other utilities provided 
with the package are a screen-text file i 



Genlock/Encoder Boards Go 3000 



Magni systems recently an- 
nounced two new genlock/en- 
coder boards for the Amiga 
3000. The company's NTSC 
Model 4004 ($1995) and PAL 
Model 4005 (S2I65) genlocks 
are now fully compatible with 
the Amiga 3000. Both models 
provide broadcast-quality RS- 
170A video encoding, plus the 



ability to perform fades, wipes, 
chroma keys, and overlays by 
using a remote-control box. In 
addition, both boards offer 
support for S-VHS component 
(Y/C) video signals, and oper- 
ate in all Amiga graphics 
modes. Model 4000 genlock 
owners can gain Model 3000 
compatibility by sending their 
boards to Magni Systems for a 
factory modification. (Magni 
Systems, 9500 S.W. Gemini 
Drive, Beaverton, OR 97005, 
800/624-6465.) /t$# 504. 



Have Card, Will Travel 



.Amiga 500 and 1000 owners 
can give themselves a leg up on 
inflation with Spirit Technolo- 
gy's new XRAM (S270) card. 
Billed as the {raveling RAM 
card, XRAM is designed so you 
can take il with you when you 
step up to an .Amiga 2000. The 
8MB R>\M expansion board is 
housed in an external chassis 
that plugs directly into the 
A500 or 1000's 86-pin bus ex- 
pansion slot. Its 100-pin design 



allows it to serve double duty as 
an A2000 expansion card when 
you remove it from the chassis 
and place it in a standard 
A2000 expansion slot. The 
board has sockets for 8MB of 
R\M, which you can expand in 
2MB increments by using 1MB 
memory chips, (Spirit Technol- 
ogy, 220 West 2950 South, Salt 
Lake City, UT 841 15, 801/485- 
4233; 800/433-7572.) R$#503. 



104 March 1991 



POCKET TIGER 

Pocket Size 1" high External Hard Drive 

Our Tiger range use hi- 45MB 105 MB 

quality Fujitsu (the sbc- 

ond largest computer tpjyy ■pDao 

company in the world) 

19 msec drives - last, 

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'Pocket drives are Ihfi 

smallest external units 

available V'lnch high. 

■All Tigers may be combined wilh MAS , T s new a bi I (450K,sec, $49) 

o- 16 bit ( >950K/sec,$99) bus-based SCSI controllers. Ask lor our 

combo deal wilh Starblazer. 

'All Tigers Autoboot, AutomDunt, and come with a simple to use (rant 

end graphics interlace for easy partitioning. Tigers make excellent 

second drives plugged into A590. Btc. 



90MB $599 
136MB $699 
182MB $899 



"TINY TIGER" 




V 



Tiny Tiger with Iront panel LE D displ ay is extra S49 



A2000 SCSI INTERFACES 

FIREBALL - True DMA Controller for sustained 
speed when multitasking $1 49. 
TWOfer - For maximum flexibility try our two for one 
controller. The one card has logic for either an 8 or 1 6 
bit interface. For the budget minded, an 8 bit control- 
ler with 450K transfer for only $89 is great value. The 
speed freaks will love the 1 6 bit interface - >950K for 
only $129. Naturally, you can upgrade from 8 to 16 bit. 

FUJITSU HARD DRIVES: 
45 megabyte $299 

90 megabyte $499 

136 megabyte $599 

182 megabytes $799 

340 megabyte $1599 

570 megabytes S1999 

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Please add $1 50 tor external 340/670/1 .26 drives. 

Syquest External (includes cartridge) $699 

Syquest Internal $549 Cartridge$89 




ENHANCED UNIDRIVE 

The drive wilh all the leatures 



Digital Track Display 
" Hardware write- protect 
* Hardware Virus Protect 
' On-Oft switches 
' Pass -thru 
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$149 





COLORBURST $499 

"FANTASTICALLY FANTABULOUS" 

The Product That Amazed Visitors To Our Booths At The L.A. & Cologne Ami Expos 

YES! Every single pixel on your Amiga screen can be any of 16.8 



million colors. Now you can have color equal to that of a Mac and 
more flexibility. Colorburst is not HAM or Y-C mixing, it is pure 24 bit 
RGB ■ there is no blurring or loss of definition with colorburst. 
Colorburst plugs into every Amiga and goes between the RGB 
connector and the standard Amiga monitor. 
■ Broadcast Quality Video for PAL S NTSC 
' RG&B Dynamic White Balance correction. 

* The Two Amiga hardware playlields can be set on TWO 24 bit 
playfields lor a total ol FOUR Playlields, The tranparency ol each 
pixel can be set pixel by pixel. 

' Real lime image processing is a reality. 

" Hi Resolution - up to 780 x 560 pixels - supports full overscan. 

" Dynamic Real Time Amiga Graphics Overlay. 

* Includes 24 bit Paint Package & Loaders for Digiview, Sculpt, etc. 

* 1.5 Megabytes of additional on board chip RAM. 

" Colorburst can be written to by the Biitter for hi-speed graphics. 

' Colorburst car store up to 4 x 1 6 million colour frames at once & can 
do real time animation on 4096 colors out of a 1 6 million palette. 
i " Real time Horizontal and Vertical Scrolling. 
'\ ^ May be used with any Genlock. 




Colorburst has many applications - one important video applica- 
tion is as a Professional frame by frame Video Paintbox, Editing 
and Special Effects Machine. Its low price makes it affordable 
to most Amiga owners. The Toaster is an excellent accessory 
to use with Colorburst, although there are many more uses than 
as a front end Video Paintbox to Toaster type effects. Call for 
our free color brochure or send $10 (refundable with pur. 
chase) for a Video of this spectacular product. / 




'\ 



BLITZ BASIC 

The Program To Control Your 

Custom AMIGA Hardware 

IT'S NEW! IT'S ULTRA FAST! ITS EASY TO USE! 
The ideal tool for anyone from beginner to profes- 
sional to get the Amiga to do graphical gymnastics 

' Lightning fast compiler ■ up to 16.500 lines ol code a minute 
' Rewrite of Amiga Graphics Libraries 

* Integrated Editor/Compiler 

* Special Effects e.g. Fade in/Fade Out 

" Commands to handle IFF and Anim Brushes, and Sound 

' Direct access to, and control of. Sprites, Biitter, Audio Hardware 

* Supports Dual Playlield, HAM and EHB 

* Queue system makes Blits very simple to use 

* Unlimited screens ■ memory dependent 

4 Vertical interrupt command for smooth animation *t"1 4Q 
" Double buffering, page flipping with ease t ' ~*^ 

■ Includes Sound Sequencer 

* Machine language sub-routines can be added 

* Spectacular graphics can be generated with minimal commands 

Now anyone can produce QUALITY COMMERCIAL CODE. 
Order your demo for $5 showing VECTOR BALLS CALCULATED 
IN REAL TIME. This program alone should convince you of the 
POWER OF BLITZ BASIC The source listing will convince yau ol 
the SIMPLICITY. 
Demo also available through M.A.S.T. BBS (702)359-0132/0137 



brainSTorm 

It had to happen and here it is! 
The MAST ATARI Emulator 

Make your Atari friends envious - now your Amiga 
emuiates yet another computer, this time Ihe ATARI . 
brainSTorm is a software/hardware combination 
from MAST Germany that runs 98% of Atari software 
(approx.), including MIDI support, it even emulates 
the Atari Keyboard click! All programs should run 
except the very small percentage that do direct DMA 
or program the MFP. It supports: 

* 8mb Fast RAM. 2mb chip ram $99 

* all ST resolutions including color ^ 
" full page monitor emulation with scrolling. 

* Amiga serial & parallel ports. 

* ail Amiga drives (df0-df3) simultaneously 
" two ST's at same time in one Amiga! 

* almost ST speed, text is 1 20% faster, disk 1 08%. 

* hardware emulates the ST custom chips, has 
sockets for Atari Roms. and does addr. translation. 

* Atari PD support on our BBS. 
Atari is a TM of Atari Computers. 



STARBLAZER A500/1000 

external RAM+SCSI+Accelerator box 

This compact unit fits snugly 
beside your A500 or A1 000. 
Donl let its liny size deceive 
you - it contains a mighty 
powerhouse of peripherals. 
The Starblazer base unit 
includes an 6 bit SCSI Inter- 
face rated at 450K for S1 29. 
When you need memory you 
can add up to EIGHT Mega- 
bytes. The memory is ex- 
panded 2Mb at at lime using liny Tx 1 " memory boards that use the 
latest technology Four Megabit HAM Chips. Starblazer memory can 
be configured as 1 6 or 32 bil wide. Each 2 Mb module lists at $1 99. 
If B bit SCSI isn't fast enough, simply replace the interface with our 
1 6 bit WordM ASTer interface ■ another plug-In module that gives 
transfers in excess of 950k Bytes - fcr only S89. A 14 Mhz 6B000 ac- 
celerator can be added that has full speed access to the a Mb RAM , 
almost doubling Amiga performance - $89. A 16 Mhz(S299) or 25 
HHz($399) 68030 accelerator module will shortly be available. 
6B040 support is a future option. Starblazer passes the bus through 
for those of you with unusual requirements not taken care of tiy this 
amazingly flexible little product. 





JNIDRIVE - The NO FRILLS QUALITY External 
Drive for those on a budget S99 

MINIMEGSA500/A1000 

Two megabyte external true fast RAM. 
MEW PRICE $249. 

MICROMEGS - low power A501 
clone, including clock $69. 

M.A.S.T. Memory And Storage Technology 1395 Greg St Sparks NV 89431 Tel (702) 3590444 FAX (702) 359 0831 
Australia (02) 281 741 1 Germany (0221 ) 771 091 8 Austria (03) 1 6 373763 Sweden (40) 1 9071 

All' advertised products are in production and available for export, however FCC approval may still be pending on new items as you read this ad - they cannot ship in the USA until approved. 

Circle 101 on Reader Service card. 



S.A.M. $199 

MAST Combination 

SMPTE Time Code Reader 

and MIDI Interface. 

This economically priced unit features a SMPTE to 
MIDI Time Code Converter with SMPTE IN & SMPTE 
OUT, Some competitors tie up your favourite com- 
puter by having it do most of the work, leaving less 
time for multitasking and requiring special software 
support. In contrast SAM has its own dedicated 
microcontroller with none of these disadvantages. 
This Professional product has many features: 
' Because it converts to industry standard MIDI Time Code it 

works wilh any MIDI software that supports MTC. 
' SMPTE IN and OUT. 

* One MIDI IN and FOUR MIDI OUT. 

* Sena! THRU - this can be controlled with Software or by a front 
panel switch! 

" Dedicated micro-chip reduces Amiga overhead. 
' 24.25,30 & 30 drop frame. 

' Reads and Writes Time Code both Forwards & Backwards. 
' Can handle tape speeds 0.25% normal speed to 2X (+20%) 
v norma! speed, It features extensive error correction. 



J 



W il A T 



NEW? 



reader, an IFF and HAM image viewer, 
and a program that allows you to display 
ANIM files directly from a compacted file. 
{Jumpdisk, 1493 Mt. View Ave., Chico, 
CA 95926, 916/343.7658.) RS#506. 

Want to see a bunch of cool char- 
acters? Then check out the new fonts 
from CV Designs Computer Video. The 
Cool Colorfonts Collection ($40) 
comes as a three-disk set with character 
sizes (60 to 85 lines) that complement 
existing fonts available with CV's own 
Video Visions line of fontware, as well 
as those in other font, paint, and titling 
packages. Individual disks in the collec- 
tion are available for SI 6.95 each. (CV 
Designs Computer Video, 61 Clewley 
Road, Medford, MA 02155, 617/391- 
9224.) flS#507. 

Turn on your blinker and go for the 
passing lane with TurboText ($99), a 
fast and easy-to-use text editor for the 
Amiga. In addition to a wide range of 
text-editing options. TurboText offers a 
truckload of advanced functions, includ- 
ing an ARexx port, programmer's cal- 
culator, hexadecimal editing window, 
outliner, text templates, keyboard re- 
mapping, and more. If you don't like the 
way the program looks and feels, you 
can change it, because Turbotext em- 
ulates popular Amiga, UNIX and PC text 
editors such as* TxEd + . CygnusEd, 
MicroMACS, and OEdit, (Oxxi, PO Box 
90309, Long Beach, CA 90809, 213/427- 
1227.) RS#508. 

There's lots of news this month from 
Progressive Peripherals & Software. The 
company recently rolled out three new 
products that should interest Amiga 



users. For that warm and fuzzy feeling, 
try QlcTape (S599). an external tape 
backup drive for all Amrgas. The external 
drive connects to the floppy-drive port, 
supports 40MB and 60MB mini-tape car- 
tridges, and provides muflitape support 
that should take the pain out of backing 
up large hard drives. QicTape comes 
wrlh a 40MB tape cartridge, point-and- 
ctick backup software, and a compre- 
hensive user manual. 

Teach your Amiga to talk Mac with 
DoubleTalk ($449.95), an AppleTalk- 
compatible network card for the Amiga 
500, 2000. and 3000. The system comes 
with an interface card, phone jack, net- 
work adapter, software, and manual. 

Progressive also has expanded the 
power and versatility of its 3-D Profes- 
sional modeler with the 3-D Profes- 
sional Ray-Tracing System. The add- 
on module produces umbras and pen- 
umbras for rendering fuzzy shadows. It 
also renders Diurrnu ui imperfect trans- 
parencies, reflections and refractions, all 
of which provide more realism in 3-D 
rendered objects. The upgrade is free 
to all registered users, and will be in- 
cluded as standard fare in all future ver- 
sions of 3D Professional. (Progressive 
Peripherals & Software, 464 Kalamath 
St., Denver, CO 80204, 303/825-4144.) 
flS*509. 

LableDex ($74.95) solves the thorny 
problem of organizing and managing 
names, addresses, phone and fax num- 
bers, floppy-disk libraries, and the other 
hard-to-remember stuff you accumulate 
at work. The program searches, sorts, 
and even dials the phone for you. The 
ARexx-compatible program can also cat- 
alog your disks and print 37 2 -lnch disk 



labels. The program supports HP Las- 
erjet, Postscript, Epson, and other print- 
ers. (EasyScript! Software, 10006 
Covington Drive, Huntsville. AL 35803, 
205/881-6297.) RS#5T0. 

Structured drawing programs for the 
Amiga are in short supply and high de- 
mand, so the release of ProVector 2.0 
($299.95) should be a welcome sight for 
Amiga artists. Three major additions to 
the object-oriented drawing package are 
multiple-level undo, a drawing layering 
system, and the ability to flow text along 
a path, such as a curve. ProVector cre- 
ates drawings compatible with all pop- 
ular Amiga desktop-publishing formats, 
allows you to draw in 256 colors, in- 
cludes a multiple-window cut-and-paste 
option, and plots "Super" bitmaps for 
larger-than-screen drawings. The pro- 
gram supports any Amiga (preferences) 
printer. (Taliesin, PO Box 1671. Ft. Col- 
lins, CO 80522, 303/484-7321.) HS#5f2. 

. . .Plus Games Galore 

Tetris fans will find a new challenge in 
FACES..TRS III (S39.95) by Soviet mas- 
ter programmer Alexey Pajitnov. Like Tet- 
ris, the game presents players with the 
task of maneuvering and positioning fall- 
ing objects. This time the blocks rep- 
resent human face segments. As the 
objects fall randomly from the top of the 
screen the challenge is to stack them 
in the correct order to form a human 
face. Hot Dogski! 

Operation: Flrefight, Falcon Mis- 
sion Disk II (S29.95) is now available 
as an enhancement disk for Falcon F- 
16. Twelve new missions present new 
challenges, strategy, and adventure for 
F-16 aficionados. The missions are de- 



signed for successive play, with the ob- 
jective of defending the player's home 
territory. (Spectrum Holobyte, 2061 
Challenger Drive, Alameda, CA 95401, 
415/522-3584.) fiS#5!3. 

Deep strategy and ship-to-ship com- 
bat are the order of the day in Star 
Controls ($49.95), a game of galactic 
conquest that combines elements of 
strategic challenge and arcade action. 
It's cleverly designed so that players 
who want only starship-to-starship space 
battle can forgo scheming and step-by- 
step planning and get right down to 
business, (Accolade, 550 Winchester 
Blvd., Suite 200, San Jose. CA 95128, 
408/985-1700.) RS#5I5. 

When the Sun goes down, the world 
belongs to Night Hunter ($34.95), a 
goulish and fright-filled arcade adventure 
that promises to scare the bejeepers out 
of you. In this one, you get to be the 
bad guy for a change. You can even 
play the role of Dracula himself. But if 
you're squeamish, steer a wide course 
around this one. (Electronic Arts, 1810 
Gateway Drive, San Mateo, CA 94404, 
800/245-4525.) RS&516. 

Nothing eludes its hairy grasp. In 
Wrath of the Demons ($59.93), the king 
needs your help to defend the realm, 
rescue the princess, and rid the land of 
the evil demon. Stand by for sensory 
overload, gang. This one comes with 600 
action screens, 1400 frames of anima- 
tion, over 3 megabytes of graphics data, 
and (count 'em) 100 sleazy monsters. 
Mercy! (ReadySoft, 30 Wertheim Court, 
Unit 2, Richmond Hill, Ontario, Canada 
L43 1B9, 416/731^175.) RS#5J7. ■ 



The Experts — We Speak AMIGA 
World's Largest Seller of Amiga Specific Chips, 



Exciting NEW product of 1991 
Just imported from the 1990 
AmiEXPO in Cologne, Germany 

STORM BRINGER 
ACCELERATOR BOARD 

by Intelligent Memory 

• Selectable from 16 to 50 mhz 

• Auto Configurable 

■ 8 meg on board 32 Bit memory 
w/030 25 mhz OK— $1199 
w/030 25 mhz 68882 25 mhz 
0K— $1424 
Exclusive at Memory World 

Wholesale & Retail 

APO / FPO, AK & HI, FOREIGN 
FAX or Call for Shipping Charges 



TURBO ACCELERATOR 

HACK KIT ONLY $40.00 
68000 16 mhz 



32K Buffer Chip 

for 
KX-P1092J, KX-P1524, KX-P1124 
KX-P1180, KX-P1191, KX-P1624 
KX-P1695 

for Panasonic Printers f or 

Only S20.00 w/instructions $50.00 



Memory Board 

HP Laser Board 

1 meg-$1 15.00 2 meg-$1 65.00 

4 meg— $248.00 



8-UP BOARDS 

XTEC 2 meg — $339.00 
Baseboard 2 meg — $239.00 
Supra 2 meg — $21 9.00 

Spirit in 1000 1 'h meg— $229.00 



A3000 Memory 

1 x 4 -80 $49.95 each 
1 x 4 -70 $54.95 each 
Static column Zips 



MEMORY WORLD 
2476 CROYDEN COURT 

BEN SALEM, PA 19020 
ATTN: AMIGA DEPT. 




215-741-6225 

FAX 215-741-6229 

Add S3.00 S/H Add S4.00 COD 

Visa IMC/ Check /COD 



MEMORY FOR LESS 



68010 S/50 Mhz 35.00 

68020 16 Mh2 75.00 

. 99.00 

33 Mhz 199.00 

68030 25 Mta _.„ .279.00 

33 Mhz 345.00 

Math Cos 
68881 32 MhZ 69.00 

56 Mhz 75.00 

20 Mhz 50.00 

6888? 25 Mhz 225.00 

33 Mhz 275.00 

All Crystals lOOO ea 

D-RAM 

256 *: 1 150ns 2 00 ea 

256 x 1 120ns 2 50 63, 

258 x 1 80ns _ 3 00 ea. 

i meg x i 60"s 700ea. 

256x4 lOOns 7 00 ea 

2S6x4e0ns ?S0ea 

2S-6 x 4 SCns i. ps 8 00 ea. 

256x4 lOOmops 7 SO ea 

64x4l00n& 300ea 

1x4 Dips 59 95ea. 

ZIP Sockets Available 

FATTER AGNUS 95.00 

1 3 Kicksiart ROM 29,95 

1 meg x B Simm 80ns 59,00 

l meg k B Simm 120ns 50.00 

For Amiga 3000 1 x 4 Static Zips 49 95 

256 x 4 60ns Siatic Zips 9.50 



106 March 1991 



Circle 336 on Reader Service card- 



THE 




PD PROSPECTOR 



Listen to the music on the nets. 



Compiled by Tim Walsh 

For the latest in music and sound files, it will pay you to check the current Favorites, with file numbers and library locations listed for 
networks; you never know what goodies you'll find. Here are some quick reference. 



People/Link 



CompuServe 



GEnie 



Instruments for Deluxe Music Construc- 
tion Set (AmigaZone Section 7; scan for 
files uploaded by User ID "OSS346"). 
Chimes, harp, spaceflute, electric bass — 
you name it, it's probably there. 

MODTRACK6.LZH (AmigaZone Section 
7, File #249 17). A hefty (200K + ) file that 
contains four large music modules for 
IntuiTracker 1.1 . 

I NTU ITRACKER 1 . 1 . LZH (AmigaZone 
Section 7, File #24749). Player for Sound 
Tracker and NoiseTracker (see Compu- 
Serve). Shareware, $10. 

SCARLATTI- (LI 04, LI 18, L164, L465, 

L474).LZH (AmigaZone Section 7, File#s 
25290-25294). If you appreciate fine pi- 
ano music, then you'll enjoy these small 
files for DMCS. 

Looking for one of the all-time best DMCS 
scores? PLink's Amiga Chairman Harv La- 
ser recommends his favorite, SUNRISE. 
ARC (File #1 1566), by Rick Sterling. 



LISTEN. LZH (AmigaArts, Library 7). Erik 
C. Quackenbush's Listen version 1.2 plays 
any disk file as a sound sample. 

TEM.LZH (AmigaArts, Library 7). Robert 
Slater's The Effects Machine. Option-laden 
sound editor that even plays sounds 

backwards. 

NOISE2.LZH (AmigaArts, Library 7). 
NoiseTracker version 2. 1 . Adds provisions 
for MIDI and supports eight voices on 
Super Agnus-equipped machines. 

XTPLAY.ZIP (AmigaArts, Library 7). 
XTracker Module Player, version 3.0. 
Plays SoundTracker and NoiseTracker 

modules. 

CompuServe's Amiga experts Steve Pie- 
trowicz and Betty Clay both acknowledge 
that music and sound files are the hot 
downloads nowadays, with files available 
by the dozen. Visit AmigaArts and find the 
players in Library 7, the sound files in 
Library 5. 



MED213.LZH (Library 7, File #9814). 
Version 2.13 of MED— yet another full- 
featured music and sound editor. 

TAILWIND.LZH (Library 7, File #9759). 
A stand-alone piece of meticulously com- 
posed stereo music that opens a window 

and plavs in the background. 

SOFTHUNTER.LZH (Library 7, File 
#9647). A popular download on most 
Amiga nets, Softhunter is another back- 
ground music composition. 

SCARYORGAN.ZIP (Library 6, File 
#9313). This large (470K) IFF sound sam- 
ple is Bach's Toccata and Fugue in D mi- 
nor, better known as the "scary" organ 
music in classic movies. 

GEnie is acknowledged as the undisputed 
champ in providing Amiga sound and mu- 
sic files. Sadistic humor probably accounts 
for Mrs. Fletcher's digitized plea for help, 
R\LLEN.LZH (Library 6, File #9082) 
being one of the top downloads. 



Prospector's Perch: Amiga music and sound: the low cost alternative. 



AMIGAS STAND APART from some 
other personal computers when 
you're making music because they re- 
quire no sound boxes or other hard- 
ware attachments. Making your Amiga 
sing is inexpensive, too. Unless you 
have a specific application where you 
need a MIDI keyboard, sound and mu- 
sic editors are in ready supply on the 
networks. 
Download a lew, run some RCA- 



type cables to your monitor, or else 
use Commodore's low-cost A10 
Stereo Speaker System, or something 
similar, and you're In business. 

The above listings show that the 
networks provide your Amiga with the 
tiles needed to make music, special- 
effect sounds, and digitized speech. 
Now that AmigaVision accompanies 
each new Amiga sold, there's an ur-. 
gent rush among Amiga computerists 



to build their sound libraries. 

On a final note, when seeking PD 
software, don't forget the alternative 
sources. These Include Amiga-spe- 
cific publications, BBSs, user groups, 
Amiga dealers, and mail-order firms. 
Just find a place where Amiga enthu- 
siasts gather, and you'll find a source 
for PD disk collections. 

If you're Interested In establishing 



an account on any of the above net- 
works, here are the voice numbers to 
call to get under way: 

American People/Link: BOO/524-0100 
CompuServe: 800/848-8199 

614/457-8650 from within Ohio 
GEnie: 800.638-9636 

Next month: A genuine, freely dis- 
tributable smorgasbord! ■ 



ArmgaWorld 107 




HELP KEY 



While some think he should SLEEP on the job, Lou's always 
ready to answer your questions. 



Pause Follow-Up 

Several people wrote to comment on 
the "Pesky Pause" (Dec. '90, p. 156) ques- 
tion and its Amiga Basic program answer. 
These folks correctly pointed out that the 
Amiga Basic SLEEP command would 
have handled the problem as well as the 
routine I suggested, and it would have 
been simpler to implement! You are all 
quite right; thanks for writing. 

On a related note, Ron Cardinale (of 
San Francisco, California) wrote to dis- 
cuss the issue of using the TIMER com- 
mand. He mentioned that there is a 
potential flaw in using the TIMER in 
programs that control other equipment 
because the TIMER resets to zero at 
midnight. That means TIMER has a pos- 
sible range of values between and 
86399. So if you are measuring elapsed 
time using TIMER, at the witching hour, 
your program could fail to accurately re- 
port the interval or respond accordingly. 
If this situation might happen in your 
applications, you should add some extra 
code. Ron suggested using the following: 

TIMEDELAY = 10 

STARTTIME = TIMER 

LABEL: 

T = TIMER-STARTTIME 

IF T<0 THEN T = T + B6400 

IF T<TIMEDELAY THEN LABEL 



Disc O' Video 

Q: I am thinking of buying AmigaVision and 
developing some multimedia applications that 
use video from a laser disc. Which laser-disc 
players are supported In AmigaVision? Also, I 
want a large monitor to display the output 
and was wondering if I would need a special 
monitor. 

V. Masayesve, Jr. 

Hotevilla, Arizona 



By Louis R, Wallace 

A: The current version of AmigaVision is 
version I.53G. It comes with direct sup- 
port for the following laser-disc players: 

Phillips 405, 410 and 835 
Pioneer 2200, 4200, 6000 and 6010 
Sony 1200, 1500, 1550 and 2000 
Sony Umatic9 (-'/.,-inch tape) 

Drivers for other laser-disc players are 
under development. I have even heard 
that a driver for the new PC- VCR is 
being considered. (The PC-VCR is a 
VCR designed by NEC to be computer- 
controlled.) 1 was recently told by Hill 
Teller of Ainigo Business Computers 
(192 Laurel, East Worthpon, NY 11731, 
516/757-7334) that the company has de- 
veloped an AmigaVision driver and cable 
for the Pioneer LD-V2000 laser-disc 
player. The Pioneer 2000 is normally an 
infrared-controlled player, but. Amigo 
Business Machines created its own hard- 
ware interface and AmigaVision-compati- 
ble software. The list price of the system 
with player, cable, and software is S649. 

As for the monitor, you can use just 
about any monitor that supports NTSC 
and stereo (or mono) sound. Which one 
you choose depends on the model of 
genlock you are using and what its 
video-out options are. 

Random Help 

Q: / WTOte a program in Amiga Basic that 
asks the user to guess a number. The user en- 
ters a guess, and then the computer says if it 
is too high, too low, or the correct number. I 
want to add a random number generator, but 
can't figure out how to do it. Please help! 

M. Smith 
Sausalito, California 



A: Two commands in Amiga Basic are 
associated with random numbers. RND 
returns a random number between 
and 1, while RANDOMIZE TIMER gen- 
erates a random number sequence based 
on the current value returned by the 
TIMER command. 

In your program, issue the RANDOM- 
IZE TIMER command early to create a 
new and unique random number se- 
quence. Then use the RND command to 
generate the random numbers you need. 
For example, suppose you want to gen- 
erate a random integer between and 
40. In your program you would use a 
statement such as: 

X = INT(RNDMO) 

If you wanted to get fancy, you could 
write the routine as a subroutine that ac- 
cepted values determining the upper 
and lower limits of I he range of numbers 
lo generate. Then .ill you would tin is 
call the routine with the required param- 
eters, and it would return a random 
number within the desired range. As in: 

RANDOMIZE TIMER 

LOWER = 20 

UPPER =50 

GOSUB MAKERANDOM 

'program specific code here 

'returns random number as value 

MAKERANDOM: 

VALUE = INT(RND*(UPPER - LOWER) + 

LOWER + .5) 
RETURN 

Keep Those Questions 
Coming 

Having trouble with a program? Con- 
fused about a command"- Send your 
pleas to Help Key, AmigaWorld Editorial 
Dept., 80 Elm St., Peterborough, NH 
03458. ■ 



108 March 1991 




$4.95* ea 

10-24 Disks 



$3.95* ea 

25+ Disks 



Anti-Virus Free on ail orders 
with 15 or more disks! 



Public Domain Library 



We are the Ofltcal Public Domain Library of Antic Amiga Plus, we have been the Offical PD library 
of Amiga World. Find out why these magazines choose us! Each of our disks are jam packed with 
nothing but the best programs. The first two letters on each disk indicate the orientation of the disk; DD# 
intermediate to advanced - often contains source, WB# general interest - most programs can be run from 
the workbench, and FD# games and entertainment. Order our disk based catalog and receive a coupon 
for a FREE volume on your next purchase. We always use only SONY disks! 



WB79: Home & Business Accounting - Includes 
Ckbacct - the most complete checkbook accouMlng 
program going, tCDCalc ■ this well done calculator 
has a very large display and operates Irom the 
Keyboard or mouse. Mileage master - monitor your 
automobile mileage with this mileage log, Grammar - 
a grammar checker, and Worldttme - the time 
displayed in 50 global cities. 



New Disks 

F046: Adventure Game artd Trek Trivia - 'his dish was $vt>mrn©d 
directly to us by George Ekoussard George has creaied a well 
done graphic adventure game, foaded wriiri lots of interesting 
puzzles and ctiaifenges, similar m concept to Lain and hack. Also 
contains Trek Trivia, an outstanding, and wery Challenging £$l of 
StarTrek Invia questions 

FD47: ArcadB Games Contains OownHtll - a demanding 
compute'' slalom ski game. MicroP-ac ■ a Workbench mmi-pacman 
game. CrackOut ■ a break out done. Jet ■ a superb aerial dogfight 
game, AmegaRace - an interesting asteroids type ol game, and 
WmdyDay ■ a tirvque arcade shoot em up. 

FD4S: Puzzles Contains CWP a very well done lull featured 
Cross word pu22le game and generator, Concentration • like the 
card game r Hollywood trivia • a very large set ol tirva queslions on 
topics including StarTrek trig. HitchHifcer's Guide, Indian Jones, 
StarsWars, WASH, and more 

FD49;Chaos Cheats Ths d sfc contalnfl an ftwtylttna you warned 
to know about cheat set for Chaos Strikes Back, including lult 
maps, speils, ob;ec: ocations. super characters and more 
WB76: Applicatrons * This disk contains St«ck.ery - a often 
requested knitting design program. Lotto - a rather complete lottery 
tracking and prediction utility, SSS ■ this screen caplure program 
can grab almost any screen including games. Today ■ a personal 
calender. Tarot - lodune teller, and -Grammar -grammar checker 
WB77: AV Demo ■ a well done Amiga Vision Demo program. 
WB78: AV~- On this disk are two Amiga Vis>on programs (bubbler, 
sync) written by Lou Wallace, chief lechmcai editor of Amiga World. 
These programs are marvelous examples of how too's with AV 
DD75: Intermediate Utilities ConMan (vl 3e) this very popular 
Shell and cli replacement now also works on an ASOOQ's, BinTape. 
MWTape - two scsi tape arcbivers. Password ■ system wide 
password protection. Woodward ■ displays software attempts to 
open aiiy file or libraries [great for finding cut why a program Bxits 
early], Also CliAnywnere. DosError, Eco, Execute' , Gstart, Jmenu,, 
Journalab. LockDevice. MadBianher, and PS 
DD76: Viewers 4 Readers This disk contains MVSfflJ ol the most 
popular lexl readers and graphic viewers, including several ANSI 
display programs lor adding ANSI graphics lo your tail files, 
Additions tD the ever popular PowerPacKer series (see dd54J 
including pplib. ppmrjre. ppshow. and ppl/po Also FViaw and 
MulliView. two paint display programs, L^ggi - a mulli Font editor, 
and more. Many of these program can be used fiom the 
Workbench. 

Other Great Disks 

FD5; Tactical Games - BullRun ■ a Civil war battle game. Metro ■ 

you play the role of a city planner. Build wisely and your system will 

be a success, but poor planning will lead to disaster and financial 

rum Very very habit forming. 

FD6: GAMES! - This disk is check full ol games including: 

Checkers, Clue. Gold ■ A new slide the prates puzzle, Jeopard • An 

enhanced version of Risk, RushHour ■ Surprisingly addicting, and 

SpaceWar - Best described as a cross between Combat-Tanks and 

aste rends - 

FD7: PACMAN ■ This disk contains several pacman type games 

including: PacMan87, Ma^Man and Zonix 

FD9: Maria - This has great graphic controls, multiple spells. 

similar ip Lam and Hack Flay time several weeks' 

FDtO: HackLlte A dungeon adventure game. Considered a 

must have classic This is the second release of this game on the 

Amiga Great Amiga graphic mtertace Pray time several weeks' 

FD12A.FD12B: Star Trek. The Gam* ■ This is by far the bast Star 

Trek game ever written lo* any computer H features mouse control. 

good graphics, digitized sound effects and great gameplay Counts 

as 2 disks Flea 1Mb and two drives (or hd). 

FD13: Board Games - contains multiplaye' Monopoly. Dominoes, 

ParaiO'ds, and others 

FD14; Dungeon Master Hints and Arcade Games - DM maps, 

spetls, item location and hints and more, also on this disk, HbaU - 

.in ar*ano d breakout type game, Trm ■ a O* type clone. 

FDlB: Strategy Games Includes Diplomacy and Empros. both 

great conquer and rule m li I ii player games similar m concept to 

Simoty and Populace Also includes blackbox, heals, and others 

FD17: Educational Games This disk includes several games for 

the younger members including geography, math, science, and 

word games, also includes Wheel of Fortune 

FD20: Tactical Games MechForce!3 72i. A game trial simulates 

combat between two or more gianl, robot-iike machines Simple 

words can I begin to give you the feel of piloting 3 30 - 40 loot tall. 

fire breathng. earth shaking CQ'OSSUS that obeys your every whim 

FD29: Shoolem up's WWII - youre the pdoi 0! a WWII plane 

hying through enemy |ernto T y , you've just been spotted, good luck 

on you mission. SpKiller - try and penetrate enemy lines with this 

Pame. and Reiaiiatai another great game 
D32:Fllght Simulator ■ Includes an instrument flight simulator lor 
a DC 10 

FD33: Arcade Games Frreddy a mario brothers type of game, 
Gerbils a target practice game, PipeLme a German interpretation 
of Pipe Dreams. Tron a light cycles VBtsion. and wetroids a 
wonderful version of asteroids witn a hilariOLS twist 
FD37a & b:Tactical Games Empire (2..?w) This great game 



comes highly recommended- Now with a full-featured graphic fron: end. 
FD3S:Games Cnbbage Master - A great cribbage game and tutor. 
Spades a well done card came. ChmeseCheckers- A computer version 
ot this classic, fuzz - a slide p>ece puziie game and construction set. 
FD39a A b:Toblas Star Trek ■ Thi$ is a new. completely ditfeient version 
of Star Trek than fhat found on FD12, This one was created by the 
German author Tc-bias Now with English instructrons- Very Excellent") 
Counts as two di$ks. Requires 512k memory, a 500. 2000 or Pal 
FD4Q:Arcade ■ MiddleEast - a timely arcade game ol death and 
destruction set in Iraq, BackToTheFulurell ■ a very playable demo 
version of this soon to be released comnerciaf game. City - a missile 
command clone. 

FD42:Games - Includes SpaceWarS - a remake of this origins Amiga 
classic. Trippin ■ a lascinating board game of intrigue, strategy, and 
player manipulation. Dominion - an engrossing stralegy game of galactic 
war and conquest Frog - a frogger type clone, and Manes ■ a very 
challenging Hrattfly board game. 

WB4:Telecommumnlcatlon ■ This disk contains seweral excellent pd 
communication programs designed to get ycu on line quickly anc easily. 
Access {1 42) -Avery n:ce ANSI term program based on Comm vt.34. 
but with the addiion of :ranster protocols, Comrn (l 34) - Last version 
of one of the oes: pubic ccma r ccrsn-Lr :a!c.™s D.'srrarrs eve- made or> 
the Amiga, Handshake (2 12a) Handshake is a Full featured 
VT52'100'102220 

Was ■ Fonts tt\ Several fonts (35) for the Amiga, also included a<-e live 
PageStream fcn;s.and S^owFont - a font Cisulay pro^-am 
WB7: Clip Art - This disk is foaded with black and white clip art. Art 
includes, trees watches, looEs. US and State maps, and more. 
WB10:Vlrus Killers ■ The latest and best VirusX(4.0). Kv(2.1). and 
ZeroVirusfl 3) 

W&12: Dts.k Utilities H Thrs great disH is iaaced wtn wonderful utilities 
for everything including making disk abels. cisk cataloging, disk 
Oplimning. disS ard file recovery, arcn v.rg and organizing, and all sorts 
o! file anc directory manipulation. Incudes SID. greatly reduces CLI use 
WB13;: Printer Drivers and Generator ■ over 7fj different onvers. and if 
these aorvi do it, w.tn PnDrvGen you can make your own. 
WB1S: Business - This bisk contains a spreadsheet, a database, a 
0-0)601 time management program and financial analysis (Siocks). 
WB16: Business - This dJSR contains an inventory manager, a loan 
analysis program, a great calendar scheduiar, a rolodex program, and 
pennywise a good "Cash Book" accounting lor home or office 
WB18: WordText Processors ■ This oisk contains the best editors. 
IncludesJextPius (v2 2e) a full featured *ord processor. Dmefvt 35J a 
great programmers editor with strong macro teaT_ures.TexED[v2.8! an 
enhanced Emacs type editor, and a spell cracker, 
WB20: General interest ■ DiskSaiv V 1 .-12 a 0;5k recovery program for all 
Amiga file systems. FixDisk Vl .0 another file recovery program with 
features Di$kSalv doesn't have, 3DLockt gives a 3D apoearance to your 
WorkBench, Clean Vl .01 a program to de-fragment memory, Tracer - 
trace any part of an image, 

WB23: Graphics and Plotting Plot {20b) a three dimensional 
mathematical function plotter. Can plot any user defined lunction. 
Be?Surf2 ■ produce awesome pictures of objects one could turn on a 
laihe. Can also map if! image files onto any surface that it can draw. Now 
compatible with most 3D packages, and VScreen - makes a virtual 
screen anywhere, great for DTP . 

WB2S:Educational ■ On this disk are two programs that can generate 
maps ol dilterihg :ypes. World Data Base uses the CIA 5 database to 
generate detailed maps Df any entered user global coordinates Also 
Paradox a great demonstration of Albe't Einstein General Theory of 
H^'atvty. 

WB26: Disk Utilities #2 WrBackup. KwickBackup - two well done 
utilities to help with harddisk and floppy oisk, backups. FileMast - a binary 
fife editor, Laoelpmter - Disk label printer with very powerful features. 
WB27: Nagei ■ 26-Paincfc Nagei pictures of beautiful women 
WB29: Graphics and Sound ■ This disk r-as several differenl Mandelbrot 
type programs lor generating stunning graphics. Includes, 
Wandel Mountains • a realistic terrain generator, F'acgen - generated 
recursive fractals from user input. Mancelbroi and Tmandel - :wo last 
mandelbrat generators, also Mc-sira ■ the best IFF display program to 
date, will display ALL tFF"s including Dynamic HAM, ard Sound - a great 
IFF sound tfayer w.11 day anything, iry ins dsk,. you H love if 
WB33:Clrcull Board Design - several terrific routines for the electronic 
enthusiast. Including PCBtool - a circuit board design tool, LogicLab - 
circuit logic tester, and Mead (3 26) a well done new release ol this PD 
CAD program, now comes wrth predrawn common circuit components for 
insertion into schematics 

WB36: Graphics • On "his disk aie several programs ;o create stunning 
orapMcfll images Including, MPath creates swirling galaxy images. 
Roses ■ produce an unlimited number of variations ol images t 



symmetrically similar to a rose, SimGen ■ disolay those spectacular 
images as part of your workbenck screen, and RayShade - a very good 
raytraemg program, create your own beautiful 3d graphics 
WBM: Plotting and Graphics Ptobiy is the most powerful full featured 
plotting package Used by many colleges and universities A welcome 
addition 10 our library i Highly recommended Plans ■ a incredibly well 
done Computer Arded Drafting program, very full featured Te&selator - 
a program met helps generates fartastc looking, recursive M C- Ecsher 

WB39: Music ■ Intuitracker ss an German offer ol an exquisitely well 

done program that allows you to play mgs'C on your Amiga with CD like 

controls. Lets you strip oui music from your tavorrte games or others 

and include them in yrjyr muSic library 

WB40: Music ■ "CP on a disk". 90 minutes ol modem muse on this well 

presented collection 

WB41: Music ■ MED an incredibly well done, lull leatured music eoitor 

Create yflj' own stunning music cirectly on your the Amiga Similar to 

SoundTracker but better Very powerful, easy to use program 

WB43:Businoss This disk contains AnalyhCalC probably the most 

powerful spreadsheet program on tne Amiga A full featured spreadsheet 

with many leatures expected in a commercial package 

WB53:Graphics The disk contains C-iighi - The easiest to use 

rayiracmg we have Seen to date This one started out life as a full 

featured commercial product similar 10 Sculpt3d. Raylracing programs 

can generate stunning, realistically shaded obiects Also, sMovie - a Ml 

featured video lext fitler similar to ProVideo. Broadcast Titter Great 

video scroll ng, wipes, special ellects. and mom 

WB5fl:Prln1lng - This disK contains several routines lo help with the 

chore of printing, Includes Gothic ■ Finally a Banner punter for ihe PDI 

PrintStudio -a well implemented all-purpose pnrilunuiility wilh a very 

comfortable graphic interface and many advanced features. Lila ■ wilh 

ease, print ASCII files lo a PostScript printer, arid many more, 

WB55:Appllcation - XCopylll ■ a full featured disk copier, make backups 

of write protected disks RoadRoute ■ find the quickest route from one 

city to another, highway description included, Diary - a diar/ program like 

"Dougy Howard M.D", Cal ■ a calendar program, Magman - a database 

tailored to maintain records on articles and publications. 

WB71 :CB4 Emulation ■ The A64 Package is a complete, very powerfull. 

Commodore 64 emulator 

DD47: Pascal ■ TW» disk contains everything needed to program in 

Pascal Includes. A68k (1 2) 68C0O assembler, Blink linking software 

and PCQ fi .0> a modest Pascal suo set compiler. 

DIMS: C Compiler ■ contains zc(l.Ol) fully K&R, zccH.Ol froni end, 

A68k(t j] assembler, Blmx linker. 

OD51 : Circuit Analysis Aspice {2.3) A full teatured program for electric 

circuit analysis. 

DD52: Scientific - Includes Elements - an incredibly we:i done periodic 

table program with source, Scientific plotting - over 600^ ol Lattice C 

source rout nes that can be included in your own programs 

OD54: Compression ■ This disk is loaded with ALL ot the best file 

compassion programs and aids for the Amiga. Many ol Ihe programs 

Can be used by ihe new user. Includes Arc(2-3). Lhartu OK 

Lhwarp[l,03j„ Pfcax[l -0}. PowerPacker[2,3a> a must have by all. 

Zip(l 0)„ Warp|2.04|, and Zoo(2 OJ Also iFrcrunch an excellent 

compress. on for IFF dies. 

DDSS: ARP - On this disk you will find the complete ArpRel3 release 

including the full user docs, the full Developers guide, and Conman (1 ,4] 

ARP is the of cal Am gaDOS Resource Pro.ect (ARP) release 1 .3. ARP 

makes many improvements lo ArmgaDOS and makes your system 

easier to use from the CLI 

DD57: Advanced Utilities Msr- i-e Crcssdos, copies ties to and 

from MS-DOS. Pai-NTSC ■ convei any pa' program 10 NTSC and vice 

versa, Also several utilities that improve your startup- sequence, plus 25 

more programs 

DD62: Basle and Xachome • Cursor - a full featured Amiga Basic 

compiler, sbasic and Itexi - several wonderful routines to help m basic 

S-Qgrame'S. and Xscheme - an interpreted object oriented language 
D65 C Tutorials Several well done tutorials on now to program the 
Amiga Includes tutorials and working examples on Device drivers, IFF 
reads and writes, Sound implementation. Arcade game design and 
implementation, Double Buffering, and others A must nave for Amiga 
Pro3 r 3iTiTners. 

DD7"I:C compiler ■ This disk conlams Dice, Matthew Dillons full 
featured, powedul C compiler and environment system 



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SHADOWMAKER 




Convert any Amiga compatible font into an 
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shadow generation in less than 1 minute. 
The result is a broadcast quality ColorFont 
useable in Deluxe Paint III and hundreds of 
other software packages. Incredibly easy to use! 
To order, send a cheque or money order for 
$19.99 US, shipping and handling included to: 

L & V Productions Reg'd 

110 Columbus Ave Moncton, 
New Brunswick Canada EIA-5E4 
Phone:506-532-0094 Fax:506-859-2709 



Circle 93 on Reader Service card. 




Cl-RAM 
for A500 & A2000 

CI -RAM fits under the 68000 CPU 

CI-RAM uses wait states, hidden refresh 
CI-RAM uses no ports or expansion slots 
CI-RAM comes with 2, 4, 6. or 8 

Megabytes of Fast RAM 
Cl-RAM is upgradable to 4, 6, or 8Megs 
Cl-RAM utilizes a VLSI RAM controller 
Cl-RAM with 2Meg is only 199.95 ST*" 1 

For wore information and latest prices please call: 
—— f— -TCOMPUTROL 

■"" [ [industries 



Dealer inquiries invited 



1S-1S ]]rd STBBBT 
ASTORIA. NY 11106 
18001 477-2131 

am tu-uao 
Hi: <ji» nt-nn 



MEMORY FOR LESS 

DRAM BLOWOUT!! 



256x1 150n,s $ 1. 

256x1 120n.s t 

1 megx t BOn.s 6 

256x1 100n.s 6. 

256x4 BOn.S 6. 

256x4 BOn.s. zips... 8 
256x4 100n.s. zips. 7 

64x4 100n.S 3 

Paula/ Denise 56, 

1 meg x 8 Simm B0n5 55. 
ZIP Sockets Available 



50 ea 
75 ea 
50 ea 
25 ea. 
50 ea. 
00 ea. 
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00 

50 ea, 
00 ea. 



FATTER AGNUS .... 


95.00 


1.3 Klckslort ROM . 


29.95 


For Amiga 3000 




1 x 4 Static Zips 


.49.95 


256 x 4 BOn.S 




Static Zips 


.. 8.50 



CPUs 

68000 16 Mhz S 35.00 

68010 8/10 Mhz 35.00 

68020 16 Mhz 75.00 

20 Mhz 109.00 

33 Mhz 199.00 

66030 25 Mhz 2B9.00 

33 Mhz 345.00 

Math Cos 

68881 12 Mhz 69,00 

16 Mhz 75.00 

20 Mhz 69,00 

68882 25 Mhz 225.00 

33 Mhz 275.00 

All Crystals 10.00ea. 



APO/FPO. AK *. HI. Fcvegn 
Call tor shipping charges 



SPIRIT BOARDS 
IN 10O0 
SIN 500 
X-RAM 500/1000 



6K 
S199 
ST 99 
S219 



'/•meg 
521 5 
$235 



2 meg 



MEMORY WORLD 

2476 CROYDEN COURT/™ 
BENSALEM, PA 19020 tHM? 
ATTN: AMIGA DEPT. 



1 meg 1 % meg 

S230 S231 

S270 $309 $319 

— — S339 

215-741-6225 
FAX 215-741-6229 

I Add 13.00 S&H Add S4-D0 COO 
VISA IHCt CHECK I COD 



Circle 287 on Reader Service card. 



NEW!! 



ULTRA HIGH RESOLUTION 

35mm COLOR SLIDES 

from your COLOR POSTSCRIPT or BITMAP Paint Files (IFF or HAM) 



Over 4000-line Resolution ■ NO Scanlines ■ NO Curvalure Distortion • Brilliant Color 



HAMMOND PHOTOGRAPHIC 

SERVICES 

213-390-3010 



Call or Write tor o/der term, price list 4 sample: 
11280 Washington Place 
Culver City, California 90230 




3der! 



ble Study for (he Amiga 



" All 66 Books of the Bible in A5CII Format 

' Supports Amiga Speech 

" Variable Length Screen Dump to Disk or Printer 

• Now with SuperSearch!- Fast Word/Phrase Search 
Tool, Search One Book, Two Books or the Entire Bible! 

• Large Concord a nee /Reference file (-300,000 Characters) 
' 7 Disk Set with No copy protection 

• Works with any Amiga 

• KJV $49.95, NIV 574.95 or both for only £99.95 



Although a mammoth undertaking, BibleReaderf 
performs without ,i hitch !".... "Remarkably last" 
l( you want to organize a study sessicin.- 
orjust explore the Bible this, program is ideal" 
Guy Wnght, tanner Editor of Amiga World.-... 
A very good buy" 

RussCreoilJ. COMPUTE!'* Ami?.* Rreourcejuru! 1990 



EasyScript! Software 

10006 Covington Drive 

HumsvLllc. AL 35803 l^^lrfMk 
105)831^29 y/SA > C-Z3 



ATTN: DIGITIZERS! 



THIS INFO-PACKED VIDEO WILL HELP YOU ON 

THE WAY TO 

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RESULTS USING THE KEY TECHNIQUES NOT 

EVEN COVERED IN THE MANUAL! LEARN WAYS 

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WANNA WORK IN VIDEO?? 



THIS INTOPACKE D VIDEO MADE BY A HOLLY- 
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SHOOTING TO EDITING TO TITLING. 



$19.95 kacii or 534.95 for both 

ADD 2.50 PER TAIM-: SMI 



CALL US AT: 1-800-800-7404 

FAX US AT: 213-874-9460 

OR SEND ORDERS TO:MJCHAELANGELO PRODUCTIONS 
17SS EL CERRITO PL #403 
LOS ANGELES, CA. 90024 



Circle 229 on Reader Service card. 



Unleash the True Power of Your Amiga 
with the Ultimate Interactive Hypermedia Software 



CyberScape 



\ J Interactive Mucic and Video Performances 
V Kinetic Sculptures and Cybernetic Arts 
^M -I Interactive t • oil mr; and Training 

V V:'i-j,ii Reality Conalructione 
•1 Hypermedia Presentation 
•1 Imeracrjve Video Gamee 



Object Ounamlca £mnt Trlgnfrlng 

VCoI/s/on Detection and'Mol'nn Control -J Timed Sequences 

V Object Hold and 'fWmm ■/ Sctia Transitions 

V Objocl Herarchms V Score Keeping 

GrapNc* Sound 

V Supports AX Vidoo Medea with Overscan V Outputs MIDI Events 

V Ctt Animation and Cobr Transitions / Ptayt IFF Sampled Sound 
■/ Loads IFF Pictures and Bnjshas V fllefj S/ntietired Speteh 

Output mpul 

V Supports ARaxx Massages V Sia^ortl rj'«/» Lhgihar 

V Supports Serial and Parallat Output V Supports Second Ktoueo 

CyberScape Intrcducbry Piice S216 50 

Afso AvailoWe; 

VIDkMlce (livel* inlarfeoel SS5 00 

MtOI-Mloe (MIDI interlece) UiJX 

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Please send your check or money order to: 



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260 Mafcild* Drive No. B 

Ooleta. CaJilnniaUttT 

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Faa: S05685-2994 



Where Creativity Meets Technology 



Circle 251 on Reader Service card. 



FREE 

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Circle 340 on Reader Servra card. 

AmigaWorld 111 



EAR TO THE WALL 



Quepasa, UnixWorld? We found a quick 

peek in L'nixWorld's December issue mail 
column rewarding: "Editor's note: Tile 
second-largest pile of mail we've ever re- 
ceived results from our exclusion of the 
Commodore Amiga when discussing the 
topic of multimedia in the August issue." 
Following the notation were two letters 
from Amiga users who scolded the mul- 
liplatform for ignoring the Amiga's multi- 
tasking capabilities that are necessary for 
seamless multimedia productions. 

Push-button prince. We erred recently: 
On page 86 of our January 1991 issue, 
we said that Broderbund's swashbuckling 
adventure, the Prince of Persia, requires 
a joystick. It does not. 

Amiga, live in concert. Fans of Ken 
Bookstein and classical music d /'Amiga 
can explore their interests at New York 
City's Lincoln Center on March 22. The 
eight o'clock concert in Alice fully Hall 
features Bookstein on piano with or- 
chestral accompaniment provided by the 
Amiga. 

Mass market master blaster. Reports 



keep coming in about Commodores 
plans to blanket the mass market with an 
even lower-cost low-end Amiga during 
the coming year. 'Hie firm seems intent 
on duplicating its C-64 strategy (over 1 1 
million served) by offering the best home 
computer money can buy. Hey, aren't 
they doing that already? 

Moving and shaking. Commodore In- 
ternational Ltd. has announced the ap- 
pointment of James Dionne as general 
manager of its L S sales company. He suc- 
ceeds Harry Copperman, who has been 
named a vice-president of Commodore 
International, with new responsibilities 
that include Amiga multimedia strategies. 
Dionne, an 1 1-year Commodore veteran, 
was most recently in charge of Commo- 
dore's Canadian sales subsidiary. 

Commodore has also announced that 
an extensive reorganization has resulted 
in a significant reduction ol 'personnel in 
US operations. 

Guess wko's skipping. . . Just as our re- 
view of Page-stream 2.0 hit the streets, 
along conies Cold Disk with an extensive 
rework of its venerable Amiga desktop 



publisher. Pro Page. Look for a review of 
version '2.0 in a forthcoming issue. 

Aw, shucks.' Although AmigaWorld tries 
hard to avoid errors by checking facts 
before publication, we are human and 
do occasionally goof In the lead article 
("Multidimensional Multimedia") of last 
month's issue, we listed the price of Elan 
Performer 2.0 as S59, whereas il is ac- 
tually SI 49. We then compounded the 
error by printing the wrong telephone 
number lor the manufacturer, Flan De- 
sign. The con ecl number is 415/359- 
7212. We regret these stumbles. 

Back rubbing. Sources close to Big Blue 
report discussions between Commodore 
and IBM aimed at achieving a cross-li- 
censing agreement. I^cgal eagles know 
that cross-licensing involves die trading 
of patent rights. We can only guess, but 
it would make sense for IBM to want to 
bundle the Amiga custom chips with its 
DV'l data compression/decompression 
chip set. In this way, IBM could quickly 
pull image data off a CD-ROM, and then 
have the graphics horsepower to do 
something with it. But who knows? 



SOAP BOX 

EDITOR'S NOTE: Each month in //its new department, we will present an opinion 
piece— an essay, really — that ice hope it'ill provide food for thought for members of 
the Amiga community. Essays will came from a vuriety of different members of that 
Community: AW editors and readers, Amiga users and developers, or even a spokes- 
person from Commodore tin occasion. We welcome feedback from all quarters: perhaps 
some of the responses may become the basis for future "Soap Box" essays. If you 
would like to reply to any opinions expressed here, please write to Jan Jackson, "Soap 
Box," AmigaWorld, Elm St., Peterborough, NH Q3458. 



What's in a Game? 

UNTIL RECENTLY, GAMERS haven't worried much about 
how the public perceives the Amiga. That's because gamers 
have a positive self-image and a strong sense of their own 
personal worth. They don't need constant reassurance that 
they own the right computer. 

However, some nongaming users arc getting frustrated 
because the big software companies don't want to port their 
latest boring business products to the Amiga. These users 
regard gamers as an embarrassment They want people to 
associate the Amiga with work instead of play, so that the big 
companies will finally give in and go Amiga. Then we can all 
start enjoving that swell IBM productivity software. Gee, won't 
that be great? 

But wail— if IBM begins to appear on the Amiga, a lew 
IBM games might get ported over. too. That would be awful. 
Those big companies only publish the crummy, generic games 
that I BM computers can handle, but they have plenty of cash. 
They can license famous movie and comic characters to head- 
line their bad games, and they can peddle those bad games 




with expensive media blitzes. They can crowd out superior 
Amiga-only games, created mostly by small companies that 
can't match this kind of muscle. Eventually, as people come 
to think of the Amiga as a business machine, the good games 
will disappear completely. Angry gamers will then shun the 
Amiga. Chaos and anarchy will prevail. 

Sound bad? Then reject the current attempt to divest the 
Amiga of its rightful gaming heritage. After all, games push 
the envelope. Games show off our machine. Games are the 
noblest and most demanding of computer applications. By 
comparison, productivity is the province of deeply disturbed 
individuals who would rather manage mailing lists or balance 
their checkbooks than blow up enemy spaceships. They may 
appear to be harmless drones, but they are evil. Never forget, 
these are the fanatics who killed the Guru. 

Now they want total control. Only you, the Phantom 
Avenger, have the power to stop them. Press the iirebutton 
to begin. 

—Dodson Yaple 



111 March 1991 



ILLUSTRATED BY ANNIE LUNSFORD 



u >JU'OOIf\lb'S CGMMbN ground 



v^f" 




B 






e 



PARTMENT 
S Si ON 



a b 3 



Circle 98 on Reader Service card. 



We're not saying everyone should 
own a Digi-View Gold . . . 






Protozoa, for example, 
have very little need. 



Only one product lias captured the imagination of Amiga 
users around the world: Digi-View (iold. It's the most award 
winning, best-selling and most used Amiga hardware product 
of all time. When Amiga owners want to digitize graphics they 
use Digi-View Gold. Period. In fact, we've probably sold more 
Digi-Views than any other digitizer on any PC in history. 

Here's your chance to bring the world into your Amiga. 
Simply focus your video camera on any object or picture, 
and in seconds Digi-View Gold turns it into Amiga graphics 
that glow with vibrant color and stunning clarity. Whether you 
are creating graphics for desktop publishing, presentations, 
video, or just for fun, Digi-View (iold makes dazzling images 
perfectly simple. 

Digi-View Gold is designed specifically for the Amiga 
500 and 2000, and plugs directly into the parallel port. With 
complete software control of color saturation, brightness, sharp- 
ness, line, resolution, and palette, advanced image processing 
is as easy as adjusting the controls on your television. 

Only Digi-View Gold : 

• Has exclusive Dynamic HiRes mode for -4096 colors in HiRes 

• Digitizes in all Amiga resolution modes from -i20x200 up to 
768x480 (full HiRes overscan) 

Requires standard gender ctianger for use with Amiga 1DOO. Dynamic HiRes requires 2 megs ol 
RAM. Dig i View Gold is a trademark of NewTek. Inc. 



Circle 119 on Reader Service card 



• Uses 2 to 4096 colors (including halfbrite) 

• Digitizes in 21 bits per pixel (2.1 million colors) for the 
highest quality images possible 

• Has advanced dithering routines that give an apparent 
100,000 colors on screen simultaneously 

• Comes with an icon driven slideshow program for 
presentations using both IFF and Dynamic images 

• Offers an unprecedented lifetime warranty and toll-free 
support line 

If you want the best pictures possible on your Amiga, 
then you need the best selling video digitizer of all time: 
Digi-View Gold. 

Only S199.95 

Digi-View Gold is available now 
at your local Amiga dealer. 
Or call 1-800-843-8934 
or 1-913-354-1146 

NewIek 

The Amiga Video Digitizer • i u corporated